Nate Robins' OpenGL源码中texture.c

texture.c

/*
    texture.c
    Nate Robins, 1997

    Tool for teaching about OpenGL texture.
    
*/


#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <GL/glut.h>
#include "glm.h"


#pragma comment( linker, "/entry:\"mainCRTStartup\"" )  // set the entry point to be main()


typedef struct _cell {
    int id;
    int x, y;
    float min, max;
    float value;
    float step;
    char* info;
    char* format;
} cell;


cell texcoords[2*4] = {
    { 1, 140, 370, -2.0, 2.0, 0.0, 0.01,
        "Specifies S value of 1st texture coordinate", "%.1f" },
    { 2, 190, 370, -2.0, 2.0, 0.0, 0.01,
    "Specifies T value of 1st texture coordinate", "%.1f" },
    { 3, 140, 400, -2.0, 2.0, 1.0, 0.01,
    "Specifies S value of 2nd texture coordinate", "%.1f" },
    { 4, 190, 400, -2.0, 2.0, 0.0, 0.01,
    "Specifies T value of 2nd texture coordinate", "%.1f" },
    { 5, 140, 430, -2.0, 2.0, 1.0, 0.01,
    "Specifies S value of 3rd texture coordinate", "%.1f" },
    { 6, 190, 430, -2.0, 2.0, 1.0, 0.01,
    "Specifies T value of 3rd texture coordinate", "%.1f" },
    { 7, 140, 460, -2.0, 2.0, 0.0, 0.01,
    "Specifies S value of 4th texture coordinate", "%.1f" },
    { 8, 190, 460, -2.0, 2.0, 1.0, 0.01,
    "Specifies T value of 4th texture coordinate", "%.1f" },
};

cell vertices[3*4] = {
    { 9, 350, 370, -2.0, 2.0, -1.0, 0.01,
        "Specifies X coordinate of 1st vertex", "%.1f" },
    { 10, 400, 370, -2.0, 2.0, -1.0, 0.01,
    "Specifies Y coordinate of 1st vertex", "%.1f" },
    { 11, 450, 370, -2.0, 2.0, 0.0, 0.01,
    "Specifies Z coordinate of 1st vertex", "%.1f" },
    { 12, 350, 400, -2.0, 2.0, 1.0, 0.01,
    "Specifies X coordinate of 2nd vertex", "%.1f" },
    { 13, 400, 400, -2.0, 2.0, -1.0, 0.01,
    "Specifies Y coordinate of 2nd vertex", "%.1f" },
    { 14, 450, 400, -2.0, 2.0, 0.0, 0.01,
    "Specifies Z coordinate of 2nd vertex", "%.1f" },
    { 15, 350, 430, -2.0, 2.0, 1.0, 0.01,
    "Specifies X coordinate of 3rd vertex", "%.1f" },
    { 16, 400, 430, -2.0, 2.0, 1.0, 0.01,
    "Specifies Y coordinate of 3rd vertex", "%.1f" },
    { 17, 450, 430, -2.0, 2.0, 0.0, 0.01,
    "Specifies Z coordinate of 3rd vertex", "%.1f" },
    { 18, 350, 460, -2.0, 2.0, -1.0, 0.01,
    "Specifies X coordinate of 4th vertex", "%.1f" },
    { 19, 400, 460, -2.0, 2.0, 1.0, 0.01,
    "Specifies Y coordinate of 4th vertex", "%.1f" },
    { 20, 450, 460, -2.0, 2.0, 0.0, 0.01,
    "Specifies Z coordinate of 4th vertex", "%.1f" },
};

GLenum minfilter = GL_NEAREST;
GLenum magfilter = GL_NEAREST;
GLenum env = GL_MODULATE;

GLenum wraps = GL_REPEAT;
GLenum wrapt = GL_REPEAT;

cell translation[3] = {
    { 21, 120, 90, -5.0, 5.0, 0.0, 0.01,
        "Specifies X coordinate of translation vector.", "%.2f" },
    { 22, 180, 90, -5.0, 5.0, 0.0, 0.01,
    "Specifies Y coordinate of translation vector.", "%.2f" },
    { 23, 240, 90, -5.0, 5.0, 0.0, 0.01,
    "Specifies Z coordinate of translation vector.", "%.2f" },
};

cell rotation[4] = {
    { 24, 120, 120, -360.0, 360.0, 0.0, 1.0,
        "Specifies angle of rotation, in degrees.", "%.1f" },
    { 25, 180, 120, -1.0, 1.0, 0.0, 0.01,
    "Specifies X coordinate of vector to rotate about.", "%.2f" },
    { 26, 240, 120, -1.0, 1.0, 0.0, 0.01,
    "Specifies Y coordinate of vector to rotate about.", "%.2f" },
    { 27, 300, 120, -1.0, 1.0, 1.0, 0.01,
    "Specifies Z coordinate of vector to rotate about.", "%.2f" },
};

cell scale[3] = {
    { 28, 120, 150, -5.0, 5.0, 1.0, 0.01,
        "Specifies scale factor along X axis.", "%.2f" },
    { 29, 180, 150, -5.0, 5.0, 1.0, 0.01,
    "Specifies scale factor along Y axis.", "%.2f" },
    { 30, 240, 150, -5.0, 5.0, 1.0, 0.01,
    "Specifies scale factor along Z axis.", "%.2f" },
};

cell pcolor[4] = {
    { 31, 120, 310, 0.0, 1.0, 0.6, 0.01,
        "Specifies red component of polygon color.", "%.2f" },
    { 32, 180, 310, 0.0, 1.0, 0.6, 0.01,
    "Specifies green component of polygon color.", "%.2f" },
    { 33, 240, 310, 0.0, 1.0, 0.6, 0.01,
    "Specifies blue component of polygon color.", "%.2f" },
    { 34, 300, 310, 0.0, 1.0, 1.0, 0.01,
    "Specifies alpha component of polygon color.", "%.2f" },
};

