Swift 渐渐流行,Foxit的SDK是不是可以在Swift中很好的使用呢?答案当然是可以的啦。
SDK的下载申请:
英文网站:
http://www.foxitsdk.com/products/mobile-pdf-sdk/request-trial/
中文网站:
http://www.foxitsoftware.cn/products/sdk/mobile-pdf-sdk/
对iOS的开发我是小白,Swift的了解也是少之又少,不过有万能的Google/百度,现学现卖还是很快的。
因为我的机器系统比较旧,Xcode是7.x版本,所有就暂时试试Swift2.x了,打算这个尝试做完就升级系统, 升级Xocde了。
废话少说,直接写步骤吧!(其实只要几分钟的事情,截图是给小白看的 ,高手可能不用看这文章就知道咋做了,为什么截图呢,比较容易一步一步照着做,也因为我自己也是小白)
一样,准备好SDK包,然后创建Swift工程,
第一步:新建工程
打开XCode File->NewProject->Single View Application.创建一个新的Universal Swift app
选择Single View Application
填写Project名称,注意:语言选择Swift, Devices选择Universal,如下图
接着选择一个存放目录,点击Create就生成好工程了。
如下图:
第二步:导入库存及工程设置
导入库
加入测试文件:
创建和配置Bridging-Header.h
创建Bridging-Header.h
Build Setting
//
// Bridging-Header.h
// SwiftDemo
//
// Created by Amy Lin on 16/11/2.
// Copyright © 2016年 Amy Lin. All rights reserved.
//
#ifndef Bridging_Header_h
#define Bridging_Header_h
#import <FoxitRDK/FSPDFObjC.h>
#import <FoxitRDK/FSPDFViewControl.h>
#endif /* Bridging_Header_h */
设置Other Linker Flags -lstdc++
第三步,开始写代码
库的初始化
<pre name="code" class="plain"> //init library
let sn: String = ""
let key: String = ""
let eRet = FSLibrary.init(sn,key:key)
if e_errSuccess != eRet {
return false
}
整个文件的代码
<pre name="code" class="plain">//
// AppDelegate.swift
// SwiftDemo
//
// Created by Amy Lin on 16/11/2.
// Copyright © 2016年 Amy Lin. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
//init library
let sn: String = "TtGWd61AP09nKyEIkWRip9/sdHEfet/NbaCW6bGFnaQdGdppuzvWHg=="
let key: String = "ezJvj93HtBp39Js1IV0+hIBmZehlKDiKb8RKO8M5RZ7SkoE5DnYhZ2kCHF8rv3HJbfvMjg9nnncPclJpsPsT3myZuPtAromUOHhJSHx9Yar/ANfHXTuFa8+AC+00R0GfFZs8LHgxu2kK+uaE8KiJiURZuDYxGzqKZkAgv52o1qs7FSeP0P+1jzVy5q/2xlz1xKovfnAISs1l/ezggBocDP8DLmFtWU3LQ/LFTVKTWtu2XUgJ5TulzhayQfzI58679RBMK2gfzq1611T+wtP3ZX57S8d5PHKMpAXaiN/qN14aCN0YvQsBCc3XhSAdP+IGkS/vpqVTXLCW5NXpwFMCQxhNt6ggR0w+51HNZ//lyBHCnhfs+L1G5ENqn0hPwpalMrY6Z8L1csnoVPhV7hUCO4csnyDbIWi3ynoh2hvfwlmBqsmyLiaSYK2AcH4RgNjlG8gF4RhD7Qg0PG8nSR+RpFaHuNiYvhF7cdcID5mXqgnKbh6EHHjoXSd3VM7hLDOIPGcD+3eCJLPQBSFny5I0VPHLV8C20T4I915rbKfh0lHwW1eXntygMBcS1mpr7mrZqXqoGdZTFLGBIp3gWS2KXbqRJAu+8bFMJLE07K6KS+crxW37gJA84uuNT7vhVc5hIk9zcOR7R+eC4o0Vp1IDSN0SZXttRezUddPQWG+6+CbygXTYzlqotyunjSklgwVk1mJD1VrgzkMC8lQyGyBoBKIIcSsmwWB3zdKD9GkGVkwbAM0HQbRh6X7pKx+KBCHqXokzpblz9tmtM4XpYFrZv6lJWo8DikZzLA4UDav0HPZB5TGDWlgghpq2pVspcCxXYn+lgXcJ05AgM9TQwYebJ5T9FKvUJXPl3oIfNYSndDoOeAfdtAD+uxfktPOxWAOaSTJhkv1AMjAjI31rGSmTKEWqHh+rKLOA1DAvimpKH6FCSlquwNojPtL4+czCVjEk04CZHDbDA29zy5mAeVlh2tJXB4PpObh35b/vWENTboO+G+HaOmqW0X2Zl0lcTuTXrJzNKfh6i59FnoRxYDqMY9n8GuGV13mAPan+WrCKIFdLnz4m3DrVmbqyu5AIHIcTDBajE5yQ0DIrP0u9ZuTQvPocydKzxUvDmho8D0oMCBXeO8HzCYzL/ISE9nKPjgYnpSU6DM84WQruswXLgYJxhWwLINEgo9PLnPS3gP4UfqM4FVvQZ1s7dBjUoBjJIg=="
let eRet = FSLibrary.init(sn,key:key)
if e_errSuccess != eRet {
return false
}
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
文档加载和显示
1. 在UIViewController中定义 pdfViewCtrl
var pdfViewCtrl: FSPDFViewCtrl!
2.LoadDoc And Show
viewDidLoad函数中加入以下代码
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.pdfViewCtrl = FSPDFViewCtrl(frame:self.view.bounds)
//Load Doc
let pdfPath = NSBundle.mainBundle().pathForResource("getting_started_ios", ofType: "pdf")
let doc = FSPDFDoc.createFromFilePath(pdfPath)
if e_errSuccess == doc!.load(nil) {
self.pdfViewCtrl.setDoc(doc)
self.view.insertSubview(self.pdfViewCtrl, atIndex: 0)
}
ViewController.swift整个文件的代码如下
//
// ViewController.swift
// SwiftDemo
//
// Created by Amy Lin on 16/11/2.
// Copyright © 2016年 Amy Lin. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
var pdfViewCtrl: FSPDFViewCtrl!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.pdfViewCtrl = FSPDFViewCtrl(frame:self.view.bounds)
//Load Doc
let pdfPath = NSBundle.mainBundle().pathForResource("getting_started_ios", ofType: "pdf")
let doc = FSPDFDoc.createFromFilePath(pdfPath)
if e_errSuccess == doc!.load(nil) {
self.pdfViewCtrl.setDoc(doc)
self.view.insertSubview(self.pdfViewCtrl, atIndex: 0)
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
build 运行后效果
其他说明
本文中的代码,是满足显示的最小代码,如果实际开发,需要加入出错判断等。