具体就是回获取屏幕的宽高和帧率
//属性动画
private void initAnimator() {
/*translationY*/
WindowManager wm = (WindowManager) this.getSystemService(Context.WINDOW_SERVICE);
DisplayMetrics dm = new DisplayMetrics();
wm.getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels; // 屏幕宽度(像素)
int height = dm.heightPixels; // 屏幕高度(像素)
float density = dm.density; // 屏幕密度(0.75 / 1.0 / 1.5)
int densityDpi = dm.densityDpi; // 屏幕密度dpi(120 / 160 / 240)
// 屏幕宽度算法:屏幕宽度(像素)/屏幕密度
float screenWidth = (width / density); // 屏幕宽度(dp)
float screenHeight = (height / density);// 屏幕高度(dp)
//Y轴普平移
ObjectAnimator translationY = ObjectAnimator.ofFloat(image, "translationY", new float[]{0f, screenHeight});
translationY.setDuration(5000);
translationY.start();
//X轴普平移
ObjectAnimator translationX = ObjectAnimator.ofFloat(image, "translationX", new float[]{0f, -screenWidth});
translationX.setDuration(5000);
translationX.start();
//渐变
ObjectAnimator alpha = ObjectAnimator.ofFloat(image, "alpha", new float[]{1.0f, 0.9f, 0.8f, 0.7f, 0.6f, 0.5f, 0.4f, 0.3f, 0.2f, 0.1f, 0.0f});
alpha.setDuration(5000);
alpha.start();
translationY.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
image2.setVisibility(View.VISIBLE);
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
}