<html>
<head>
<title>漂浮广告</title>
</head>
<body>
<div id="tip" style="position:absolute">
<img src=234.jpg border="0" width="250" height="100">
</div>
<script>
var x = 50,y = 60
var xin = true, yin = true
var step = 1
var delay = 10
var obj=document.getElementById("tip")
function floatTip() {
var L=T=0
var R= document.body.clientWidth-obj.offsetWidth
var B = document.body.clientHeight-obj.offsetHeight
obj.style.left = x + document.body.scrollLeft
obj.style.top = y + document.body.scrollTop
x = x + step*(xin?1:-1)
if (x < L) { xin = true; x = L}
if (x > R){ xin = false; x = R}
y = y + step*(yin?1:-1)
if (y < T) { yin = true; y = T }
if (y > B) { yin = false; y = B }
}
var itl= setInterval("floatTip()", delay)
obj.οnmοuseοver=function(){clearInterval(itl)}
obj.οnmοuseοut=function(){itl=setInterval("floatTip()", delay)}
</script>
</body>
</html>
var x = 50,y = 60 //浮动层的初始位置,分别对应层的初始X坐标和Y坐标
var xin = true, yin = true //判断层的X坐标和Y坐标是否在在控制范围之内,xin为真是层向右移动,否则向左;yin为真是层向下移动,否则向上
var step = 1 //层移动的步长,值越大移动速度越快
var delay = 10 //层移动的时间间隔,单位为毫秒,值越小移动速度越快
<head>
<title>漂浮广告</title>
</head>
<body>
<div id="tip" style="position:absolute">
<img src=234.jpg border="0" width="250" height="100">
</div>
<script>
var x = 50,y = 60
var xin = true, yin = true
var step = 1
var delay = 10
var obj=document.getElementById("tip")
function floatTip() {
var L=T=0
var R= document.body.clientWidth-obj.offsetWidth
var B = document.body.clientHeight-obj.offsetHeight
obj.style.left = x + document.body.scrollLeft
obj.style.top = y + document.body.scrollTop
x = x + step*(xin?1:-1)
if (x < L) { xin = true; x = L}
if (x > R){ xin = false; x = R}
y = y + step*(yin?1:-1)
if (y < T) { yin = true; y = T }
if (y > B) { yin = false; y = B }
}
var itl= setInterval("floatTip()", delay)
obj.οnmοuseοver=function(){clearInterval(itl)}
obj.οnmοuseοut=function(){itl=setInterval("floatTip()", delay)}
</script>
</body>
</html>
var x = 50,y = 60 //浮动层的初始位置,分别对应层的初始X坐标和Y坐标
var xin = true, yin = true //判断层的X坐标和Y坐标是否在在控制范围之内,xin为真是层向右移动,否则向左;yin为真是层向下移动,否则向上
var step = 1 //层移动的步长,值越大移动速度越快
var delay = 10 //层移动的时间间隔,单位为毫秒,值越小移动速度越快