opengl菜单的使用

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#pragma once
#include "stdafx.h"
#include "template.h"

float angle = 0.0;
float red=1.0, blue=1.0, green=1.0;
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)		// Resize And Initialize The GL Window
{
	glViewport(0,0,width,height);						// Reset The Current Viewport

	glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
	glLoadIdentity();									// Reset The Projection Matrix

	// Calculate The Aspect Ratio Of The Window
	gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
	//gluOrtho2D(0.0, width, 0.0,height);// to be explained

	glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix
	glLoadIdentity();									// Reset The Modelview Matrix
}

int InitGL(GLvoid)										// All Setup For OpenGL Goes Here
{
	glShadeModel(GL_SMOOTH);							// Enable Smooth Shading
	glClearColor(0.0f, 0.0f, 0.0f, 0.5f);				// Black Background
	glClearDepth(1.0f);									// Depth Buffer Setup
	glEnable(GL_DEPTH_TEST);							// Enables Depth Testing
	glDepthFunc(GL_LEQUAL);								// The Type Of Depth Testing To Do
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);	// Really Nice Perspective Calculations

	return TRUE;										// Initialization Went OK
}
int DrawGLScene(GLvoid)									// Here's Where We Do All The Drawing
{

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear The Screen And The Depth Buffer
	glLoadIdentity();									// Reset The View
	glTranslatef(0.0f,0.0f,-5.0f);
	glRotatef(angle,0.0,1.0,0.0);

	glColor3f(red,green,blue);

	glBegin(GL_TRIANGLES);
	glVertex3f(-0.5,-0.5,0.0);
	glVertex3f(0.5,0.0,0.0);
	glVertex3f(0.0,0.5,0.0);
	glEnd();
	angle++;
	
	return TRUE;
}


VOID Cleanup()
{
}



//-----------------------------------------------------------------------------
// Desc: 消息处理
//-----------------------------------------------------------------------------
LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
	static POINT ptLastMousePosit;
	static POINT ptCurrentMousePosit;
	static bool bMousing;


	switch( msg )
	{
	case WM_COMMAND:
		int wmId, wmEvent;
		wmId = LOWORD(wParam);  
		wmEvent = HIWORD(wParam);  
		// Parse the menu selections:
		switch (wmId)
		{
		case ID_COLOR_RED:
			red = 1.0; green = 0.0; blue = 0.0;
			break;
		case ID_COLOR_BLUE:
			red = 0.0; green = 0.0; blue = 1.0;
			break;
		case ID_COLOR_GREEN:
			red = 0.0; green = 1.0; blue = 0.0;
			break;
		case ID_COLOR_WHITE:
			red = 1.0; green = 1.0; blue = 1.0;
			break;
		default:
			return DefWindowProc(hWnd, msg, wParam, lParam);
		}
		break;
	case WM_SIZE:								// Resize The OpenGL Window
		{
			ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));  // LoWord=Width, HiWord=Height
			break;								// Jump Back
		}
	case WM_DESTROY:
		Cleanup();
		PostQuitMessage( 0 );
		break;
	case WM_PAINT:
		DrawGLScene();
		ValidateRect( hWnd, NULL );
		break;
	case WM_RBUTTONDOWN:
		{
			POINT point;
			point.x=LOWORD(lParam);
			point.y=HIWORD(lParam);
			ClientToScreen(hWnd,&point); 
			HINSTANCE hInstance=GetModuleHandle(NULL); 
			HMENU hMenu = LoadMenu (hInstance, MAKEINTRESOURCE (IDR_COLOR)) ;
			HMENU hMenuTrackPopup = GetSubMenu(hMenu,0);
			TrackPopupMenu(hMenuTrackPopup,TPM_RIGHTBUTTON,point.x,point.y,0,hWnd,NULL);
		}
		break;
	return DefWindowProc( hWnd, msg, wParam, lParam );
}