cell bcolor[4] = {
    { 39, 240, 30, 0.0, 1.0, 1.0, 0.01,
        "Specifies red component of texture border color.", "%.2f" },
    { 40, 300, 30, 0.0, 1.0, 0.0, 0.01,
    "Specifies green component of texture border color.", "%.2f" },
    { 41, 360, 30, 0.0, 1.0, 0.0, 0.01,
    "Specifies blue component of texture border color.", "%.2f" },
    { 42, 420, 30, 0.0, 1.0, 1.0, 0.01,
    "Specifies alpha component of texture border color.", "%.2f" },
};

cell ecolor[4] = {
    { 35, 240, 60, 0.0, 1.0, 0.0, 0.01,
        "Specifies red component of texture environment color.", "%.2f" },
    { 36, 300, 60, 0.0, 1.0, 1.0, 0.01,
    "Specifies green component of texture environment color.", "%.2f" },
    { 37, 360, 60, 0.0, 1.0, 0.0, 0.01,
    "Specifies blue component of texture environment color.", "%.2f" },
    { 38, 420, 60, 0.0, 1.0, 1.0, 0.01,
    "Specifies alpha component of texture environment color.", "%.2f" },
};

GLfloat eye[3] = { 0.0, 0.0, 3.0 };
GLfloat at[3]  = { 0.0, 0.0, 0.0 };
GLfloat up[3]  = { 0.0, 1.0, 0.0 };


void redisplay_all(void);
GLuint window, world, screen, command;
GLuint sub_width = 256, sub_height = 256;
GLint selection = 0;

GLfloat spin_x = 0.0;
GLfloat spin_y = 0.0;

int iheight, iwidth;
unsigned char* image = NULL;
int twidth, theight;
int stipple;


#if defined(GL_VERSION_1_1)
#define GL_REPLACE_EXT GL_REPLACE
#endif


GLvoid *font_style = GLUT_BITMAP_TIMES_ROMAN_10;

void
setfont(char* name, int size)
{
    font_style = GLUT_BITMAP_HELVETICA_10;
    if (strcmp(name, "helvetica") == 0) {
        if (size == 12) 
            font_style = GLUT_BITMAP_HELVETICA_12;
        else if (size == 18)
            font_style = GLUT_BITMAP_HELVETICA_18;
    } else if (strcmp(name, "times roman") == 0) {
        font_style = GLUT_BITMAP_TIMES_ROMAN_10;
        if (size == 24)
            font_style = GLUT_BITMAP_TIMES_ROMAN_24;
    } else if (strcmp(name, "8x13") == 0) {
        font_style = GLUT_BITMAP_8_BY_13;
    } else if (strcmp(name, "9x15") == 0) {
        font_style = GLUT_BITMAP_9_BY_15;
    }
}

void 
drawstr(GLuint x, GLuint y, char* format, ...)
{
    va_list args;
    char buffer[255], *s;
    
    va_start(args, format);
    vsprintf(buffer, format, args);
    va_end(args);
    
    glRasterPos2i(x, y);
    for (s = buffer; *s; s++)
        glutBitmapCharacter(font_style, *s);
}

void
cell_draw(cell* cell)
{
    glColor3ub(0, 255, 128);
    if (selection == cell->id) {
        glColor3ub(255, 255, 0);
        drawstr(10, 525, cell->info);
        glColor3ub(255, 0, 0);
    }
    
    drawstr(cell->x, cell->y, cell->format, cell->value);
}

int
cell_hit(cell* cell, int x, int y)
{
    if (x > cell->x && x < cell->x+50 &&
        y > cell->y-20 && y < cell->y+10)
        return cell->id;
    return 0;
}

void
cell_update(cell* cell, int update)
{
    if (selection != cell->id)
        return;
    
    cell->value += update * cell->step;
    
    if (cell->value < cell->min)
        cell->value = cell->min;
    else if (cell->value > cell->max) 
        cell->value = cell->max;
    
}

void
cell_vector(float* dst, cell* cell, int num)
{
    while (--num >= 0)
        dst[num] = cell[num].value;
}

void
drawaxes(void)
{
    glColor3ub(255, 0, 0);
    glBegin(GL_LINE_STRIP);
    glVertex3f(0.0, 0.0, 0.0);
    glVertex3f(1.0, 0.0, 0.0);
    glVertex3f(0.75, 0.25, 0.0);
    glVertex3f(0.75, -0.25, 0.0);
    glVertex3f(1.0, 0.0, 0.0);
    glVertex3f(0.75, 0.0, 0.25);
    glVertex3f(0.75, 0.0, -0.25);
    glVertex3f(1.0, 0.0, 0.0);
    glEnd();
    glBegin(GL_LINE_STRIP);
    glVertex3f(0.0, 0.0, 0.0);
    glVertex3f(0.0, 1.0, 0.0);
    glVertex3f(0.0, 0.75, 0.25);
    glVertex3f(0.0, 0.75, -0.25);
    glVertex3f(0.0, 1.0, 0.0);
    glVertex3f(0.25, 0.75, 0.0);
    glVertex3f(-0.25, 0.75, 0.0);
    glVertex3f(0.0, 1.0, 0.0);
    glEnd();
    glBegin(GL_LINE_STRIP);
    glVertex3f(0.0, 0.0, 0.0);
    glVertex3f(0.0, 0.0, 1.0);
    glVertex3f(0.25, 0.0, 0.75);
    glVertex3f(-0.25, 0.0, 0.75);
    glVertex3f(0.0, 0.0, 1.0);
    glVertex3f(0.0, 0.25, 0.75);
    glVertex3f(0.0, -0.25, 0.75);
    glVertex3f(0.0, 0.0, 1.0);
    glEnd();
    
    glColor3ub(255, 255, 0);
    glRasterPos3f(1.1, 0.0, 0.0);
    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'x');
    glRasterPos3f(0.0, 1.1, 0.0);
    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'y');
    glRasterPos3f(0.0, 0.0, 1.1);
    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 'z');
}

void
texenv(void)
{
    GLfloat env_color[4], border_color[4];
    
    cell_vector(env_color, ecolor, 4);
    cell_vector(border_color, bcolor, 4);
    
