思路: 在开始绘制九宫格之前,我们先重写onMeasure方法,主要是为了让九宫格成为一个正方形,
SurfaceView一般不是通过重写onDraw方法来绘制控件的,那么怎么获取到Canvas呢?主要是通过SurfaceHolder监听Callback事件来获取的 ,有了对象SurfaceHolder对象,我们就可以获取到Canvas对象了,下面开始真正的绘制工作。
步骤:
1.计算各位方块的位置
2.绘制每个奖品的方块(主要让界面更加好看)
3.绘制奖品图
4.计算旋转方块的下一步位置
5.绘制旋转方块
6.监听点击开始按钮事件
主要核心技术:
SurfaceView,SurfaceHolder
OK,有了基本步骤,接下来就是根据步骤一步一步来进行了。 代码如下
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.myapplication.MainActivity">
<com.example.myapplication.LotteryView
android:id="@+id/nl"
android:layout_width="368dp"
android:layout_height="495dp"
tools:layout_editor_absoluteY="8dp"
tools:layout_editor_absoluteX="8dp" />
</android.support.constraint.ConstraintLayout>
package com.example.myapplication;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.widget.Toast;
import java.util.ArrayList;
import java.util.List;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
LotteryView nl;
setContentView(R.layout.activity_main);
nl = (LotteryView) findViewById(R.id.nl);
int[] prizesIcon = {R.drawable.navicon_a, R.drawable.navicon_b, R.drawable.navicon_c, R.drawable.navicon_d,
R.drawable.navicon_e, R.drawable.navicon_a, R.drawable.navicon_d, R.drawable.navicon_b, R.drawable.navicon_e};
final List<Prize> prizes = new ArrayList<Prize>();
for (int x = 0; x < 9; x++) {
Prize lottery = new Prize();
lottery.setId(x + 1);
lottery.setName("Lottery" + (x + 1));
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), prizesIcon[x]);
lot