编辑器扩展
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Unity编辑器扩展-拖拽调整区域大小
【代码】Unity编辑器扩展-拖拽调整区域大小。原创 2023-06-02 09:38:01 · 322 阅读 · 0 评论 -
Unity集成SVN命令行
放在Editor下using UnityEditor;using UnityEngine;using System.Diagnostics;public class UnityToSVN { private const string Menu_Commit = "SVN/Commit Selected"; private const string Menu_Commit_All = "SVN/Commit All"; private const string Menu_Up原创 2021-09-17 17:09:41 · 225 阅读 · 0 评论 -
编辑器拓展-DragAndDrop
该功能演示了拖拽场景中的物体到编辑器界面。并显示物体完整路径using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class OpenWindow : EditorWindow{ string path; [MenuIt...原创 2020-01-07 13:58:23 · 606 阅读 · 0 评论 -
自定义窗口添加右键菜单
using UnityEngine;using UnityEditor;public class MyGenericMenu : EditorWindow{ [MenuItem("Tools/Open")] static void OpenWindow() { var window = GetWindow<MyGenericMenu>()...原创 2019-09-04 11:31:57 · 353 阅读 · 0 评论 -
Unity 设置Inspector面板属性只读
using UnityEditor;using UnityEngine;public class test : MonoBehaviour { [DisplayOnly] public int a = 5; public int b = 10; void Start() { }}public class DisplayOnly:Prop...原创 2019-09-23 14:01:45 · 6388 阅读 · 1 评论 -
代码生成脚本
public class CreatStateTypeScripts{ public static void CreatScripts() { foreach (StateType item in System.Enum.GetValues(typeof(StateType))) { string savePath = "/...原创 2019-10-11 19:45:56 · 1060 阅读 · 0 评论