线程池-源码解析

线程池有2种:ThreadPoolExecutor和ForkJoinPool。

一、ThreadPoolExecutor

Executors创建线程池的方式,阿里《java开发手册》禁用:

    //1.Executors.newFixedThreadPool(5);
    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());//队列容量是Integer.MAX_VALUE,任务太多可能导致OOM
    }

    //2、Executors.newSingleThreadExecutor();
    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));//队列容量是Integer.MAX_VALUE,任务太多可能导致OOM
    }

    //Executors.newCachedThreadPool();
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,//最大线程数是Integer.MAX_VALUE,任务太多可能导致OOM
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());//队列容量为1,即所有任务即时执行
    }

正确的创建线程池的方式:

        ExecutorService executor = new ThreadPoolExecutor(2/*核心线程数,不会回收的*/, 8/*最大线程数*/,
                10, TimeUnit.SECONDS/**闲置10S可以回收非核心线程/, new LinkedBlockingDeque<>(50)/*任务队列的容量*/,
                new ThreadFactory() {//创建线程的工厂
                    final AtomicInteger integer = new AtomicInteger(0);

                    @Override
                    public Thread newThread(Runnable r) {
                        Thread thread = new Thread(r, "thread-pool-" + integer.getAndIncrement());
                        thread.setPriority(Thread.MIN_PRIORITY);//线程优先级低于UI线程最好
                        return thread;
                    }
                },
                /* If the task cannot be submitted for execution, either because this
                 * executor has been shutdown or because its capacity has been reached,
                 * the task is handled by the current {@code RejectedExecutionHandler}.
                 */
                new ThreadPoolExecutor.DiscardOldestPolicy()
        );
        executor.execute(new Runnable() {
            @Override
            public void run() {
                // TODO: 2021/8/29 do some thing 
            }
        });

线程池的构造方法:

    /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

任务队列BlockingQueue:

        有2种实现,链表实现和数组实现,前者一般是LinkedBlockingQueue(单向链表阻塞队列,引用头尾节点),后者一般是ArrayBlockingQueue(数组阻塞队列),前者节省内存,后者适用于需要按索引存取的情况,由于线程池的场景只需要队列头取尾存,所以都使用前者。

队列塞满任务时再次添加任务的拒绝策略RejectedExecutionHandler:

        有4种实现,DiscardOldestPolicy--丢弃任务队列队首任务(最老的任务),再次尝试添加新任务(添加到队尾);CallerRunsPolicy--队列满了,本线程池不再提供服务,哪个线程在添加任务,就在哪个线程执行;AbortPolicy--队列满了,本线程池不再提供服务,再添加新任务就报异常RejectedExecutionException;DiscardPolicy--队列满了,本线程池不再提供服务,再添加新任务就当没看见。

threadPool.execute():

    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();


        int c = ctl.get();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         */
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        /*
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         */
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        /*
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        else if (!addWorker(command, false))
            reject(command);
    }

addWorker(command,false):

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();/*****新线程启动了,会执行Worker的run方法****/
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

Worker.run():

    private final class Worker
        extends AbstractQueuedSynchronizer
        implements Runnable
    {
        /**
         * This class will never be serialized, but we provide a
         * serialVersionUID to suppress a javac warning.
         */
        private static final long serialVersionUID = 6138294804551838833L;

        /** Thread this worker is running in.  Null if factory fails. */
        final Thread thread;
        /** Initial task to run.  Possibly null. */
        Runnable firstTask;
        /** Per-thread task counter */
        volatile long completedTasks;

        /**
         * Creates with given first task and thread from ThreadFactory.
         * @param firstTask the first task (null if none)
         */
        Worker(Runnable firstTask) {
            setState(-1); // inhibit interrupts until runWorker
            this.firstTask = firstTask;
            this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker. */
        public void run() {
            runWorker(this);/*****调用ThreadPool的runWorker方法,这个方法跑在新线程中,内部是个循环******/
        }

threadPool.runWorker():

    final void runWorker(Worker w) {//本方法跑在多线程中
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {//循环从阻塞队列中获取任务,超时(比如我们设置的10S)、threadPool被shutDown则会返回null,将会在finally代码块中回收线程
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();//任务被执行
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);//回收线程
        }
    }

threadPool.getTask():

    private Runnable getTask() {//本方法跑在多线程中,任务队列(BlockingQueue是线程安全的)
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {//循环从阻塞队列中获取任务
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :/***超时时间内必须获取到任务,否则会返回null,线程闲置超时将被回收***/
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }

二、ForkJoinPool

典型场景:

public class ExampleUnitTest {

    static class SumCallable2 implements Callable<Long> {
        long start, end;

        public SumCallable2(long start, long end) {
            this.start = start;
            this.end = end;
        }

        @Override
        public Long call() throws Exception {
            long sum = 0;
            for (long i = start; i < end + 1; i++) {
                sum += i;
            }
            return sum;
        }
    }

    /**本方法不应该跑在UI线程中**/
    @Test
    public void testForkJoinPool2() {
        long start = 1, end = 10_0000_0000L;

        //1.利用java的stream:从1加到10亿
        Long sum = LongStream.rangeClosed(start, end).parallel().reduce(0, Long::sum);
        System.out.println(sum);

        //2.自己通过forkJointPool实现:从1加到10亿
        ForkJoinPool forkJoinPool = new ForkJoinPool(5,//并行度,与线程数相关
ForkJoinPool.defaultForkJoinWorkerThreadFactory, null, true);
        final int TASK_NUM = 50;//将任务划分成50个,先执行完自己队列中的任务的线程,会窃取别的线程的队列中的任务去执行
        long k = end / TASK_NUM ;
        List<Callable<Long>> tasks = new ArrayList<>(TASK_NUM);
        for (int i = 0; i < TASK_NUM ; i++) {
            tasks.add(new SumCallable2(i * k + 1, (i + 1) * k));
        }
        List<Future<Long>> futures = forkJoinPool.invokeAll(tasks);
        AtomicLong atomicSum = new AtomicLong(0);
        futures.forEach(longFuture -> {
            try {
                atomicSum.getAndAdd(longFuture.get());
            } catch (Exception e) {
                e.printStackTrace();
            }
        });
        System.out.println(atomicSum);

    }
}

输出结果:
2000000001000000000
1756
2000000001000000000
1919

作者Doug lea对ForkJoinPool解释:

A {@code ForkJoinPool} differs from other kinds of {@link
* ExecutorService} mainly by virtue of employing work-stealing

区别于其它线程池的最大特点是:工作窃取带来的好处。

所以如果想使用ForkJoinPool,先想想你的那些任务是否能够工作窃取。如果不能,就该用ThreadPoolExecutor。需要工作窃取意味着任务多、各任务的耗时不同、无法给各线程均匀分摊任务,所以导致有的线程会先执行完,而有的线程还有多余任务未执行。像本例中计算1加到10亿,其实很好分摊,分摊成5个任务用5个线程执行(使用ThreadPoolExecutor)会更快。

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