SDL 最简单的一个例子
#include "SDL/SDL.h"
#include <stdio.h>
#include <stdlib.h>
int main()
{
SDL_Surface *screen;
SDL_Surface *image;
SDL_Rect src,dest;
src.x=0;
src.y=0;
SDL_Init(SDL_INIT_VIDEO);
image = SDL_LoadBMP("123.bmp");
src.w=image->w;
src.h=image->h;
dest.x=dest.y=0;
dest.w=image->w;
dest.h=image->h;
screen=SDL_SetVideoMode(640,480,16,0);
SDL_BlitSurface(image,&src,screen,&dest);
atexit(SDL_Quit);
/* Get a pointer to the video surface's i
memory. */
/* We can now safely write to the video
surface. We'll draw a nice gradient pattern
by varying our red and blue components along
the X and Y axes. */
/* We're finished drawing, so unlock the
surface. */
/* Inform SDL that the screen has been changed.
This is necessary because SDL's screen
surface is not always the real frame buffer;
it is sometimes emulated behind the scenes.
*/
SDL_UpdateRect(screen,0,0,0,0);
/* Pause for a few seconds as the viewer gasps
in awe. */
SDL_Delay(3000);
return 0;
}