//-----------------------------------------------------------------------------
// Desc: 程序入口
//-----------------------------------------------------------------------------
int APIENTRY _tWinMain(HINSTANCE hInstance,
					   HINSTANCE hPrevInstance,
					   LPTSTR    lpCmdLine,
					   int       nCmdShow)
{
	WNDCLASSEX winClass;
	MSG        uMsg;

	memset(&uMsg,0,sizeof(uMsg));

	winClass.lpszClassName = L"MY_WINDOWS_CLASS";
	winClass.cbSize        = sizeof(WNDCLASSEX);
	winClass.style         = CS_HREDRAW | CS_VREDRAW;
	winClass.lpfnWndProc   = MsgProc;
	winClass.hInstance     = hInstance;
	winClass.hIcon	       = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
	winClass.hIconSm	   = LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTX_ICON);
	winClass.hCursor       = LoadCursor(NULL, IDC_ARROW);
	winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
	winClass.lpszMenuName  = NULL;
	winClass.cbClsExtra    = 0;
	winClass.cbWndExtra    = 0;

	if( !RegisterClassEx(&winClass) )
		return E_FAIL;

	HWND hWnd = CreateWindowEx( NULL, L"MY_WINDOWS_CLASS", 
		L"OpenGL - Initialization",
		WS_OVERLAPPEDWINDOW,
		 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT , CW_USEDEFAULT , NULL, NULL, hInstance, NULL );
	SetWindowPos(hWnd,NULL,0,0,640,480,SWP_NOMOVE);
	HDC hDC=GetDC(hWnd);

	static	PIXELFORMATDESCRIPTOR pfd=				// pfd Tells Windows How We Want Things To Be
	{
		sizeof(PIXELFORMATDESCRIPTOR),				// Size Of This Pixel Format Descriptor
		1,											// Version Number
		PFD_DRAW_TO_WINDOW |						// Format Must Support Window
		PFD_SUPPORT_OPENGL |						// Format Must Support OpenGL
		PFD_DOUBLEBUFFER,							// Must Support Double Buffering
		PFD_TYPE_RGBA,								// Request An RGBA Format
		16,										// Select Our Color Depth
		0, 0, 0, 0, 0, 0,							// Color Bits Ignored
		0,											// No Alpha Buffer
		0,											// Shift Bit Ignored
		0,											// No Accumulation Buffer
		0, 0, 0, 0,									// Accumulation Bits Ignored
		16,											// 16Bit Z-Buffer (Depth Buffer)  
		0,											// No Stencil Buffer
		0,											// No Auxiliary Buffer
		PFD_MAIN_PLANE,								// Main Drawing Layer
		0,											// Reserved
		0, 0, 0										// Layer Masks Ignored
	};
	GLuint		PixelFormat;			// Holds The Results After Searching For A Match
	PixelFormat=ChoosePixelFormat(hDC,&pfd);
	SetPixelFormat(hDC,PixelFormat,&pfd);
	HGLRC hRC=wglCreateContext(hDC);
	wglMakeCurrent(hDC,hRC);
	RECT clientrc;
	GetClientRect(hWnd,&clientrc);
	ReSizeGLScene(clientrc.right-clientrc.left, clientrc.bottom-clientrc.top);	
	//初始化Direct3D
	if(SUCCEEDED(InitGL()))
	{ 
		//if( SUCCEEDED(InitGeometry()))
		{
			//显示主窗口
			
			ShowWindow( hWnd, SW_SHOWDEFAULT );
			UpdateWindow( hWnd );
			
			//进入消息循环
			MSG msg;
			ZeroMemory( &msg, sizeof(msg) );
			while( msg.message!=WM_QUIT )
			{
				if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
				{
					TranslateMessage( &msg );
					DispatchMessage( &msg );
				}
				else
				{
					DrawGLScene();					// Draw The Scene
					SwapBuffers(hDC);
				}
			}
		}
	}

	UnregisterClass( L"ClassName", hInstance);
	return 0;
}


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