DreamGrid has just found a set of Mahjong with suited tiles and a White Dragon tile in his pocket. Each suited tile has a suit (Character, Bamboo or Dot) and a rank (ranging from 1 to ), and there is exactly one tile of each rank and suit combination.
Character tiles whose rank ranges from 1 to 9
Bamboo tiles whose rank ranges from 1 to 9
Dot tiles whose rank ranges from 1 to 9
White Dragon tile
As DreamGrid is bored, he decides to play with these tiles. He first selects one of the suited tiles as the "lucky tile", then he picks tiles from the set of tiles and sorts these tiles with the following rules:
The "lucky tile", if contained in the tiles, must be placed in the leftmost position.
For two tiles and such that neither of them is the "lucky tile", if
is a Character tile and is a Bamboo tile, or
is a Character tile and is a Dot tile, or
is a Bamboo tile and is a Dot tile, or
and have the same suit and the rank of is smaller than the rank of ,
White Dragon tile is a special tile. If it's contained in the tiles, it's considered as the original (not-lucky) version of the lucky tile during the sorting. For example, consider the following sorted tiles, where "3 Character" is selected as the lucky tile. White Dragon tile, in this case, is considered to be the original not-lucky version of "3 Character" and should be placed between "2 Character" and "4 Character".
As DreamGrid is quite forgetful, he immediately forgets what the lucky tile is after the sorting! Given sorted tiles, please tell DreamGrid the number of possible lucky tiles.
Input
There are multiple test cases. The first line of the input contains an integer , indicating the number of test cases. For each test case:
The first line contains two integers and (, ), indicating the number of sorted tiles and the maximum rank of suited tiles.
For the next lines, the -th line describes the -th sorted tile counting from left to right. The line begins with a capital letter (), indicating the suit of the -th tile:
If , then an integer () follows, indicating that it's a Character tile with rank ;
If , then an integer () follows, indicating that it's a Bamboo tile with rank ;
If , then an integer () follows, indicating that it's a Dot tile with rank ;
If , then it's a White Drangon tile.
It's guaranteed that there exists at least one possible lucky tile, and the sum of in all test cases doesn't exceed .
Output
For each test case output one line containing one integer, indicating the number of possible lucky tiles.
Sample Input
4 3 9 C 2 W C 4 6 9 C 2 C 7 W B 3 B 4 D 2 3 100 C 2 W C 9 3 9 C 1 B 2 D 3
Sample Output
2 4 7 25
Hint
For the first sample, "2 Character" and "3 Character" are possible lucky tiles.
For the second sample, "8 Character", "9 Character", "1 Bamboo" and "2 Bamboo" are possible lucky tiles.
Author: CHEN, Shihan
Source: The 15th Zhejiang Provincial Collegiate Programming Contest Sponsored by TuSimple
题意:给你一堆麻将。然后随机抽N个出来,然后排序。规则按照题目要求。问你特殊牌的 可能性有多少种
解题思路:把所有情况都考虑就好了。主要包括如下几种情况
1 100
W
2 100
W
C 100
3 100
C 100
C 1
C 2
3 100
C 100
W
D 100
4 100
C 100
B 1
W
D 100
3 100
C 100
B 1
B 2
3 100
C 100
C 1
W
4 100 //WA的应该多数是这种没考虑。应该输出1
C 100
C 1
W
B 1
#include <bits/stdc++.h>
using namespace std;
typedef long long int ll;
int a[1000005];
int main()
{
int T;
scanf("%d",&T);
int N,M;
while(T--){
scanf("%d%d",&N,&M);
a[N]=3*M+1;
char c;
int k;
int index=-1;
for(int i=0;i<N;i++){
cin>>c;
if(c=='C'){
cin>>k;
a[i]=k;
}
if(c=='B'){
cin>>k;
a[i]=M+k;
}
if(c=='D')
{
cin>>k;
a[i]=M+M+k;
}
if(c=='W'){
index=i;
}
}
if(N==1){
cout<<3*M<<endl;
}
else{
if(index==-1){
if(a[0]>a[1])
cout<<1<<endl;
else
cout<<3*M-N+1<<endl;
}
else{
if(index==0){
cout<<a[1]-1<<endl;
}
else{
if(a[0]>a[1]&&index!=1)
cout<<1<<endl;
else{
int sum=a[index+1]-a[index-1]-1;
if(index==1)
sum++;
cout<<sum<<endl;
}
}
}
}
}
return 0;
}