脚本写的俄罗斯方块,非常强大!

BAT版本:
@echo off&rem 俄罗斯方块游戏,由netbenton编写,在bathome首发,完成时间:2009年9月25日 ver 2.0
if "%1" equ "para2" goto :para2
 
set "d-v=for %%a in (!str!) do set/a one=0x%%a,x=one/4+n,y=one%%4+m&(for %%b in ("r!x!.!y!") do if "!%%~b!" equ " " (set r!x!.!y!=■) else (set err=1))"
::函数d-v,把str中的图标数据,放置到总坐标空间中,如果有覆盖,则err=1。调用方法:(%d-v%)
::变量使用:one  x  y
 
set "d-e=set aec=!cr!!cr!        ┌───────────┐!cr!&(for /l %%a in (2,1,#) do for %%b in ("│!ebuf:@=%%a!│  !ebu%%a!") do set aec=!aec!        %%~b!cr!)&cls&echo;!aec!        └───────────┘"
::函数d-e,把总坐标空间显示出来,调用方法:(%d-e:#=行数%)
set ebu4=第!guan!关
set ebu6=总分:!fen!
set cr=^
 
 
::各种图标定义
set ga1=0 1 5 6
set ga2=1 4 5 8
::■■
::  ■■
set gb1=1 2 4 5
set gb2=0 4 5 9
::  ■■
::■■
 
set za1=4 5 6 7
set za2=1 5 9 d
::■■■■
 
set qa1=1 5 9 8
set qa2=0 4 5 6
set qa3=0 1 4 8
set qa4=0 1 2 6
::■■
::  ■
::  ■
 
set qb1=0 4 8 9
set qb2=0 1 2 4
set qb3=0 1 5 9
set qb4=2 4 5 6
::■■
::■
::■
 
set ta1=0 1 4 5
::■■
::■■
 
set sa1=0 1 2 5
set sa2=1 4 5 9
set sa3=1 4 5 6
set sa4=0 4 5 8
::  ■
::■■■
set tw1=0 1
set tw2=0 4
 
set on1=0
set on2=0
 
set sh1=1 4 5 6 9
set sh2=1 4 5 6 9
 
set ao1=0 1 2 4 6
set ao2=0 1 4 8 9
set ao3=0 4 5 6 2
set ao4=0 1 5 8 9
 
set tt1=0 1 2 5 9
set tt2=0 4 8 5 6
set tt3=1 5 8 9 a
set tt4=2 4 5 6 a
 
 
::cdef
::89ab
::4567
::0123
 
echo 0 2 >%~n0.tmp
start "aswd" %0 para2
::起动控制窗口
 
set k3=k%%=mx,k+
set k4=down
set k1=m-
set k2=m+
set k5=t+
::按键定义
 
setlocal enabledelayedexpansion
for /l %%a in (0,1,10) do (set "ebuf=!ebuf!^!r@.%%a^!")
for %%a in (sa_4 ta_1 qb_4 qa_4 za_2 ga_2 gb_2 tw_2 on_2 sh_2 ao_4 tt_4) do (
for /f "tokens=1,2 delims=_" %%b in ("%%a") do (
set _%%b=%%c
for /l %%d in (1,1,%%c) do set/a nx+=1&set ran!nx!=%%b%%d
)
)
::定义各种图型的可变型数,及单个图的随机号        
 
:restart
for /l %%a in (0,1,18) do (for /l %%b in (0,1,10) do set r%%a.%%b= )
set/a fen=0,guan=1
::初始化坐标空间18行,10列
 
 
:loop
set/a "m=4,t=2,n=1,down=450/(guan<<2),bti=0"
set/a r=!random!%%nx+1
set err=
 
set ttr=!_ttr!
set _ttr=!ran%r%!
::随机取一个图标,
 
if not defined ttr goto :loop
 
set mx=!_%ttr:~,2%!
set k=%ttr:~2%
set str=!%ttr%!
 
set _str=!%_ttr%!
 