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magfilter);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wraps);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapt);
    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
    glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
    glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
}

void
texture(void)
{
    texenv();
    gluBuild2DMipmaps(GL_TEXTURE_2D, 3, iwidth, iheight, GL_RGB, GL_UNSIGNED_BYTE, image);
}

void
main_reshape(int width,  int height) 
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, width, height, 0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
#define GAP  25             /* gap between subwindows */
    sub_width = (width-GAP*3)/3;
    sub_height = (height-GAP*3)/2;
    
    glutSetWindow(screen);
    glutPositionWindow(GAP, GAP);
    glutReshapeWindow(sub_width, sub_height);
    glutSetWindow(world);
    glutPositionWindow(GAP, GAP+sub_height+GAP);
    glutReshapeWindow(sub_width, sub_height);
    glutSetWindow(command);
    glutPositionWindow(GAP+sub_width+GAP, GAP);
    glutReshapeWindow(sub_width*2, sub_height*2+GAP);
}

void
main_display(void)
{
    glClearColor(0.8, 0.8, 0.8, 0.0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3ub(0, 0, 0);
    setfont("helvetica", 12);
    drawstr(GAP, GAP-5, "Screen-space view");
    drawstr(GAP+sub_width+GAP, GAP-5, "Command manipulation window");
    drawstr(GAP, GAP+sub_height+GAP-5, "Texture-space view");
    glutSwapBuffers();
}

void
world_reshape(int width, int height)
{
    twidth = width;
    theight = height;
    
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wraps);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapt);
    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
    
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, width, 0, height, -1, 1);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glClearColor(0.0, 0.0, 0.0, 1.0);
    glDisable(GL_DEPTH_TEST);
    glEnable(GL_LIGHT0);
}

void
world_display(void)
{
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, twidth, 0, theight, -1, 1);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
    glColor3ub(255, 255, 255);
    
    glEnable(GL_TEXTURE_2D);
    glEnable(GL_LIGHTING);
    
    glBegin(GL_POLYGON);
    glTexCoord2f(-0.5, -0.5);
    glVertex2i(0, 0);
    glTexCoord2f(1.5, -0.5);
    glVertex2i(twidth, 0);
    glTexCoord2f(1.5, 1.5);
    glVertex2i(twidth, theight);
    glTexCoord2f(-0.5, 1.5);
    glVertex2i(0, theight);
    glEnd();
    
    glBegin(GL_POLYGON);
    glTexCoord2f(-0.5, -0.5);
    glVertex2i(-1, -1);
    glTexCoord2f(1.5, -0.5);
    glVertex2i(1, -1);
    glTexCoord2f(1.5, 1.5);
    glVertex2i(1, 1);
    glTexCoord2f(-0.5, 1.5);
    glVertex2i(-1, 1);
    glEnd();
    
    glDisable(GL_TEXTURE_2D);
    glDisable(GL_LIGHTING);
    
    glScalef(twidth/2, theight/2, 1.0);
    glTranslatef(0.5, 0.5, 0.0);
    glTranslatef(translation[0].value, translation[1].value,
        translation[2].value);
    glRotatef(rotation[0].value, rotation[1].value, 
        rotation[2].value, rotation[3].value);
    glScalef(scale[0].value, scale[1].value, scale[2].value);
    
    /* axes */
    glPushMatrix();
    glTranslatef(-0.001, -0.001, 0.0);
    glColor3ub(0, 255, 128);
    glBegin(GL_LINE_STRIP);
    glVertex2f(0.1, 0.5);
    glVertex2f(0.0, 0.6);
    glVertex2f(-0.1, 0.5);
    glEnd();
    glBegin(GL_LINE_STRIP);
    glVertex2f(0.5, 0.1);
    glVertex2f(0.6, 0.0);
    glVertex2f(0.5, -0.1);
    glEnd();
    glBegin(GL_LINE_STRIP);
    glVertex2f(0.6, 0.0);
    glVertex2f(0.0, 0.0);
    glVertex2f(0.0, 0.6);
    glEnd();
    glColor3ub(255, 255, 0);
    glRasterPos2f(0.6, -0.1);
    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 's');
    glRasterPos2f(-0.1, 0.6);
    glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, 't');
    glPopMatrix();
    
    glEnable(GL_LINE_STIPPLE);
    glLineStipple(1, (GLushort)stipple);
    glColor3ub(255, 0, 0);
    glBegin(GL_LINE_LOOP);
    glVertex2f(texcoords[0].value, texcoords[1].value);
    glVertex2f(texcoords[2].value, texcoords[3].value);
    glVertex2f(texcoords[4].value, texcoords[5].value);
    glVertex2f(texcoords[6].value, texcoords[7].value);
    glEnd();
    glLineStipple(1, (GLushort)(stipple^0xffff));
    glColor3ub(255, 255, 255);
    glBegin(GL_LINE_LOOP);
    glVertex2f(texcoords[0].value, texcoords[1].value);
    glVertex2f(texcoords[2].value, texcoords[3].value);
    glVertex2f(texcoords[4].value, texcoords[5].value);
    glVertex2f(texcoords[6].value, texcoords[7].value);
    glEnd();
    glDisable(GL_LINE_STIPPLE);
    
    glutSwapBuffers();
}

void
world_menu(int value)
{
    char* name = 0;
    
