android wifi状态机原理

从源代码角度去分析状态机的实现过程。

主要涉及到的文件有:

frameworks/base/wifi/java/android/net/wifi/WifiStateMachine.java

frameworks/base/core/java/com/android/internal/util/StateMachine.java

frameworks/base/core/java/com/android/internal/util/State.java

frameworks/base/core/java/com/android/internal/util/IState.java

其中IState是一个接口类:


上述的方法会由StateMachine来支配,决定何时调用,现有这个概念即可。


接着看StateMachine类中一些重要的内嵌类和函数。

    public static class ProcessedMessageInfo {//包含一个状态的所有信息
        private int what;
        private State state;//这个经常用到,表示当前处于那个状态
        private State orgState;//表示接收到消息的状态
........................................
        ProcessedMessageInfo(Message message, State state, State orgState) {
            update(message, state, orgState);//更新当前状态
        }
..........................................
        public void update(Message message, State state, State orgState) {
            this.what = message.what;
            this.state = state;
            this.orgState = orgState;
        }
.......................................
}


    private static class ProcessedMessages {//保存最近处理的20条消息,具体包括state,发送的message等

        private static final int DEFAULT_SIZE = 20;//默认的最大状态个数,这个不是指所有的状态,而是当前活动状态往父类追溯得到的所有类的状态

        private Vector<ProcessedMessageInfo> mMessages = new Vector<ProcessedMessageInfo>();
        private int mMaxSize = DEFAULT_SIZE;
....................................
        ProcessedMessageInfo get(int index) {//根据索引获取状态信息
            int nextIndex = mOldestIndex + index;
            if (nextIndex >= mMaxSize) {
                nextIndex -= mMaxSize;
            }
            if (nextIndex >= size()) {
                return null;
            } else {
                return mMessages.get(nextIndex);
            }
        }
.........................................
        void add(Message message, State state, State orgState) {//orgState为最底层状态节点,state为有能力处理message的节点,他们可能相等,或则state为orgState的祖类节点
            mCount += 1;
            if (mMessages.size() < mMaxSize) {
                mMessages.add(new ProcessedMessageInfo(message, state, orgState));
            } else {
                ProcessedMessageInfo pmi = mMessages.get(mOldestIndex);
                mOldestIndex += 1;
                if (mOldestIndex >= mMaxSize) {
                    mOldestIndex = 0;
                }
                pmi.update(message, state, orgState);
            }
        }
    }


private static class SmHandler extends Handler {
.................................
        private StateInfo mStateStack[];//这里存放的是当前state以及父类的state
        private int mStateStackTopIndex = -1;//mStateStack数组的下标索引
        private StateInfo mTempStateStack[];//状态信息缓存区
        private HaltingState mHaltingState = new HaltingState();//状态挂起时候才会用到,一般用不上
        private QuittingState mQuittingState = new QuittingState();//状态退出时候才会用上,一般用不上
        private StateMachine mSm;//全局的StateMachine引用,在构造函数中this指针赋的值
        private HashMap<State, StateInfo> mStateInfo =
            new HashMap<State, StateInfo>();//保存所有加入的state信息
        private State mInitialState;//初始化的状态
        private State mDestState;//切换时新的目标状态
        @Override
        public final void handleMessage(Message msg) {
            processMsg(msg);//处理接收到的消息
            performTransitions();//处理就状态到新状态的切换

            if (mDbg) Log.d(TAG, "handleMessage: X");
        }
..........................
}


到这里,还是先把wifistatemachine的状态图写出来,以便好理解。




比如,如果当前状态为mDriverFailedState,则上面mStateStack存放的是[mDefaultState,mDriverUnloadedState,mDriverFailedState]三个状态的信息


StateMachine的构造函数做了些什么?

    protected StateMachine(String name) {
        mSmThread = new HandlerThread(name);
        mSmThread.start();
        Looper looper = mSmThread.getLooper();

        initStateMachine(name, looper);
    }  

而在initStateMachine方法中:

    private void initStateMachine(String name, Looper looper) {
        mName = name;
        mSmHandler = new SmHandler(looper, this); //mSmHandler是一个全局的handler,后面常用到                                                                                                             
    }

        private SmHandler(Looper looper, StateMachine sm) {                                                                                                    
            super(looper);
            mSm = sm;//mSm是一个全局的变量,后面经常用到

            addState(mHaltingState, null);//状态挂起的时候调用
            addState(mQuittingState, null);//状态退出的时候调用
        }

WifiStateMachine的构造函数主要做了些什么?

