yuv2rgb

实验原理:

YUV与RGB空间的转换公式:

   Y=0.2990R+0.5870G+0.1140B

    R-Y=0.7010R-0.5870G-0.1140B

   B-Y=-0.2990R-0.5870G+0.8860B

为了使色差信号的动态范围控制在0.5之间,需要进行归一化,对色差信号引入压缩系数。归一化后的色差信号为:

    U=-0.1684R-0.3316G+0.5B

    V=0.5R-0.4187G-0.0813B

得出YUV与RGB空间的转换公式:

    R = Y+ 1.4075(V - 128)

    G = Y -  0.3455(U - 128) - 0.7169(V - 128)

    B = Y + 1.779(U - 128)

色度格式
4:2:0格式是指色差信号U,V的取样频率为亮度信号取样频率的四分之一,在水平方向和垂直方向上的取样点数均为Y的一半。RGB格式的视频按每个像素B、G、R的顺序储存数据;所占空间大小为Width*Height*Frame*3。YUV格式的视频将整帧图像的Y打包存储,依次再存整帧的U、V,然后再是下一帧的数据;YUV格式按4:2:0取样的视频所占空间大小为Width*Height*Frame*1.5(Width*Height*Frame*+Width*Height*Frame*1/4+Width*Height*Frame*1/4)将YUV文件转换为RGB文件后,由于RGB文件的颜色是8bit量化,则数值不在0-255范围内的颜色会出现溢出。因此需对R,G,B做是否溢出的判断,超过255的就令其显示为255,小于0的就令其显示为0.

实验流程

1.程序读取参数,打开文件。

2读取yuv文件,并写入。

3调用函数yuv2rgb 实行 yuv到rgb的转换。

4将RGB缓存写入文件中。

5.释放内存。

 

实验代码:

Main.cpp

#include<stdio.h>

#include<stdlib.h>

#include<malloc.h>

#include"yuv2rgb.h"

 

#defineu_int8_t    unsigned __int8

#defineu_int       unsigned __int32

#defineu_int32_t   unsigned __int32

#defineFALSE       false

#defineTRUE        true

 

 

intmain(int argc, char** argv)

{

    u_int frameWidth = 352;

    u_int frameHeight = 240;

    bool flip = TRUE;

    unsigned int i;

 

    FILE* yuvFile = NULL;

    FILE* rgbFile = NULL;

    char* rgbFileName = NULL;

    char* yuvFileName = NULL;

    u_int8_t* rgbBuf = NULL;

    u_int8_t* yBuf = NULL;

    u_int8_t* uBuf = NULL;

    u_int8_t* vBuf = NULL;

    u_int32_t videoFramesWritten = 0;

 

    yuvFileName = argv[1];

    rgbFileName = argv[2];

    frameWidth = atoi(argv[3]);

    frameHeight = atoi(argv[4]);

   

 

    /* open the YUV file */

    yuvFile = fopen(yuvFileName,"rb+");

    if (yuvFile == NULL)

    {

        printf("cannot find yuvfile\n");

        /*exit(1);*/

    }

    else

    {

        printf("The input yuv file is%s\n", yuvFileName);

    }

 

    rgbFile = fopen(rgbFileName,"wb+");

    if (rgbFile == NULL)

    {

        printf("can't find rgbfile\n");

        exit(1);

    }

    else

    {

        printf("The output file is%s\n", rgbFileName);

    }

    /* get an input buffer */

    yBuf = (u_int8_t*)malloc(frameWidth *frameHeight);

    uBuf = (u_int8_t*)malloc((frameWidth *frameHeight) / 4);

    vBuf = (u_int8_t*)malloc((frameWidth *frameHeight) / 4);

    /* get an output buffer */

    rgbBuf = (u_int8_t*)malloc(frameWidth *frameHeight * 3);

 

    if (rgbBuf == NULL || yBuf == NULL || uBuf== NULL || vBuf == NULL)

