JAVA小游戏

原创 2018年04月15日 23:06:43
    
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;

public class GameFrame extends JFrame implements KeyListener {

 GamePanel gp;
 public GameFrame(){
  this.setTitle("推箱子");
  this.setSize(500, 500);
  this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  this.setVisible(true);
  
  gp = new GamePanel();
  this.add(gp);
  
  this.addKeyListener(this);//键盘监听事件
 }
 
 public void keyPressed(KeyEvent e) {
  
  System.out.println(e);
  gp.KetDoewn(e.getKeyCode());//
 }
 
 public void keyReleased(KeyEvent e) {
  
  
 }
 
 public void keyTyped(KeyEvent e) {
  
  
 }
}
————————————————————————————————

import java.awt.Graphics;
import javax.swing.JPanel;

public class GamePanel extends JPanel {

 GamePlayer player;
 public GamePanel(){
  
  player = new GamePlayer(200,300);
 }
 public void paint(Graphics g){
  g.fill3DRect(0, 0, 500, 500, true);//从00点填充一个矩形
  player.render(g);
  
 }
 public void KetDoewn(int code){//接受窗体里发生的按键
  
  switch(code){
  case 38:
   player.movePlayer(0, -50);
   break;
  case 40:
   player.movePlayer(0, +50);
   break;
  case 37:
   player.movePlayer(-50, 0);
   break;
  case 39:
   player.movePlayer(+50, 0);
   break;
  }
  this.repaint();
 }
}
————————————————————————————————

import java.awt.Graphics;
import java.awt.Image;
import javax.swing.ImageIcon;

public class GamePlayer {

 Image im;
 int x , y;
 
 public GamePlayer(int _x, int _y){
  ImageIcon icon;
  icon = new ImageIcon("player.png");
  im = icon.getImage();//从icon中导出图片
  
  x = _x;
  y = _y;
 }
 public void render(Graphics g){
 
  g.drawImage(im, x, y, null);
 }
 public void movePlayer(int dx , int dy){
  
  x += dx;
  y += dy;
 }
}
—————————————————————————
public class Run {
 public static void main(String[] args) {
  GameFrame gp = new GameFrame();
 }
}
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