 
setlocal enabledelayedexpansion
for %%a in (!_str!) do set/a one=0x%%a,x=one/4+8,y=one%%4&set kk!x!.!y!=■
for /l %%a in (8,1,11) do for /l %%b in (0,1,3) do (
if defined kk%%a.%%b (set kk%%a=!kk%%a!!kk%%a.%%b!) else (set kk%%a=!kk%%a! )
)
endlocal&set ebu8=%kk8%&set ebu9=%kk9%&set ebu10=%kk10%&set ebu11=%kk11%
::对预备图标的处理
 
 
:cont
for /f "tokens=1,2" %%a in (%~n0.tmp) do (
if %%b geq 6 (call :error %%b&exit)
if %%a neq !test! (
set bs=!str!&set/a bm=m,bk=k
set/a !k%%b!=1
if "%%b" equ "3" (for %%b in ("!ttr:~,2!!k!") do set str=!%%~b!)
setlocal enabledelayedexpansion
(%d-v:#=3%)
                rem 调用函数把图标点放置到总坐标空间
if defined err (
endlocal
set/a m=bm,k=bk
set str=!bs!
if "%%b" equ "4" goto :jmpout
) else (
(%d-e:#=18%)
                        rem 调用显示函数
endlocal
)
)
set test=%%a
)
 
 
set ti=1!time:~7,1!!time:~9,2!
if !ti! lss !bti! (set /a tn=ti-bti+1000) else (set /a tn=ti-bti)
if !tn! gtr !down! (
set/a bti=ti,n+=1
setlocal enabledelayedexpansion
(%d-v:#=3%)
if defined err (
endlocal
goto :jmpout
) else (
(%d-e:#=18%)
endlocal
)
)
 
goto :cont
 
:jmpout
set/a n-=1
(%d-v:#=3%)
set m=18
 
for /l %%a in (18,-1,2) do for %%b in ("!ebuf:@=%%a!") do if "%%~b" neq "■■■■■■■■■■■" (set e!m!=%%~b&set/a m-=1)
 
if !m! neq 1 (
for /l %%a in (!m!,-1,2) do set "e%%a=           "
for /l %%a in (18,-1,2) do (
for /l %%b in (0,1,10) do set r%%a.%%b=!e%%a:~%%b,1!
)
set/a "fen=fen+(m-1)*10,guan=fen/150+1"
)
 
if !n! leq 2 (
echo 游戏结束!
ping -n 3 127.1 >nul
goto :restart
)
goto :loop
 
:para2
mode con: cols=30 lines=2
echo a左 d右 w转 s加速 q退出
:p_lp
set/a n=n%%10+1
choice /c adwsgq /n >nul
>%~n0.tmp echo;%n% %errorlevel%
if %errorlevel% geq 6 exit
goto :p_lp
 
:error
if %1 equ 6 echo 谢谢使用,再见。。。
if %1 gtr 6 echo 对不起!choice.exe 文件不存在,不能运行。。。
ping -n 3 127.1 >nul
goto :eof


JS版本:

