C#的delegate event udp

c#类中创建UDP接收报文事件,并以报文事件驱动Form控件显示

这个编辑器很难用啊!

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace serverUdp
{
    public partial class Form1 : Form
    {
        private udpserver us;
        public Form1()
        {
            InitializeComponent();
            // us = new udpserver();
            CheckForIllegalCrossThreadCalls = false;
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            us = new udpserver();
            us.receive +=new  udpserver.receive_even(us_receive);

          ;
            //us.receive += new udpserver.receive_even(us_receive); ;
            System.Threading.ThreadStart ts=new System.Threading.ThreadStart(us.receviceList);
            System.Threading.Thread rec = new System.Threading.Thread(ts);
            rec.Start();
        }
        private void us_receive()
        {
            this.textBox2.Text = this.us.ID.ToString();
            this.textBox1.Text = this.us.MSG;
        }
        private void button2_Click(object sender, EventArgs e)
        {
           
           
            //while (us.ID != 999)
            {
                if (us.ID==100)
                {
                    //if (us.ID == 999)
                        //break;
                    //else
                    {
                        this.textBox1.Text=us.MSG;
                       // us.ID = 999;

                    }

                }
              
            }
        }

        private void listView1_SelectedIndexChanged(object sender, EventArgs e)
        {

        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace serverUdp
{
    class udpserver
    {
        private const int port = 11000;
        private System.Net.Sockets.UdpClient server;
        private System.Net.IPEndPoint sip;
        private UInt32 id;
        private string msg;
        //public UInt32 ID;
        //public string MSG;
        public delegate void receive_even();
        public event receive_even receive;
        public udpserver()
        {
            server = new UdpClient( port);
            sip = new System.Net.IPEndPoint(System.Net.IPAddress.Any, port);

            id = 0;
            msg = "";

        }
        public  void   receviceList()
        {
            string s = "";
            string[] s1=new string[2]                ;
            
            byte[] b=new byte[255];
            while (true)
            {
                try
                {
                    b = server.Receive(ref sip);
                    s = Encoding.Unicode.GetString(b);
                    s1 = s.Split(';');
                    id = UInt32.Parse(s1[0]);
                    msg = s1[1];
                    receive();
                    if (id == 0)
                        break;
                }
                catch (Exception e)
                {

                }

            }
        }
       public UInt32 ID
        {
            set 
            {
             }
            get
            {
                return id;

            }

        }
       public string MSG
       {
           set
           {
               this.MSG = msg;
           }
           get
           {
               return msg;
           }
       }
       
    }
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值