    switch (value) {
    case 'f':
        name = "data/fishermen.ppm";
        break;
    case 'o':
        name = "data/opengl.ppm";
        break;
    case 'c':
        name = "data/checker.ppm";
        break;
    case 'm':
        name = "data/marble.ppm";
        break;
    case 't':
        name = "data/train.ppm";
        break;
    }
    
    if (name) {
        free(image);
        image = glmReadPPM(name, &iwidth, &iheight);
        if (!image)
            image = glmReadPPM("data/fishermen.ppm", &iwidth, &iheight);
    }
    
    glutSetWindow(screen);
    texture();
    glutSetWindow(world);
    texture();
    
    redisplay_all();
}

void
screen_reshape(int width, int height)
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60.0, (GLfloat)width/height, 0.5, 8.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(eye[0], eye[1], eye[2], at[0], at[1], at[2], up[0], up[1],up[2]);
    glClearColor(0.2, 0.2, 0.2, 1.0);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glEnable(GL_TEXTURE_2D);
    glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    glTranslatef(translation[0].value, translation[1].value,
        translation[2].value);
    glRotatef(rotation[0].value, rotation[1].value, 
        rotation[2].value, rotation[3].value);
    glScalef(scale[0].value, scale[1].value, scale[2].value);
    glMatrixMode(GL_MODELVIEW);
}

void
screen_display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
    glPushMatrix();
    glRotatef(spin_y, 1.0, 0.0, 0.0);
    glRotatef(spin_x, 0.0, 1.0, 0.0);
    
    glColor4f(pcolor[0].value, pcolor[1].value, pcolor[2].value, pcolor[3].value);
    glBegin(GL_POLYGON);
    glNormal3f(0.0, 0.0, 1.0);
    glTexCoord2f(texcoords[0].value, texcoords[1].value);
    glVertex3f(vertices[0].value, vertices[1].value, vertices[2].value);
    glTexCoord2f(texcoords[2].value, texcoords[3].value);
    glVertex3f(vertices[3].value, vertices[4].value, vertices[5].value);
    glTexCoord2f(texcoords[4].value, texcoords[5].value);
    glVertex3f(vertices[6].value, vertices[7].value, vertices[8].value);
    glTexCoord2f(texcoords[6].value, texcoords[7].value);
    glVertex3f(vertices[9].value, vertices[10].value, vertices[11].value);
    glEnd();
    
    glPopMatrix();
    glutSwapBuffers();
}

int old_x, old_y;

void
screen_mouse(int button, int state, int x, int y)
{
    old_x = x;
    old_y = y;
    
    redisplay_all();
}

void
screen_motion(int x, int y)
{
    spin_x = x - old_x;
    spin_y = y - old_y;
    
    redisplay_all();
}

void
command_reshape(int width, int height)
{
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0, width, height, 0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glDisable(GL_DEPTH_TEST);
}

void
polygon_display(void)
{
    setfont("helvetica", 12);
    
    drawstr(10, pcolor[0].y-50, "glEnable(GL_TEXTURE_2D);");
    drawstr(10, pcolor[0].y-30, "gluBuild2DMipmaps(GL_TEXTURE_2D, 3, w, h, "
        "GL_RGB, GL_UNSIGNED_BYTE, image);");
    
    setfont("helvetica", 18);
    
    drawstr(10, pcolor[0].y, "glColor4f(");
    drawstr(pcolor[0].x+50, pcolor[0].y, ",");
    drawstr(pcolor[1].x+50, pcolor[1].y, ","); 
    drawstr(pcolor[2].x+50, pcolor[2].y, ","); 
    drawstr(pcolor[3].x+50, pcolor[2].y, ");"); 
    
    drawstr(10, texcoords[0].y-30, "glBegin(GL_POLYGON);");
    drawstr(10, texcoords[0].y, "glTexCoord2f(");
    drawstr(texcoords[0].x+40, texcoords[0].y, ",");
    drawstr(texcoords[1].x+40, texcoords[1].y, ");"); 
    drawstr(250, vertices[0].y, "glVertex3f(");
    drawstr(vertices[0].x+40, vertices[0].y, ",");
    drawstr(vertices[1].x+40, vertices[1].y, ","); 
    drawstr(vertices[2].x+40, vertices[1].y, ");"); 
    
    drawstr(10, texcoords[2].y, "glTexCoord2f(");
    drawstr(texcoords[2].x+40, texcoords[2].y, ",");
    drawstr(texcoords[3].x+40, texcoords[3].y, ");"); 
    drawstr(250, vertices[3].y, "glVertex3f(");
    drawstr(vertices[3].x+40, vertices[3].y, ",");
    drawstr(vertices[4].x+40, vertices[4].y, ","); 
    drawstr(vertices[5].x+40, vertices[5].y, ");"); 
    
    drawstr(10, texcoords[4].y, "glTexCoord2f(");
    drawstr(texcoords[4].x+40, texcoords[4].y, ",");
    drawstr(texcoords[5].x+40, texcoords[5].y, ");"); 
    drawstr(250, vertices[6].y, "glVertex3f(");
    drawstr(vertices[6].x+40, vertices[6].y, ",");
    drawstr(vertices[7].x+40, vertices[7].y, ","); 
    drawstr(vertices[8].x+40, vertices[8].y, ");"); 
    
    drawstr(10, texcoords[6].y, "glTexCoord2f(");
    drawstr(texcoords[6].x+40, texcoords[6].y, ",");
    drawstr(texcoords[7].x+40, texcoords[7].y, ");"); 
    drawstr(250, vertices[9].y, "glVertex3f(");
    drawstr(vertices[9].x+40, vertices[9].y, ",");
    drawstr(vertices[10].x+40, vertices[10].y, ","); 
    drawstr(vertices[11].x+40, vertices[11].y, ");"); 
    
    drawstr(10, vertices[11].y+30, "glEnd();");
    
