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原创 peewee
使用peewee 外键遇到的一个问题from playhouse.flask_utils import FlaskDBdb_wrapper = FlaskDB()class Role(db_wrapper.Model): number = CharField(max_length=50,unique = True,null=False) name = CharField(...
2019-01-15 12:31:30
312
Bootstrap Studio 5.4.3 x64.zip
Bootstrap Studio是一款基于Bootstrap框架打造的于创建响应式网站的网页设计工具,软件可以帮助你创建属于你的网站,且内置了大量组件,方便用户通过简单的拖拽组件(如响应式轮播、菜单、导航等等)组装成一个响应式的页面,它的网页设计工具建立在非常风行的Bootstrap框架之上,并且导出干净与语义HTML。是开发人员和设计师们必备的Windows软件之一。
2020-12-17
PDFtoolkit VCL 5.0.0.297 D6-XE10.1源码版含示例DEMO
Gnostice PDFtoolkit是一个用于Delphi和C ++Builder的全面,多功能的PDF组件套件。PDFtoolkit VCL组件具有数百种功能和属性,使开发人员拥有无穷的力量。PDFtoolkit隐藏了PDF格式的复杂性,并允许开发人员轻松创建可以编辑,增强,保护,合并,拆分,查看,数字签名和打印PDF文档并处理PDF表单的应用程序。PDFtoolkit可以提取文本,导出为图像,还可以添加数字签名。PDFtoolkit不需要PDF软件,例如Adobe PDF库,Adobe Acrobat Professional,Adobe PDF Reader或GhostScript。
2020-12-17
初学java坦克大战源码
java初学者的一个劣质版坦克大战,部分源码如下:
package flypea;
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame {
private static final long serialVersionUID = 1L;
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Image offScreenImage = null;
Tank myTank = new Tank(50,80,true,this);
List<Missile> missiles = new ArrayList<Missile>();
List<Tank> tanks = new ArrayList<Tank>();
List<Explode> explodes = new ArrayList<Explode>();
List<BloodBlock> bloodBlocks = new ArrayList<BloodBlock>();
public void paint(Graphics g) {
if(Tank.r.nextInt(100) > 98){
if(this.bloodBlocks.size() <=3 ){
BloodBlock bb = new BloodBlock(Tank.r.nextInt(GAME_WIDTH),Tank.r.nextInt(GAME_HEIGHT));
this.bloodBlocks.add(bb);
}
}
myTank.draw(g);
myTank.eatBloodBlocks(bloodBlocks);
for(int i = 0; i < missiles.size(); i ++){
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
if(m.live){
m.draw(g);
} else{
missiles.remove(m);
}
}
for(int i=0; i<tanks.size(); i++){
Tank t = tanks.get(i);
t.dir = t.getRandomDir();
t.ptDir = t.dir;
t.draw(g);
}
for(int i=0;i<bloodBlocks.size();i++){
BloodBlock bb = bloodBlocks.get(i);
bb.draw(g);
}
for(int i=0;i<explodes.size();i++){
Explode e = explodes.get(i);
e.draw(g);
}
Color c = g.getColor();
g.drawString("Missiles count :" + missiles.size(), 10, 50);
g.drawString("Tanks count :" + tanks.size(), 10, 70);
g.drawString("myTank's life :" + myTank.getLife(), 10, 90);
g.drawString("BloodBlock count:" + bloodBlocks.size(), 10, 110);
g.setColor(c);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void launchFrame(){
//Explode e = new Explode(150,150,this);
// explodes.add(e);
for(int i = 0;i <10; i++){
Tank enemyTank = new Tank(100 + (i+1)*40,200,false,this);
enemyTank.dir = enemyTank.getRandomDir();
enemyTank.ptDir = enemyTank.dir;
tanks.add(enemyTank);
}
setLocation(400,100);
setSize(GAME_WIDTH,GAME_HEIGHT);
setResizable(false);
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new Thread(new PaintThread()).start();
this.addKeyListener(new KeyMonitor());
setVisible(true);
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.launchFrame();
}
private class PaintThread implements Runnable{
public void run() {
while (true){
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
}
}
2012-03-24
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