主要是调用addState方法将wifi中创建的状态加入状态机中,最后setInitialState来设置初始化状态。具体过程如下:

    protected final void addState(State state, State parent) {//将state添加到父节点parent下,如果parent为null,则state作为父节点
        mSmHandler.addState(state, parent);                                                                                                                    
    } 

        private final StateInfo addState(State state, State parent) {
            if (mDbg) {
                Log.d(TAG, "addStateInternal: E state=" + state.getName()
                        + ",parent=" + ((parent == null) ? "" : parent.getName()));
            }
            StateInfo parentStateInfo = null;
            if (parent != null) {
                parentStateInfo = mStateInfo.get(parent);//取出父节点的parentStateInfo信息
                if (parentStateInfo == null) { //如果父节点为null,则递归调用,把当前节点作为父节点                                                               
                    // Recursively add our parent as it's not been added yet.
                    parentStateInfo = addState(parent, null);
                }
            }
            StateInfo stateInfo = mStateInfo.get(state);//新节点,肯定为null了
            if (stateInfo == null) {
                stateInfo = new StateInfo();
                mStateInfo.put(state, stateInfo);//将state和stateInfo放入哈系表中,以后根据state即可取出stateInfo信息,前面说过,全局变量mStateInfo哈系表保存了所有state信息
            }

            // Validate that we aren't adding the same state in two different hierarchies.
            if ((stateInfo.parentStateInfo != null) &&   //新创建还没有赋值,肯定为null啦,否则就抛出异常了
                    (stateInfo.parentStateInfo != parentStateInfo)) {
                    throw new RuntimeException("state already added");
            }
            stateInfo.state = state;
            stateInfo.parentStateInfo = parentStateInfo;//以后通过state可以找到父节点,一直递归,如果state的父节点为null,则表示到了顶部
            stateInfo.active = false; //时候是当前活动状态标志
            if (mDbg) Log.d(TAG, "addStateInternal: X stateInfo: " + stateInfo);
            return stateInfo;
        }

这样,通过上面的addState方法,最终形成了上图所示的树形结构。在使用之前,还要设置state的初始化状态:

    /**  
     * Set the initial state. This must be invoked before
     * and messages are sent to the state machine.
     *
     * @param initialState is the state which will receive the first message.
     */
    protected final void setInitialState(State initialState) {                                                                                                 
        mSmHandler.setInitialState(initialState);
    }  

注释已经说的很清楚,这是第一次接收到消息时候进入的状态:

        private final void setInitialState(State initialState) {                                                                                               
            if (mDbg) Log.d(TAG, "setInitialState: initialState" + initialState.getName());
            mInitialState = initialState;//先简单的保存到全局变量中,后续才用到
        }

这样初始化工作完成,WifiStateMachine的构造函数最后调用start()来启动状态机,它的实现方法在父类StateMachine中:

    public void start() {                                                                                                                                      
        // mSmHandler can be null if the state machine has quit.
        if (mSmHandler == null) return;//mSmHandler引用在前面构造函数中就赋值了,肯定不为null了

        /** Send the complete construction message */
        mSmHandler.completeConstruction();
    }
}

来看completeConstruction方法的实现:

        private final void completeConstruction() {
            if (mDbg) Log.d(TAG, "completeConstruction: E");