<html>
<style>.c {margin :1px;width:19px;height:19px;background:red;position:absolute;}
.d {margin :1px;width:19px;height:19px;background:gray;position:absolute;}
.f {top:0px;left:0px;background:black;position:absolute;}
</style>
<body></body><html>
<script>
    var over=false,shapes=("0,1,1,1,2,1,3,1;1,0,1,1,1,2,2,2;2,0,2,1,2,2,1,2;0,1,1,1,1,2,2,2;1,2,2,2,2,1,3,1;1,1,2,1,1,2,2,2;0,2,1,2,1,1,2,2").split(";");
    function create(tag,css){
        var elm=document.createElement(tag);
        elm.className = css;
        document.body.appendChild(elm);
        return elm;}
    function Tetris(c, t, x, y){
        var c=c?c:"c";
        this.divs = [create("div",c),create("div",c),create("div",c),create("div",c)];
        this.reset = function(){
            this.x = typeof x != 'undefined'?x:3;
            this.y = typeof y != 'undefined'?y:0;
            this.shape = t?t:shapes[Math.floor(Math.random()*(shapes.length-0.00001))].split(",");
            this.show();
            if(this.field&&this.field.check(this.shape,this.x,this.y,'v')=='D'){
                over=true;
                this.field.fixShape(this.shape,this.x,this.y);
                alert('game over');}}
        this.show = function(){
            for(var i in this.divs){
                this.divs[i].style.left = (this.shape[i*2]*1+this.x)*20+'px';
                this.divs[i].style.top = (this.shape[i*2+1]*1+this.y)*20+'px';}}
        this.field=null;
        this.hMove = function(step){
            var r = this.field.check(this.shape,this.x- -step,this.y,'h');
            if(r!='N'&&r==0){
                this.x-=-step;
                this.show();}}
        this.vMove = function(){
            if(this.field.check(this.shape,this.x,this.y- -1,'v')=='N'){
                this.y++;
                this.show();}
            else{
                this.field.fixShape(this.shape,this.x,this.y);
                this.field.findFull();
                this.reset();}}
        this.rotate = function(){
            var s=this.shape;
            var newShape=[3-s[1],s[0],3-s[3],s[2],3-s[5],s[4],3-s[7],s[6]];
            var r = this.field.check(newShape,this.x,this.y,'h');
            if(r=='D')return;
            if(r==0){
                this.shape=newShape;
                this.show();}
            else if(this.field.check(newShape,this.x-r,this.y,'h')==0){
                this.x-=r;
                this.shape=newShape;
                this.show();}}
        this.reset();}
    function Field(w,h){
        this.width = w?w:10;
        this.height = h?h:20;
        this.show = function(){
            var f = create("div","f")
            f.style.width=this.width*20+'px';
            f.style.height=this.height*20+'px';}
        this.findFull = function(){
            for(var l=0;l<this.height;l++){
                var s=0;
                for(var i=0;i<this.width;i++){
                    s+=this[l*this.width+i]?1:0;}
                if(s==this.width){
                    this.removeLine(l);}}}
        this.removeLine = function(line){
            for(var i=0;i<this.width;i++){
                document.body.removeChild(this[line*this.width+i]);}
            for(var l=line;l>0;l--){
                for(var i=0;i<this.width;i++){
                    this[l*this.width- -i]=this[(l-1)*this.width- -i];
                    if(this[l*this.width- -i])this[l*this.width- -i].style.top = l*20+'px';}}}
        this.check = function(shape, x, y, d){
            var r1=0,r2='N';
            for(var i=0;i<8;i+=2){
                if(shape[i]- -x < 0 && shape[i]- -x <r1)
                    {r1 = shape[i]- -x;}
                else if(shape[i]- -x>=this.width && shape[i]- -x>r1)
                    {r1 = shape[i]- -x;}
                if(shape[i+1]- -y>=this.height || this[shape[i]- -x- -(shape[i+1]- -y)*this.width])
                    {r2='D'}}
            if(d=='h'&&r2=='N')return r1>0?r1-this.width- -1:r1;
            else return r2;}
        this.fixShape = function(shape,x,y){
            var d=new Tetris("d",shape,x,y);
            d.show();
            for(var i=0;i<8;i+=2){
                this[shape[i]- -x- -(shape[i+1]- -y)*this.width]=d.divs[i/2];}}}
    var f = new Field();
    f.show();
    var s = new Tetris();
    s.field = f;
    s.show();
    window.setInterval("if(!over)s.vMove();",500);
    document.onkeydown = function(e){
        if(over)return;
        var e = window.event ? window.event : e;
        switch(e.keyCode){
        case 38: //up
            s.rotate();
            break;
        case 40: //down
            s.vMove();
            break;
        case 37: //left
            s.hMove(-1);
            break;
        case 39: //right
            s.hMove(1);
            break;}}
</script>



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