#include <cstdio>
#include <iostream>
#include <ctime>
#include <conio.h>
#include <windows.h> //停顿:Sleep();
#include <cstdlib> //清屏:system("cls");
#include <cstring>
using namespace std;
const int n=809;
struct Point {int x,y;};
int dali;
int fx[4]={-1,27,1,-27};
int fxfx[4][2]={
{0,-1},{1,0},{0,1},{-1,0}};
int dis[1000][1000]; //0:墙 1:有分的路 2:没分的路 3:怪物的家
int changdi[30][27]={
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0},
{0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0},
{0,0,0,0,0,0,1,0,0,0,0,0,2,0,2,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,0,0,0,2,0,2,0,0,0,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,0,0,0,3,0,0,0,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,0,3,3,3,3,3,0,2,0,0,1,0,0,0,0,0,0},
{2,2,2,2,2,2,1,2,2,2,0,3,3,3,3,3,0,2,2,2,1,2,2,2,2,2,2},
{0,0,0,0,0,0,1,0,0,2,0,3,3,3,3,3,0,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
{0,0,0,0,0,0,1,0,0,2,0,0,0,0,0,0,0,2,0,0,1,0,0,0,0,0,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0},
{0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0},
{0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0},
{0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0},
{0,1,1,1,1,1,1,0,0,1,1,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0},
{0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0},
{0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0},
{0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
int x,x1,x2,x3,x4,y,y1,y2,y3,y4;
int now,now1,now2,now3,now4;
int g1,g2,g3,g4;
int fangx,nextfx,last1,last2,last3,last4;
int fenshu,guozi,guaitimer;
int T1,T2,t1,t2,stopped; //T:计时 t1:玩家速度 t2:怪物速度
int f=0; //f:{0:继续 1:被吃 2:赢了 3:输了}
int beichi;
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void gotoxy(int x,int y)//位置函数(行为x 列为y)
{
COORD pos;
pos.X=2*y;
pos.Y=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void begin(){
system("cls");
color(11); printf(" ★"); color(10); printf("吃豆人"); color(11); printf("★\n\n"); color(7);
printf(" 请将窗口开至"); color(11); printf("全屏\n"); color(7);
printf(" 正在初始化,请耐心等待");
for (int i=0; i<=n; i++) for (int j=1;