            /**
             * Determine the maximum depth of the state hierarchy
             * so we can allocate the state stacks.
             */
            int maxDepth = 0; 
            for (StateInfo si : mStateInfo.values()) {//这个for循环就是遍历前面添加到哈系表中的状态,找出树的最大深度,根据前面的树形表可以看出,最大深度为5
                int depth = 0; 
                for (StateInfo i = si; i != null; depth++) {
                    i = i.parentStateInfo;
                }    
                if (maxDepth < depth) {
                    maxDepth = depth;                                                                                                                          
                }    
            }    
            if (mDbg) Log.d(TAG, "completeConstruction: maxDepth=" + maxDepth);

            mStateStack = new StateInfo[maxDepth];//这个是最后存放当前活动state的,可以看到要得到最大深度的作用就是为了创建数组,因为当前活动state以及父类家族最多就为maxDepth
            mTempStateStack = new StateInfo[maxDepth];//这个是暂时存放state的
            setupInitialStateStack();

            /**  
             * Construction is complete call all enter methods
             * starting at the first entry.
             */
            mIsConstructionCompleted = true;
            mMsg = obtainMessage(SM_INIT_CMD);
            invokeEnterMethods(0);

            /**  
             * Perform any transitions requested by the enter methods
             */
            performTransitions();

            if (mDbg) Log.d(TAG, "completeConstruction: X");
        }

接着下一句是setupInitialStateStack方法:

        private final void setupInitialStateStack() {                                                                                                          
            if (mDbg) {
                Log.d(TAG, "setupInitialStateStack: E mInitialState="
                    + mInitialState.getName());
            }

            StateInfo curStateInfo = mStateInfo.get(mInitialState);//取出初始化state,前面已经赋值过,这里为WifiStateMachine中mInitialState对应的stateInfo
            for (mTempStateStackCount = 0; curStateInfo != null; mTempStateStackCount++) {
                mTempStateStack[mTempStateStackCount] = curStateInfo;//最后mTempStateStack存放的值为[mInitialState,mDefaultState]对应的stateInfo
                curStateInfo = curStateInfo.parentStateInfo;
            }

            // Empty the StateStack
            mStateStackTopIndex = -1;

            moveTempStateStackToStateStack();
        }

moveTempStateStackToStateStack方法就是将mTempStateStack的值倒序放到mStateStack中:

        private final int moveTempStateStackToStateStack() {                                                                                                   
            int startingIndex = mStateStackTopIndex + 1;// -1 + 1 = 0;
            int i = mTempStateStackCount - 1;//第一次进入,2 - 1 = 1;
            int j = startingIndex;
            while (i >= 0) {
                if (mDbg) Log.d(TAG, "moveTempStackToStateStack: i=" + i + ",j=" + j);
                mStateStack[j] = mTempStateStack[i];
                j += 1;
                i -= 1;
            }

            mStateStackTopIndex = j - 1;// 2 - 1 = 1
            if (mDbg) {
                Log.d(TAG, "moveTempStackToStateStack: X mStateStackTop="
                      + mStateStackTopIndex + ",startingIndex=" + startingIndex
                      + ",Top=" + mStateStack[mStateStackTopIndex].state.getName());
            }
            return startingIndex; //0
        }
这样,当前状态信息就保存在mStateStack中,为[mDefaultState, mInitialState]对应的状态信息。

回到completeConstruction中,接着invokeEnterMethods方法:

        private final void invokeEnterMethods(int stateStackEnteringIndex) {                                                                                   
            for (int i = stateStackEnteringIndex; i <= mStateStackTopIndex; i++) {//前面分析可以,mStateStackTopIndex为1
                if (mDbg) Log.d(TAG, "invokeEnterMethods: " + mStateStack[i].state.getName());
                mStateStack[i].state.enter();//依次调用活动状态的enter方法,可以看到是从最顶层父类依次往下调用的
                mStateStack[i].active = true; //把当前state置为true
            }
        }


mDefaultState重写enter方法,父类State的enter方法什么也不做;InitialState有重写enter方法:

    class InitialState extends State {
        @Override
        //TODO: could move logging into a common class
        public void enter() {
               ......................................