    cell_draw(&texcoords[0]); 
    cell_draw(&texcoords[1]); 
    cell_draw(&texcoords[2]); 
    cell_draw(&texcoords[3]); 
    cell_draw(&texcoords[4]); 
    cell_draw(&texcoords[5]); 
    cell_draw(&texcoords[6]); 
    cell_draw(&texcoords[7]); 
    
    cell_draw(&vertices[0]);
    cell_draw(&vertices[1]);
    cell_draw(&vertices[2]);
    cell_draw(&vertices[3]);
    cell_draw(&vertices[4]);
    cell_draw(&vertices[5]);
    cell_draw(&vertices[6]);
    cell_draw(&vertices[7]);
    cell_draw(&vertices[8]);
    cell_draw(&vertices[9]);
    cell_draw(&vertices[10]);
    cell_draw(&vertices[11]);
    
    cell_draw(&pcolor[0]);
    cell_draw(&pcolor[1]);
    cell_draw(&pcolor[2]);
    cell_draw(&pcolor[3]);
    
    glColor3ub(255, 255, 255);
}

void
matrix_display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
    glColor3ub(255, 255, 255);
    
    polygon_display();
    
    setfont("helvetica", 18);
    
    drawstr(10, translation[0].y-30, "glMatrixMode(GL_TEXTURE);");
    drawstr(10, translation[0].y, "glTranslatef(");
    drawstr(170, translation[0].y, ",");
    drawstr(230, translation[0].y, ","); 
    drawstr(290, translation[0].y, ");");
    drawstr(30, rotation[0].y, "glRotatef(");
    drawstr(170, rotation[0].y, ",");
    drawstr(230, rotation[0].y, ","); 
    drawstr(290, rotation[0].y, ",");
    drawstr(350, rotation[0].y, ");");
    drawstr(38, scale[0].y, "glScalef(");
    drawstr(170, scale[0].y, ",");
    drawstr(230, scale[0].y, ","); 
    drawstr(290, scale[0].y, ");");
    drawstr(10, scale[0].y+30, "glMatrixMode(GL_MODELVIEW);");
    
    cell_draw(&translation[0]);
    cell_draw(&translation[1]);
    cell_draw(&translation[2]);
    
    cell_draw(&rotation[0]);
    cell_draw(&rotation[1]);
    cell_draw(&rotation[2]);
    cell_draw(&rotation[3]);
    
    cell_draw(&scale[0]);
    cell_draw(&scale[1]);
    cell_draw(&scale[2]);
    
    if (!selection) {
        glColor3ub(255, 255, 0);
        drawstr(10, 525,
            "Click on the arguments and move the mouse to modify values.");
    }   
    
    glutSwapBuffers();
}

void
parameters_display(void)
{
    float pos[4];
    
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
    glColor3ub(255, 255, 255);
    
    polygon_display();
    
    setfont("helvetica", 18);
    drawstr(10, bcolor[0].y, "GLfloat border_color[ ] = { ");
    drawstr(bcolor[0].x+40, bcolor[0].y, ",");
    drawstr(bcolor[1].x+40, bcolor[0].y, ",");
    drawstr(bcolor[2].x+40, bcolor[0].y, ",");
    drawstr(bcolor[3].x+40, bcolor[0].y, "};");
    drawstr(10, ecolor[0].y, "GLfloat env_color[ ] = { ");
    drawstr(ecolor[0].x+40, ecolor[0].y, ",");
    drawstr(ecolor[1].x+40, ecolor[0].y, ",");
    drawstr(ecolor[2].x+40, ecolor[0].y, ",");
    drawstr(ecolor[3].x+40, ecolor[0].y, "};");
    
    setfont("helvetica", 12);
    drawstr(10, 90, "glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR,"
        " border_color);");
    drawstr(10, 110, "glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, "
        "env_color);");
    
    drawstr(10, 140, "glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,");
    drawstr(10, 160, "glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,");
    drawstr(10, 180, "glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,");
    drawstr(10, 200, "glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,");
    drawstr(10, 220, "glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,");
    
    glColor3ub(0, 255, 128);
    if (minfilter == GL_LINEAR_MIPMAP_LINEAR) {
        drawstr(380, 140, "GL_LINEAR_MIPMAP_LINEAR");
    } else if (minfilter == GL_LINEAR_MIPMAP_NEAREST) {
        drawstr(380, 140, "GL_LINEAR_MIPMAP_NEAREST");
    } else if (minfilter == GL_NEAREST_MIPMAP_LINEAR) {
        drawstr(380, 140, "GL_NEAREST_MIPMAP_LINEAR");
    } else if (minfilter == GL_NEAREST_MIPMAP_NEAREST) {
        drawstr(380, 140, "GL_NEAREST_MIPMAP_NEAREST");
    } else if (minfilter == GL_LINEAR) {
        drawstr(380, 140, "GL_LINEAR");
    } else {
        drawstr(380, 140, "GL_NEAREST");
    }
    
    glColor3ub(255, 255, 255);
    glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 
    drawstr(pos[0]+2, glutGet(GLUT_WINDOW_HEIGHT)-pos[1]-1, ");");
    glColor3ub(0, 255, 128);
    
    if (magfilter == GL_LINEAR) {
        drawstr(390, 160, "GL_LINEAR");
    } else {
        drawstr(390, 160, "GL_NEAREST");
    }
    
    glColor3ub(255, 255, 255);
    glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 
    drawstr(pos[0]+2, glutGet(GLUT_WINDOW_HEIGHT)-pos[1]-1, ");");
    glColor3ub(0, 255, 128);
    
    if (wraps == GL_REPEAT) {
        drawstr(360, 180, "GL_REPEAT");
    } else {
        drawstr(360, 180, "GL_CLAMP");
    }
    
