//生成两个sprite对象,使之在x和y轴上同时运动
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
/**
* ...
* @author
*/
public class Main extends Sprite
{
private var _square:Sprite;
private var _circle:Sprite;
public function Main()
{
_square = new Sprite();
_square.graphics.beginFill(0xff0000);
_square.graphics.drawRect(0, 0, 100, 100);
_square.graphics.endFill();
addChild(_square);
_square.x = 100;
_square.y = 50;
_circle = new Sprite();
_circle.graphics.beginFill(0x0000ff);
_circle.graphics.drawCircle(50, 50, 50);
_circle.graphics.endFill();
addChild(_circle);
_circle.x = 100;
_circle.y = 200;
var squareTimer:Timer = new Timer(50, 0);
squareTimer.addEventListener(TimerEvent.TIMER, onSquareTimer);
squareTimer.start();
var circleTimer:Timer = new Timer(100, 0);
circleTimer.addEventListener(TimerEvent.TIMER, onCircleTimer);
circleTimer.start();
}
private function onSquareTimer(event:TimerEvent):void
{
_square.x++;
_square.y++;
}
private function onCircleTimer(event:TimerEvent):void
{
_circle.x++;
_circle.y++;
}
}
}
page 31 TimerEvent.TIMER
最新推荐文章于 2020-02-28 11:22:41 发布