Devexpress----TreeList(3)

一、TreeList的GetStateImage事件应用。
方法一:此事件用于在tree之前设置显示的图片,具体使用方法是首先在窗体上放置imagelist,设置好图片,即可在事件中判断后,选择要显示的图片的索引值即可。


private void treeList_GetStateImage(object sender, DevExpress.XtraTreeList.GetStateImageEventArgs e)
{
   CheckState check = GetCheckState(e.Node.Tag);
   if(check == CheckState.Unchecked)
    e.NodeImageIndex = 0;
   else if(check == CheckState.Checked)
    e.NodeImageIndex = 1;
   else e.NodeImageIndex = 2;
}


方法二:为tree中指定的节点区分现实不同的图片。
事例代码如下:

        private void roleTree_GetStateImage(object sender, DevExpress.XtraTreeList.GetStateImageEventArgs e)
        {
            if(e.Node.Id.ToString() == "0")
            {
                this.roleTree.Nodes[0].RootNode.StateImageIndex = 1;
            }
            else
            {
                e.NodeImageIndex = 0;
            }
        }

二、TreeList中运用MouseDown事件获取所选节点信息。
提取tree中的值所用事件为MouseDown,在事件中填写如下代码
private void roleTree_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                DevExpress.XtraTreeList.TreeListHitInfo hInfo = roleTree.GetHitInfo(new Point(e.X, e.Y));
                if(hInfo.HitInfoType == DevExpress.XtraTreeList.HitInfoType.StateImage)
                {
                    if(MessageBox.Show("你确定要删除"+hInfo.Node[1].ToString()+"角色","提示信息",MessageBoxButtons.YesNo,MessageBoxIcon.Question)==DialogResult.Yes)
                    {
                        TB_Accounts_RolesEntity role = new TB_Accounts_RolesEntity();
                        role.iRoleID = Convert.ToInt32(hInfo.Node[1].ToString());
                        role.Retrieve();
                        role.Delete();
                        InitRoleTree();
                    }
                    else
                    {}
                }
                else if(hInfo.HitInfoType == DevExpress.XtraTreeList.HitInfoType.Cell)
                {

                    //得到指定iRoleID的全部的vDescript的允许的Table
                    string roleID = hInfo.Node[1].ToString();
                    string sqlString="SELECT dbo.TB_Accounts_Permissions.vDescript FROM dbo.TB_Accounts_Permissions INNER JOIN dbo.TB_Accounts_RolePermissions ON dbo.TB_Accounts_Permissions.iPermissionID = dbo.TB_Accounts_RolePermissions.iPermissionID WHERE 1=1"; //编写SQL语句
                    sqlString +=" and dbo.TB_Accounts_RolePermissions.iRoleID = '"+roleID+"'";
                    //执行SQL语句
                    DataTable dt=Query.ProcessSql(sqlString,"EasySales");

                    for(int i = 0; i<dt.Rows.Count; i++)
                    {
                        string treeText = treeList.GetNodeByVisibleIndex(i).GetDisplayText(0).ToString();
                        if(treeText == dt.Rows[i]["vDescript"].ToString())
                        {
                            SetCheckedNode(treeList.Nodes[0].Nodes[i]);
                        }                                
                    }
                }
            }
        }

三、TreeList前添加CheckBox的选择框,可实现点击父节点相应子节点全部选中的效果。
TreeList中并为提供对应实现此功能的CheckBox自定义列,故必须用上面提到的GetStateImage事件添加三个(全选、部分全选、为选中)CheckBox的图片,具体样式可自己设计,然后放到窗体中的ImageList中去,触发及调用用到下面的代码:
        private CheckState GetCheckState(object obj)
        {
            if(obj != null) return (CheckState)obj;
            return CheckState.Unchecked;
        }

        private void SetCheckedNode(string treeText)
        {
            CheckState check = new CheckState();
            check = CheckState.Checked;
        }
        private void SetCheckedNode(DevExpress.XtraTreeList.Nodes.TreeListNode node)
        {
            CheckState check = GetCheckState(node.Tag);
            if(check == CheckState.Indeterminate || check == CheckState.Unchecked) check = CheckState.Checked;
            else check = CheckState.Unchecked;
            treeList.BeginUpdate();
            node.Tag = check;
            SetCheckedChildNodes(node, check);
            SetCheckedParentNodes(node, check);
            treeList.EndUpdate();
        }
        private void SetCheckedChildNodes(DevExpress.XtraTreeList.Nodes.TreeListNode node, CheckState check)
        {
            for(int i = 0; i < node.Nodes.Count; i++)
            {
                node.Nodes[i].Tag = check;
                SetCheckedChildNodes(node.Nodes[i], check);
            }
        }
        private void SetCheckedParentNodes(DevExpress.XtraTreeList.Nodes.TreeListNode node, CheckState check)
        {
            if(node.ParentNode != null)
            {
                bool b = false;
                for(int i = 0; i < node.ParentNode.Nodes.Count; i++)
                {
                    if(!check.Equals(node.ParentNode.Nodes[i].Tag))
                    {
                        b = !b;
                        break;
                    }
                }
                node.ParentNode.Tag = b ? CheckState.Indeterminate : check;
                SetCheckedParentNodes(node.ParentNode, check);
            }
        }
        private void treeList_GetStateImage(object sender, DevExpress.XtraTreeList.GetStateImageEventArgs e)
        {
            CheckState check = GetCheckState(e.Node.Tag);
            if(check == CheckState.Unchecked)
                e.NodeImageIndex = 0;
            else if(check == CheckState.Checked)
                e.NodeImageIndex = 1;
            else e.NodeImageIndex = 2;
        }

        private void treeList_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
        {
            if(e.KeyData == Keys.Space)
                SetCheckedNode(treeList.FocusedNode);
        }

        private void treeList_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                DevExpress.XtraTreeList.TreeListHitInfo hInfo = treeList.GetHitInfo(new Point(e.X, e.Y));
                if(hInfo.HitInfoType == DevExpress.XtraTreeList.HitInfoType.StateImage)
                    SetCheckedNode(hInfo.Node);
            }
        }

        private void roleTree_GetStateImage(object sender, DevExpress.XtraTreeList.GetStateImageEventArgs e)
        {
            if(e.Node.Id.ToString() == "0")
            {
                this.roleTree.Nodes[0].RootNode.StateImageIndex = 1;
            }
            else
            {
                e.NodeImageIndex = 0;
            }
        }

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