为了避免用户误操作,添加这么一个提示的功能。
一般通过Toast和弹出对话框的方式提示,
第一种:通过Toast
1.重写onKeyDown方法
long waitTime = 2000;
long touchTime = 0;
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if(event.getAction() == KeyEvent.ACTION_DOWN && KeyEvent.KEYCODE_BACK == keyCode) {
long currentTime = System.currentTimeMillis();
if((currentTime-touchTime)>=waitTime) {
Toast.makeText(this, "再按一次退出", Toast.LENGTH_SHORT).show();
touchTime = currentTime;
}else {
finish();
}
return true;
}
return super.onKeyDown(keyCode, event);
}
2.重写onBackPressed方法
long waitTime = 2000;
long touchTime = 0;
@Override
public void onBackPressed() {
long currentTime = System.currentTimeMillis();
if((currentTime-touchTime)>=waitTime) {
Toast.makeText(this, "再按一次退出", Toast.LENGTH_SHORT).show();
touchTime = currentTime;
}else {
finish();
}
}
需要注意的是: 系统先是onKeyDown,如果return true了,就不会onBackPressed了。
第二种:通过弹出对话框的方式
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
switch (keyCode) {
case KeyEvent.KEYCODE_BACK:
AlertDialog.Builder build=new AlertDialog.Builder(this);
build.setTitle("注意")
.setMessage("确定要退出吗?")
.setPositiveButton("确定", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
finish();
}
})
.setNegativeButton("取消", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
// TODO Auto-generated method stub
}
})
.show();
break;
default:
break;
}
return false;
//return super.onKeyDown(keyCode, event);
}