添加点要素
1.添加菜单
2.编写代码
private void 添加要素点ToolStripMenuItem_Click(object sender, EventArgs e)
{
IFeatureLayer pLayer = this.axMapControl1.get_Layer(0) as IFeatureLayer;//所要加的层
IFeatureLayer pFeatureLyr = pLayer as IFeatureLayer;//将ILayer转换为IFeaturelayer,为了对图层上的要素进行编辑
IFeatureClass pFeatCls = pFeatureLyr.FeatureClass;//定义一个要素集合,并获取图层的要素集合
IFeatureClassWrite fr = (IFeatureClassWrite)pFeatCls;//定义一个实现新增要素的接口实例,并该实例作用于当前图层的要素集
IWorkspaceEdit w = (pFeatCls as IDataset).Workspace as IWorkspaceEdit;//定义一个工作编辑工作空间,用于开启前图层的编辑状态
IFeature f;//定义一个IFeature实例,用于添加到当前图层上
w.StartEditing(true);//开启编辑状态
w.StartEditOperation();//开启编辑操作
IPoint p;//定义一个点,用来作为IFeature实例的形状属性,即shape属性
//下面是设置点的坐标和参考系
p = new PointClass();
p.SpatialReference = this.axMapControl1.SpatialReference;
p.X = 600;
p.Y = 500;
//将IPoint设置为IFeature的shape属性时,需要通过中间接口IGeometry转换
IGeometry peo;
peo = p;
f = pFeatCls.CreateFeature();//实例化IFeature对象, 这样IFeature对象就具有当前图层上要素的字段信息
f.Shape = peo;//设置IFeature对象的形状属性
f.set_Value(3, "house1");//设置IFeature对象的索引是3的字段值
f.Store();//保存IFeature对象
fr.WriteFeature(f);//将IFeature对象,添加到当前图层上
w.StopEditOperation();//停止编辑操作
w.StopEditing(true);//关闭编辑状态,并保存修改
this.axMapControl1.Refresh();//刷新地图
}