            if (WifiNative.isDriverLoaded()) {
                transitionTo(mDriverLoadedState);//如果我们打开过wifi,状态就会切换到mDriverLoadedState去了
            }    
            else {
                transitionTo(mDriverUnloadedState);//第一次打开是没有load过的,所以进入unload状态
            }    

               .................................
        }
    }


    protected final void transitionTo(IState destState) {//IState是所有state的接口类
        mSmHandler.transitionTo(destState);调用handler方法来处理
    }  

        private final void transitionTo(IState destState) {
            mDestState = (State) destState;//先保存到变量中,后续真正状态切换时候才用到
            if (mDbg) Log.d(TAG, "StateMachine.transitionTo EX destState" + mDestState.getName());                                                             
        }

这样invokeEnterMethods方法就完成了,接着是performTransitions方法,这是真正处理状态切换的方法了:

        private void performTransitions() {
            .....................
            State destState = null;
            while (mDestState != null) {
                ......................................
                destState = mDestState;//destState为mDriverUnLoadedState
                mDestState = null;
                ..............................
                StateInfo commonStateInfo = setupTempStateStackWithStatesToEnter(destState);                                                                   
                invokeExitMethods(commonStateInfo);
                int stateStackEnteringIndex = moveTempStateStackToStateStack();
                invokeEnterMethods(stateStackEnteringIndex);


                moveDeferredMessageAtFrontOfQueue();
            }   
            if (destState != null) {
                if (destState == mQuittingState) {
                    cleanupAfterQuitting();

                } else if (destState == mHaltingState) {

                    mSm.halting();
                }
            }
        }



setupTempStateStackWithStatesToEnter方法主要是把当前活动state家族放入mTempStateStack中,并且返回顶层节点的信息,这样,mTempStateStack保存信息为[mDriverUnLoadedState, mDefaultState]的信息;

invokeExitMethods方法则是从当前活动state顶层节点一次调用exit方法,并且设置state的active标记为false;这里要注意当前活动的还是是mStateStack中的信息,即[mDefaultState, mInitialState]对应的状态信息,exit方法一般是做一些善后工作。处理完成后

mStateStackTopIndex又自减为-1。

moveTempStateStackToStateStack和invokeEnterMethods方法前面已经分析过。完成后mStateStack的状态信息变为[mDefaultState,mDriverUnLoadedState]

最后一个函数moveDeferredMessageAtFrontOfQueue刷新消息队列的排序。该方法就是将mDeferredMessages容器中的消息按先后顺序发送出去,然后清空容器。至于消息是如何加入容器的,后面遇到再分析。

这样start方法就完成,整个WifiStateMachine构造函数也建立完成了。


如果我们打开wifi,会在WifiService中调用setWifiEnabled - >mWifiStateMachine.setWifiEnabled来启动。setWifiEnabled的状态切换过程为:

    public void setWifiEnabled(boolean enable) {                                                                                                               
        mLastEnableUid.set(Binder.getCallingUid());
        if (enable) {
            /* Argument is the state that is entered prior to load */
            sendMessage(obtainMessage(CMD_LOAD_DRIVER, WIFI_STATE_ENABLING, 0));
            sendMessage(CMD_START_SUPPLICANT);
        } else {
            sendMessage(CMD_STOP_SUPPLICANT);
            /* Argument is the state that is entered upon success */
            sendMessage(obtainMessage(CMD_UNLOAD_DRIVER, WIFI_STATE_DISABLED, 0));
        }
    }
sendMessage方法是StateMachine实现的,它封装了Handler类的sendMessage方法,会被SmHandler类的handleMessage来接收处理。而它是调用一下两个方法来处理消息的:

            processMsg(msg);
            performTransitions();
先看第一个:

        private final void processMsg(Message msg) {
            StateInfo curStateInfo = mStateStack[mStateStackTopIndex];//mStateStack保存信息的顺序为顶层节点->底层节点,mStateStackTopIndex为数组个数,这里取出的就为最底层节点的状态信息
            if (mDbg) {
                Log.d(TAG, "processMsg: " + curStateInfo.state.getName());
            }
            while (!curStateInfo.state.processMessage(msg)) {//所以从底层节点开始往上遍历,调用processMessage来处理消息,直到找到一个可以处理的节点后返回HANDLED(true),条件退出
                /**
                 * Not processed
                 */                                                                                                                                            
                curStateInfo = curStateInfo.parentStateInfo;
                if (curStateInfo == null) {//找到顶层节点了,才用unhandledMessage,它不做什么事情,打印一句LOG信息而已
                    /**
                     * No parents left so it's not handled
                     */
                    mSm.unhandledMessage(msg);
                    if (isQuit(msg)) {//如果命令是SM_QUIT_CMD才会退出,一般情况下是不会退出的
                        transitionTo(mQuittingState);
                    }
                    break;
                }
                if (mDbg) {
                    Log.d(TAG, "processMsg: " + curStateInfo.state.getName());
                }
            }

            /**
             * Record that we processed the message
             */
            if (curStateInfo != null) {
                State orgState = mStateStack[mStateStackTopIndex].state;
                mProcessedMessages.add(msg, curStateInfo.state, orgState);//保存处理processMessage的消息到mProcessedMessages中,作为一个记录,一般保存最近的20条,这个最大值可以自己定义
            } else {
                mProcessedMessages.add(msg, null, null);
            }
        }

这时mStateStack的状态信息变为[mDefaultState, mDriverUnLoadedState],先所以调用mDriverUnLoadedState的processMessage方法,而前面发送的消息为:

             sendMessage(obtainMessage(CMD_LOAD_DRIVER, WIFI_STATE_ENABLING, 0));
             sendMessage(CMD_START_SUPPLICANT);

第一句的CMD_LOAD_DRIVER,发送给应用层的消息为WIFI_STATE_ENABLING:

    class DriverUnloadedState extends State {                                                                                                                  
        @Override
        public void enter() {
            if (DBG) log(getName() + "\n");
            EventLog.writeEvent(EVENTLOG_WIFI_STATE_CHANGED, getName());
        }
        @Override
        public boolean processMessage(Message message) {
            if (DBG) log(getName() + message.toString() + "\n");
            switch (message.what) {
                case CMD_LOAD_DRIVER:
                    mWifiP2pChannel.sendMessage(WIFI_ENABLE_PENDING);//这是发送消息给WifiP2pService,WifiP2pService会响应并返回消息WIFI_ENABLE_PROCEED,其中过程有点复杂,后续再分析
                    transitionTo(mWaitForP2pDisableState);//状态切换到了mWaitForP2pDisableState,其他好像没有做什么
                    break;
                case WifiP2pService.P2P_ENABLE_PENDING:
                    mReplyChannel.replyToMessage(message, P2P_ENABLE_PROCEED);
                    break;
                default:
                    return NOT_HANDLED;
            }
            EventLog.writeEvent(EVENTLOG_WIFI_EVENT_HANDLED, message.what);
            return HANDLED;
        }
    }
WaitForP2pDisableState的enter做什么了?

状态已经进入mWaitForP2pDisableState中了:

    class WaitForP2pDisableState extends State {
        .............................
        @Override
        public boolean processMessage(Message message) {
                case WifiP2pService.WIFI_ENABLE_PROCEED: //响应WifiP2pService消息                                                                                                      
                    //restore argument from original message (CMD_LOAD_DRIVER)
                    message.arg1 = mSavedArg;
                    transitionTo(mDriverLoadingState);
                    break;
                case CMD_LOAD_DRIVER:
                case CMD_UNLOAD_DRIVER:
                case CMD_START_SUPPLICANT:
               ..........................
                    deferMessage(message);
               .............................
}


deferMessage将消息放入mDeferredMessages容器中,前面有提及过,作用是要把消息保存起来,等切换到下一个状态后,再将消息发送出去,让下一个状态接收;接下来的performTransitions方法中会将消息发送出去,并且在切换下一个状态前清空容器。

