UnrealEngine4 蓝图与C++函数相互调用
C++公开给蓝图
UFUNCTION(BlueprintCallable, Category = "MyCppFunc")
void MyFunc();
C++调用蓝图(在头文件声明,蓝图内实现即可,无需在cpp文件实现)
UFUNCTION(BlueprintImplementableEvent, Category = "MyBPFunc")
void BPFunc();
...
原创
2020-02-09 00:13:40 ·
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