package com.paad.activities;
import android.app.Activity;
import android.os.Bundle;
public class MyStateChangeActivity extends Activity {
// Called at the start of the full lifetime.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Initialize Activity and inflate the UI.
}
// Called after onCreate has finished, use to restore UI state
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
// Will only be called if the Activity has been
// killed by the system since it was last visible.
}
// Called before subsequent visible lifetimes
// for an activity process.
@Override
public void onRestart(){
super.onRestart();
// Load changes knowing that the Activity has already
// been visible within this process.
}
// Called at the start of the visible lifetime.
@Override
public void onStart(){
super.onStart();
// Apply any required UI change now that the Activity is visible.
}
// Called at the start of the active lifetime.
@Override
public void onResume(){
super.onResume();
// Resume any paused UI updates, threads, or processes required
// by the Activity but suspended when it was inactive.
}
// Called to save UI state changes at the
// end of the active lifecycle.
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate and
// onRestoreInstanceState if the process is
// killed and restarted by the run time.
super.onSaveInstanceState(savedInstanceState);
}
// Called at the end of the active lifetime.
@Override
public void onPause(){
// Suspend UI updates, threads, or CPU intensive processes
// that don't need to be updated when the Activity isn't
// the active foreground Activity.
super.onPause();
}
// Called at the end of the visible lifetime.
@Override
public void onStop(){
// Suspend remaining UI updates, threads, or processing
// that aren't required when the Activity isn't visible.
// Persist all edits or state changes
// as after this call the process is likely to be killed.
super.onStop();
}
// Sometimes called at the end of the full lifetime.
@Override
public void onDestroy(){
// Clean up any resources including ending threads,
// closing database connections etc.
super.onDestroy();
}
}
import android.app.Activity;
import android.os.Bundle;
public class MyStateChangeActivity extends Activity {
// Called at the start of the full lifetime.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Initialize Activity and inflate the UI.
}
// Called after onCreate has finished, use to restore UI state
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
// Will only be called if the Activity has been
// killed by the system since it was last visible.
}
// Called before subsequent visible lifetimes
// for an activity process.
@Override
public void onRestart(){
super.onRestart();
// Load changes knowing that the Activity has already
// been visible within this process.
}
// Called at the start of the visible lifetime.
@Override
public void onStart(){
super.onStart();
// Apply any required UI change now that the Activity is visible.
}
// Called at the start of the active lifetime.
@Override
public void onResume(){
super.onResume();
// Resume any paused UI updates, threads, or processes required
// by the Activity but suspended when it was inactive.
}
// Called to save UI state changes at the
// end of the active lifecycle.
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate and
// onRestoreInstanceState if the process is
// killed and restarted by the run time.
super.onSaveInstanceState(savedInstanceState);
}
// Called at the end of the active lifetime.
@Override
public void onPause(){
// Suspend UI updates, threads, or CPU intensive processes
// that don't need to be updated when the Activity isn't
// the active foreground Activity.
super.onPause();
}
// Called at the end of the visible lifetime.
@Override
public void onStop(){
// Suspend remaining UI updates, threads, or processing
// that aren't required when the Activity isn't visible.
// Persist all edits or state changes
// as after this call the process is likely to be killed.
super.onStop();
}
// Sometimes called at the end of the full lifetime.
@Override
public void onDestroy(){
// Clean up any resources including ending threads,
// closing database connections etc.
super.onDestroy();
}
}