    glColor3ub(255, 255, 255);
    glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 
    drawstr(pos[0]+2, glutGet(GLUT_WINDOW_HEIGHT)-pos[1]-1, ");");
    glColor3ub(0, 255, 128);
    
    if (wrapt == GL_REPEAT) {
        drawstr(360, 200, "GL_REPEAT");
    } else {
        drawstr(360, 200, "GL_CLAMP");
    }
    
    glColor3ub(255, 255, 255);
    glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 
    drawstr(pos[0]+2, glutGet(GLUT_WINDOW_HEIGHT)-pos[1]-1, ");");
    glColor3ub(0, 255, 128);
    
    if (env == GL_MODULATE) {
        drawstr(360, 220, "GL_MODULATE");
    } else if (env == GL_DECAL) {
        drawstr(360, 220, "GL_DECAL");
    } else if (env == GL_BLEND) {
        drawstr(360, 220, "GL_BLEND");
    } else {
        drawstr(360, 220, "GL_REPLACE");
    }
    
    glColor3ub(255, 255, 255);
    glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); 
    drawstr(pos[0]+2, glutGet(GLUT_WINDOW_HEIGHT)-pos[1]-1, ");");
    
    setfont("helvetica", 18);
    
    cell_draw(&bcolor[0]);
    cell_draw(&bcolor[1]);
    cell_draw(&bcolor[2]);
    cell_draw(&bcolor[3]);
    
    cell_draw(&ecolor[0]);
    cell_draw(&ecolor[1]);
    cell_draw(&ecolor[2]);
    cell_draw(&ecolor[3]);
    
    if (!selection) {
        glColor3ub(255, 255, 0);
        drawstr(10, 525,
            "Click on the arguments and move the mouse to modify values.");
    }   
    
    glutSwapBuffers();
}

void
polygon_mouse(int x, int y)
{
/* mouse should only hit _one_ of the cells, so adding up all
    the hits just propagates a single hit. */
    selection += cell_hit(&texcoords[0], x, y);
    selection += cell_hit(&texcoords[1], x, y);
    selection += cell_hit(&texcoords[2], x, y);
    selection += cell_hit(&texcoords[3], x, y);
    selection += cell_hit(&texcoords[4], x, y);
    selection += cell_hit(&texcoords[5], x, y);
    selection += cell_hit(&texcoords[6], x, y);
    selection += cell_hit(&texcoords[7], x, y);
    selection += cell_hit(&vertices[0], x, y);
    selection += cell_hit(&vertices[1], x, y);
    selection += cell_hit(&vertices[2], x, y);
    selection += cell_hit(&vertices[3], x, y);
    selection += cell_hit(&vertices[4], x, y);
    selection += cell_hit(&vertices[5], x, y);
    selection += cell_hit(&vertices[6], x, y);
    selection += cell_hit(&vertices[7], x, y);
    selection += cell_hit(&vertices[8], x, y);
    selection += cell_hit(&vertices[9], x, y);
    selection += cell_hit(&vertices[10], x, y);
    selection += cell_hit(&vertices[11], x, y);
    selection += cell_hit(&pcolor[0], x, y);
    selection += cell_hit(&pcolor[1], x, y);
    selection += cell_hit(&pcolor[2], x, y);
    selection += cell_hit(&pcolor[3], x, y);
}

void
matrix_mouse(int button, int state, int x, int y)
{
    selection = 0;
    
    if (state == GLUT_DOWN) {
        polygon_mouse(x, y);
        /* mouse should only hit _one_ of the cells, so adding up all
        the hits just propagates a single hit. */
        selection += cell_hit(&translation[0], x, y);
        selection += cell_hit(&translation[1], x, y);
        selection += cell_hit(&translation[2], x, y);
        selection += cell_hit(&rotation[0], x, y);
        selection += cell_hit(&rotation[1], x, y);
        selection += cell_hit(&rotation[2], x, y);
        selection += cell_hit(&rotation[3], x, y);
        selection += cell_hit(&scale[0], x, y);
        selection += cell_hit(&scale[1], x, y);
        selection += cell_hit(&scale[2], x, y);
    }
    
    old_y = y;
    
    redisplay_all();
}

void
parameters_mouse(int button, int state, int x, int y)
{
    selection = 0;
    
    if (state == GLUT_DOWN) {
        polygon_mouse(x, y);
        selection += cell_hit(&bcolor[0], x, y);
        selection += cell_hit(&bcolor[1], x, y);
        selection += cell_hit(&bcolor[2], x, y);
        selection += cell_hit(&bcolor[3], x, y);
        selection += cell_hit(&ecolor[0], x, y);
        selection += cell_hit(&ecolor[1], x, y);
        selection += cell_hit(&ecolor[2], x, y);
        selection += cell_hit(&ecolor[3], x, y);
        if (!selection) {
            if (y < 145 && y > 125) {
                if (minfilter == GL_NEAREST)
                    minfilter = GL_LINEAR;
                else if (minfilter == GL_LINEAR)
                    minfilter = GL_NEAREST_MIPMAP_NEAREST;
                else if (minfilter == GL_NEAREST_MIPMAP_NEAREST)
                    minfilter = GL_NEAREST_MIPMAP_LINEAR;
                else if (minfilter == GL_NEAREST_MIPMAP_LINEAR)
                    minfilter = GL_LINEAR_MIPMAP_NEAREST;
                else if (minfilter == GL_LINEAR_MIPMAP_NEAREST)
                    minfilter = GL_LINEAR_MIPMAP_LINEAR;
                else 
                    minfilter = GL_NEAREST;
            } else if (y < 165 && y > 145) {
                if (magfilter == GL_NEAREST)
                    magfilter = GL_LINEAR;
                else
                    magfilter = GL_NEAREST;
            } else if (y < 185 && y > 165) {
                if (wraps == GL_REPEAT)
                    wraps = GL_CLAMP;
                else
                    wraps = GL_REPEAT;
            } else if (y < 205 && y > 185) {
                if (wrapt == GL_REPEAT)
                    wrapt = GL_CLAMP;
                else
                    wrapt = GL_REPEAT;
            } else if (y < 225 && y > 205) {
                if (env == GL_REPLACE_EXT)
                    env = GL_DECAL;
                else if (env == GL_DECAL)
                    env = GL_BLEND;
                else if (env == GL_BLEND)
                    env = GL_MODULATE;
                else
                    env = GL_REPLACE_EXT;
            }
        }
    }
    
