Teacher told us to write a little game called Tic-Tac-Toe by GUI in python,after a night of checking the information and coding,I have made the programme finally.
from tkinter import * import tkinter.messagebox as msg root = Tk() root.title("井字棋") Label(root, text="player1:X", font="times 15").grid(row=0, column=1) Label(root, text="player2:O", font="times 15").grid(row=0, column=2) digits = [1, 2, 3, 4, 5, 6, 7, 8, 9] mark = '' count = 0 panels = ["panel"] * 10 def win(panels, sign): return ((panels[1] == panels[2] == panels[3] == sign) or (panels[1] == panels[4] == panels[7] == sign) or (panels[1] == panels[5] == panels[9] == sign) or (panels[2] == panels[5] == panels[8] == sign) or (panels[3] == panels[6] == panels[9] == sign) or (panels[3] == panels[5] == panels[7] == sign) or (panels[4] == panels[5] == panels[6] == sign) or (panels[7] == panels[8] == panels[9] == sign)) def checker(digit): global count, mark, digits if digit == 1 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button1.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 2 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button2.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 3 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button3.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 4 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button4.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 5 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button5.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 6 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button6.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 7 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button7.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 8 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button8.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if digit == 9 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button9.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "player2 wins") root.destroy() if (count > 8 and win(panels, 'X') == False and win(panels, '0') == False): msg.showinfo("Result", "Match tied") root.destroy() button1 = Button(root, width=15, font=("Times 16 bold"), height=7, command=lambda: checker(1)) button1.grid(row=1, column=1) button2 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(2)) button2.grid(row=1, column=2) button3 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(3)) button3.grid(row=1, column=3) button4 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(4)) button4.grid(row=2, column=1) button5 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(5)) button5.grid(row=2, column=2) button6 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(6)) button6.grid(row=2, column=3) button7 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(7)) button7.grid(row=3, column=1) button8 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(8)) button8.grid(row=3, column=2) button9 = Button(root, width=15, height=7, font=("Times 16 bold"), command=lambda: checker(9)) button9.grid(row=3, column=3) root.mainloop()
maybe there are some bugs in it,I'll deal with it in two days