    {

        printf("no enought memory\n");

        exit(1);

    }

    /*  yuv2rgb*/

    fread(yBuf, 1, frameWidth * frameHeight,yuvFile);

    fread(uBuf, 1, frameWidth * frameHeight / 4,yuvFile);

    fread(vBuf, 1, frameWidth * frameHeight / 4,yuvFile);

    //DAI TIANXIE

    if (YUV2RGB(frameWidth, frameHeight, yBuf,uBuf, vBuf, rgbBuf, flip))

    {

        printf("error");

        return 0;

    }

    if (fwrite(rgbBuf, 1, frameWidth*frameHeight * 3, rgbFile))

        printf("\n%u %ux%u video frameswritten\n",

        ++videoFramesWritten, frameWidth, frameHeight);

    /* cleanup */

    if (rgbBuf)

        free(rgbBuf);

    if (yBuf)

        free(yBuf);

    if (uBuf)

        free(uBuf);

    if (vBuf)

        free(vBuf);

    if (rgbFile)

        fclose(rgbFile);

    if (yuvFile)

        fclose(yuvFile);

 

    return(0);

}

 

Yuv2rgb.cpp

#include"stdlib.h"

#include"yuv2rgb.h"

staticfloat YUVRGB14075[256];

staticfloat YUVRGB07169[256], YUVRGB03455[256];

staticfloat YUVRGB1779[256];

 

intYUV2RGB(int x_dim, int y_dim, void *y_int, void *u_int, void *v_int, void*out_rgb, int flip)

{

    static int init_done = 0;

    long i, j, size;   //define buffer

    float r_tmp, b_tmp, g_tmp;

    unsigned char *y, *u, *v;

    unsigned char *r,*g,*b;

    unsigned char *y_buffer, *v_buffer,*u_buffer;

    if (init_done == 0)

    {

        InitLookupTable();

        init_done = 1;

    }

    if ((x_dim % 2) || (y_dim % 2)) return 1;

    size = x_dim * y_dim;

 

    y_buffer = (unsigned char *)y_int;

    u_buffer = (unsigned char *)u_int;

    v_buffer = (unsigned char *)v_int;

    y = y_buffer;

    v = v_buffer;

    u = u_buffer;

    b = (unsigned char *)out_rgb;

    if (!flip)

    {

 

    }

    else

    {

        for (j = 0; j < y_dim; j++)

        {

            for (i = 0; i < x_dim; i++)

            {

                g = b + 1;

                r = b + 2;

                r_tmp = ((*y) +YUVRGB14075[*v]);

                g_tmp = ((*y) - YUVRGB07169[*v]- YUVRGB03455[*u]);

                b_tmp = ((*y) + YUVRGB1779[*u]);

                *r = (unsigned char)(r_tmp<0? 0 : r_tmp>255 ? 255 : r_tmp);

                *g = (unsigned char)(g_tmp<0? 0 : g_tmp>255 ? 255 : g_tmp);

                *b = (unsigned char)(b_tmp<0? 0 : b_tmp>255 ? 255 : b_tmp);

                b += 3;

                y++;

                u = u_buffer + (j / 2)*x_dim/2 +i / 2;

                v = v_buffer + (j / 2)*x_dim/2 +i / 2;

            }

        }

    }

 

    return 0;

}

 

 

voidInitLookupTable()

{

    int i;

    for (i = 0; i < 256; i++)YUVRGB14075[i] =(float)1.14075*(i-128);

    for (i = 0; i < 256; i++)YUVRGB07169[i] =(float)0.7169*(i-128);

    for (i = 0; i < 256; i++)YUVRGB03455[i] =(float)0.3455*(i-128);

    for (i = 0; i < 256; i++)YUVRGB1779[i] =(float)1.779*(i-128);

 

}



实验结果:

左侧为原yuv文件,右侧为转换过的yuv文件


可以看出两张图虽然色度有些不同,但无法仔细分辨,所以图像转换湿疹


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