    glutSetWindow(screen);
    texenv();
    glutSetWindow(world);
    texenv();
    
    old_y = y;
    
    redisplay_all();
}

void
command_motion(int x, int y)
{
    cell_update(&translation[0], old_y-y);
    cell_update(&translation[1], old_y-y);
    cell_update(&translation[2], old_y-y);
    cell_update(&rotation[0], old_y-y);
    cell_update(&rotation[1], old_y-y);
    cell_update(&rotation[2], old_y-y);
    cell_update(&rotation[3], old_y-y);
    cell_update(&scale[0], old_y-y);
    cell_update(&scale[1], old_y-y);
    cell_update(&scale[2], old_y-y);
    cell_update(&texcoords[0], old_y-y);
    cell_update(&texcoords[1], old_y-y);
    cell_update(&texcoords[2], old_y-y);
    cell_update(&texcoords[3], old_y-y);
    cell_update(&texcoords[4], old_y-y);
    cell_update(&texcoords[5], old_y-y);
    cell_update(&texcoords[6], old_y-y);
    cell_update(&texcoords[7], old_y-y);
    cell_update(&vertices[0], old_y-y);
    cell_update(&vertices[1], old_y-y);
    cell_update(&vertices[2], old_y-y);
    cell_update(&vertices[3], old_y-y);
    cell_update(&vertices[4], old_y-y);
    cell_update(&vertices[5], old_y-y);
    cell_update(&vertices[6], old_y-y);
    cell_update(&vertices[7], old_y-y);
    cell_update(&vertices[8], old_y-y);
    cell_update(&vertices[9], old_y-y);
    cell_update(&vertices[10], old_y-y);
    cell_update(&vertices[11], old_y-y);
    cell_update(&pcolor[0], old_y-y);
    cell_update(&pcolor[1], old_y-y);
    cell_update(&pcolor[2], old_y-y);
    cell_update(&pcolor[3], old_y-y);
    cell_update(&bcolor[0], old_y-y);
    cell_update(&bcolor[1], old_y-y);
    cell_update(&bcolor[2], old_y-y);
    cell_update(&bcolor[3], old_y-y);
    cell_update(&ecolor[0], old_y-y);
    cell_update(&ecolor[1], old_y-y);
    cell_update(&ecolor[2], old_y-y);
    cell_update(&ecolor[3], old_y-y);
    
    glutSetWindow(screen);
    texenv();
    glutSetWindow(world);
    texenv();
    
    old_y = y;
    
    redisplay_all();
}

void
timer(int value)
{
    stipple = 0x00ff << value;
    if (value > 8)
        stipple += 0x00ff >> (8-(value-8));
    
    value++;
    if (value >= 16)
        value = 0;
    
    glutSetWindow(world);
    glutPostRedisplay();
    
    glutTimerFunc(100, timer, value);
}


void
redisplay_all(void)
{
    glutSetWindow(command);
    glutPostRedisplay();
    glutSetWindow(world);
    world_reshape(sub_width, sub_height);
    glutPostRedisplay();
    glutSetWindow(screen);
    screen_reshape(sub_width, sub_height);
    glutPostRedisplay();
}

void
main_keyboard(unsigned char key, int x, int y)
{
    switch (key) {
    case 'm':
        glutSetWindow(command);
        glutMouseFunc(matrix_mouse);
        glutDisplayFunc(matrix_display);
        break;
    case 'p':
        glutSetWindow(command);
        glutMouseFunc(parameters_mouse);
        glutDisplayFunc(parameters_display);
        break;
    case 'r':
        translation[0].value = 0.0;
        translation[1].value = 0.0;
        translation[2].value = 0.0;
        rotation[0].value = 0.0;
        rotation[1].value = 0.0;
        rotation[2].value = 0.0;
        rotation[3].value = 1.0;
        scale[0].value = 1.0;
        scale[1].value = 1.0;
        scale[2].value = 1.0;
        texcoords[0].value = 0.0;
        texcoords[1].value = 0.0;
        texcoords[2].value = 1.0;
        texcoords[3].value = 0.0;
        texcoords[4].value = 1.0;
        texcoords[5].value = 1.0;
        texcoords[6].value = 0.0;
        texcoords[7].value = 1.0;
        vertices[0].value = -1.0;
        vertices[1].value = -1.0;
        vertices[2].value = 0.0;
        vertices[3].value = 1.0;
        vertices[4].value = -1.0;
        vertices[5].value = 0.0;
        vertices[6].value = 1.0;
        vertices[7].value = 1.0;
        vertices[8].value = 0.0;
        vertices[9].value = -1.0;
        vertices[10].value = 1.0;
        vertices[11].value = 0.0;
        pcolor[0].value = 0.6;
        pcolor[1].value = 0.6;
        pcolor[2].value = 0.6;
        pcolor[3].value = 0.6;
        bcolor[0].value = 1.0;
        bcolor[1].value = 0.0;
        bcolor[2].value = 0.0;
        bcolor[3].value = 1.0;
        ecolor[0].value = 0.0;
        ecolor[1].value = 1.0;
        ecolor[2].value = 0.0;
        ecolor[3].value = 1.0;
        minfilter = GL_NEAREST;
        magfilter = GL_NEAREST;
        env = GL_MODULATE;
        wraps = GL_REPEAT;
        wrapt = GL_REPEAT;
        break;
    case 27:
        exit(0);
    }
    
    glutSetWindow(screen);
    texenv();
    redisplay_all();
}

void
command_menu(int value)
{
    main_keyboard((unsigned char)value, 0, 0);
}

int
main(int argc, char** argv)
{
    image = glmReadPPM("data/fishermen.ppm", &iwidth, &iheight);
    if (!image)
        exit(0);
    