这时候状态在WaitForP2pDisableState中,WifiP2pService接收到消息WIFI_ENABLE_PENDING后,返回WIFI_ENABLE_PROCEED作为响应;

所以执行transitionTo(mDriverLoadingState)进入下一个状态。

processMsg就处理完成了,接着的performTransitions前面已经分析过,主要工作为调用当前状态的exit方法;切换新状态到mSupplicantStartingState,并调用新状态的enter方法,静等下一个消息的到来。

根据前面的分析可知,这时候先执行的是mDriverLoadingState的enter方法:

    class DriverLoadingState extends State {
        @Override
        public void enter() {
            if (DBG) log(getName() + "\n");
            EventLog.writeEvent(EVENTLOG_WIFI_STATE_CHANGED, getName());

            final Message message = new Message();
            message.copyFrom(getCurrentMessage());
            /* TODO: add a timeout to fail when driver load is hung.
             * Similarly for driver unload.
             */
            new Thread(new Runnable() {
                public void run() {
                    mWakeLock.acquire();
                    //enabling state
                    switch(message.arg1) {
                        case WIFI_STATE_ENABLING:
                            setWifiState(WIFI_STATE_ENABLING);
                            break;
                    if(WifiNative.loadDriver()) {
                        if (DBG) log("Driver load successful");
                        sendMessage(CMD_LOAD_DRIVER_SUCCESS);
                    } else {
                        loge("Failed to load driver!");                                                                                                        
                        switch(message.arg1) {
                            case WIFI_STATE_ENABLING:
                                setWifiState(WIFI_STATE_UNKNOWN);
                                break;
                            case WIFI_AP_STATE_ENABLING:
                                setWifiApState(WIFI_AP_STATE_FAILED);
                                break;
                        }
                        sendMessage(CMD_LOAD_DRIVER_FAILURE);
                    }
                    mWakeLock.release();
                }
            }).start();

        @Override
        public boolean processMessage(Message message) {
            if (DBG) log(getName() + message.toString() + "\n");
            switch (message.what) {
                case CMD_LOAD_DRIVER_SUCCESS:
                    transitionTo(mDriverLoadedState);
                    break;
                case CMD_LOAD_DRIVER_FAILURE:
                    transitionTo(mDriverFailedState);
                    break;
                case CMD_LOAD_DRIVER:
                case CMD_UNLOAD_DRIVER:
                case CMD_START_SUPPLICANT:
                case CMD_STOP_SUPPLICANT:
                case CMD_START_AP:
                case CMD_STOP_AP:
                case CMD_START_DRIVER:
                case CMD_STOP_DRIVER:
                case CMD_SET_SCAN_MODE:
                case CMD_SET_SCAN_TYPE:
                case CMD_SET_HIGH_PERF_MODE:
                case CMD_SET_COUNTRY_CODE:
                case CMD_SET_FREQUENCY_BAND:
                case CMD_START_PACKET_FILTERING:
                case CMD_STOP_PACKET_FILTERING:
                    deferMessage(message);
                    break;
                default:
                    return NOT_HANDLED;
            }
            EventLog.writeEvent(EVENTLOG_WIFI_EVENT_HANDLED, message.what);
            return HANDLED;
        }

enter线程中的消息为前面发送的WIFI_STATE_ENABLING,setWifiState的作用是发送广播通知应用层wifi状态的改变,并且加载JNI的wifi驱动,成功后还发送CMD_LOAD_DRIVER_SUCCESS消息。

接着第二句命令CMD_START_SUPPLICANT,状态在mDriverLoadingState中,执行processMessage方法,这时候会先接收前面的延时消息CMD_LOAD_DRIVER_SUCCESS,接着接收CMD_LOAD_DRIVER,CMD_START_SUPPLICANT

状态就切换到了mDriverLoadedState,并且将其他两条消息延后再传给下一个状态。


后续WifiService会根据逻辑需求,发送各种命令过来进行状态的切换,但流程都和上述分析的一样,状态机能确保各种状态有条不紊的切换并保持控制流程的清晰明了。

最后画一幅流程图如下:






























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