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize((512+GAP*3)*3/2, 512+GAP*3);
    glutInitWindowPosition(50, 50);
    glutInit(&argc, argv);
    
    window = glutCreateWindow("Texture");
    glutReshapeFunc(main_reshape);
    glutDisplayFunc(main_display);
    glutKeyboardFunc(main_keyboard);
    
    world = glutCreateSubWindow(window, GAP, GAP, 256, 256);
    glutReshapeFunc(world_reshape);
    glutDisplayFunc(world_display);
    glutKeyboardFunc(main_keyboard);
    glutCreateMenu(world_menu);
    glutAddMenuEntry("Textures", 0);
    glutAddMenuEntry("", 0);
    glutAddMenuEntry("Fishermen", 'f');
    glutAddMenuEntry("OpenGL Logo", 'o');
    glutAddMenuEntry("Checker", 'c');
    glutAddMenuEntry("Marble", 'm');
    glutAddMenuEntry("Train", 't');
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    
    texture();
    
    screen = glutCreateSubWindow(window, GAP+256+GAP, GAP, 256, 256);
    glutReshapeFunc(screen_reshape);
    glutDisplayFunc(screen_display);
    glutKeyboardFunc(main_keyboard);
    glutMotionFunc(screen_motion);
    glutMouseFunc(screen_mouse);
    
    texture();
    
    command = glutCreateSubWindow(window, GAP+256+GAP, GAP+256+GAP, 256, 256);
    glutReshapeFunc(command_reshape);
    glutMotionFunc(command_motion);
    glutDisplayFunc(parameters_display);
    glutMouseFunc(parameters_mouse);
    glutKeyboardFunc(main_keyboard);
    glutCreateMenu(command_menu);
    glutAddMenuEntry("Texture", 0);
    glutAddMenuEntry("", 0);
    glutAddMenuEntry("Matrix", 'm');
    glutAddMenuEntry("Environment/Parameters", 'p');
    glutAddMenuEntry("Reset parameters (r)", 'r');
    glutAddMenuEntry("", 0);
    glutAddMenuEntry("Quit", 27);
    glutAttachMenu(GLUT_RIGHT_BUTTON);
    
    redisplay_all();
    
    glutTimerFunc(500, timer, 0);
    glutMainLoop();
    return 0;
}

以下是对提供的参考资料的总结,按照要求结构化多个要点分条输出: 4G/5G无线网络优化与网规案例分析: NSA站点下终端掉4G问题:部分用户反馈NSA终端频繁掉4G,主要因终端主动发起SCGfail导致。分析显示,在信号较好的环境下,终端可能因节能、过热保护等原因主动释放连接。解决方案建议终端侧进行分析处理,尝试关闭节电开关等。 RSSI算法识别天馈遮挡:通过计算RSSI平均值及差值识别天馈遮挡,差值大于3dB则认定有遮挡。不同设备分组规则不同,如64T和32T。此方法可有效帮助现场人员识别因环境变化引起的网络问题。 5G 160M组网小区CA不生效:某5G站点开启100M+60M CA功能后,测试发现UE无法正常使用CA功能。问题原因在于CA频点集标识配置错误,修正后测试正常。 5G网络优化与策略: CCE映射方式优化:针对诺基亚站点覆盖农村区域,通过优化CCE资源映射方式(交织、非交织),提升RRC连接建立成功率和无线接通率。非交织方式相比交织方式有显著提升。 5G AAU两扇区组网:与三扇区组网相比,AAU两扇区组网在RSRP、SINR、下载速率和上传速率上表现不同,需根据具体场景选择适合的组网方式。 5G语音解决方案:包括沿用4G语音解决方案、EPS Fallback方案和VoNR方案。不同方案适用于不同的5G组网策略,如NSA和SA,并影响语音连续性和网络覆盖。 4G网络优化与资源利用: 4G室分设备利旧:面对4G网络投资压减与资源需求矛盾,提出利旧多维度调优策略,包括资源整合、统筹调配既有资源,以满足新增需求和提质增效。 宏站RRU设备1托N射灯:针对5G深度覆盖需求,研究使用宏站AAU结合1托N射灯方案,快速便捷地开通5G站点,提升深度覆盖能力。 基站与流程管理: 爱立信LTE基站邻区添加流程:未提供具体内容,但通常涉及邻区规划、参数配置、测试验证等步骤,以确保基站间顺畅切换和覆盖连续性。 网络规划与策略: 新高铁跨海大桥覆盖方案试点:虽未提供详细内容,但可推测涉及高铁跨海大桥区域的4G/5G网络覆盖规划,需考虑信号穿透、移动性管理、网络容量等因素。 总结: 提供的参考资料涵盖了4G/5G无线网络优化、网规案例分析、网络优化策略、资源利用、基站管理等多个方面。 通过具体案例分析,展示了无线网络优化的常见问题及解决方案,如NSA终端掉4G、RSSI识别天馈遮挡、CA不生效等。 强调了5G网络优化与策略的重要性,包括CCE映射方式优化、5G语音解决方案、AAU扇区组网选择等。 提出了4G网络优化与资源利用的策略,如室分设备利旧、宏站RRU设备1托N射灯等。 基站与流程管理方面,提到了爱立信LTE基站邻区添加流程,但未给出具体细节。 新高铁跨海大桥覆盖方案试点展示了特殊场景下的网络规划需求。
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