JAVA通过点击按键控制图上的圆的移动

代码如下:

package java2;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

public class test02 extends JFrame{

	//先定义4个按键
	private JButton jbtMoveLeft=new JButton("Left");
	private JButton jbtMoveRight=new JButton("Right");
	private JButton jbtMoveUp=new JButton("Up");
	private JButton jbtMoveDown=new JButton("Down");
	private Ballcanvas canvas=new Ballcanvas();
	
	public test02() {
		// TODO 自动生成的构造函数存根
		JPanel panel =new JPanel();
		panel.add(jbtMoveLeft);
		panel.add(jbtMoveRight);
		panel.add(jbtMoveUp);
		panel.add(jbtMoveDown);
		//添加组件并给它位置如BorderLayout.CENTER就是中间 south是下面等等
		this.add(canvas,BorderLayout.CENTER);
		this.add(panel,BorderLayout.SOUTH);
		
		//一个组件(按钮)要让它实现一些功能,比如按下怎么样就要给它添加监听器。监听器就是用来管理按下后发生的事的。监听器里写出你方法来实现
		//下面的写法是匿名内部类  比如这样的格式的    jbt.addActionListener(new xxx(){});
		//
		jbtMoveLeft.addActionListener(new ActionListener() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO 自动生成的方法存根
				canvas.moveLeft();				//调用canvas左移   因为canvas是画板,圆的改变也都是在canvas里改变的
			}
		});
		
		jbtMoveRight.addActionListener(new ActionListener() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO 自动生成的方法存根
				canvas.moveRight();
			}
		});
		
		jbtMoveUp.addActionListener(new ActionListener() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO 自动生成的方法存根
				canvas.moveUp();
			}
		});
		
		jbtMoveDown.addActionListener(new ActionListener() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO 自动生成的方法存根
				canvas.moveDown();
			}
		});
	}
	
	class Ballcanvas extends JLabel{
		//定义x,y表示画图的左上角   定义半径
		private int radius=30;
		private int x=120;
		private int y=50;
		
		//左移函数
		public void moveLeft() {
			if(x>0) x-=5;
			repaint();							//每次点完左移按钮时重新画图,做更正
		}
		public void moveRight() {
			if(x<getWidth()) x+=5;
			repaint();
		}
		public void moveUp() {
			if(y>0) y-=5;
			repaint();
		}
		public void moveDown() {
			if(y<getHeight()) y+=5;
			repaint();
		}
		
		protected void paintComponent(Graphics g) {
			// TODO 自动生成的方法存根
			super.paintComponent(g);

			g.drawOval(x, y, radius, radius);	
		}
		
	}
	
	public static void main(String[] args) {
		// TODO 自动生成的方法存根
		test02 frame=new test02();						//创建对象
		frame.setSize(300, 200);						//窗口大小
		frame.setLocationRelativeTo(null);				//窗口位置
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//用户单击窗口的关闭按钮时程序执行的操作
		frame.setVisible(true);		
	}

}

运行图:
在这里插入图片描述

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好的,以下是一个简单的贪吃蛇游戏Java代码示例,可以通过键盘控制移动: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.ArrayList; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; public class SnakeGame extends JPanel implements KeyListener { private static final long serialVersionUID = 1L; private JFrame frame; private ArrayList<Point> snake; private Point food; private int direction; private int score; private boolean gameOver; private Random rand; public SnakeGame() { frame = new JFrame("Snake Game"); frame.add(this); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(500, 500); frame.setVisible(true); frame.addKeyListener(this); snake = new ArrayList<Point>(); snake.add(new Point(250, 250)); snake.add(new Point(240, 250)); snake.add(new Point(230, 250)); food = new Point(200, 200); direction = KeyEvent.VK_RIGHT; score = 0; gameOver = false; rand = new Random(); Thread gameThread = new Thread(new GameLoop()); gameThread.start(); } public void paintComponent(Graphics g) { super.paintComponent(g); if (!gameOver) { g.setColor(Color.RED); g.fillRect(food.x, food.y, 10, 10); g.setColor(Color.BLACK); for (Point p : snake) { g.fillRect(p.x, p.y, 10, 10); } g.drawString("Score: " + score, 10, 20); } else { g.drawString("Game Over! Score: " + score, 200, 250); } } public void move() { Point head = snake.get(0); switch (direction) { case KeyEvent.VK_UP: snake.add(0, new Point(head.x, head.y - 10)); break; case KeyEvent.VK_DOWN: snake.add(0, new Point(head.x, head.y + 10)); break; case KeyEvent.VK_LEFT: snake.add(0, new Point(head.x - 10, head.y)); break; case KeyEvent.VK_RIGHT: snake.add(0, new Point(head.x + 10, head.y)); break; } if (snake.get(0).equals(food)) { food.setLocation(rand.nextInt(49) * 10, rand.nextInt(49) * 10); score += 10; } else { snake.remove(snake.size() - 1); } if (snake.get(0).x < 0 || snake.get(0).x > 490 || snake.get(0).y < 0 || snake.get(0).y > 490) { gameOver = true; } for (int i = 1; i < snake.size(); i++) { if (snake.get(0).equals(snake.get(i))) { gameOver = true; } } } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if ((keyCode == KeyEvent.VK_UP && direction != KeyEvent.VK_DOWN) || (keyCode == KeyEvent.VK_DOWN && direction != KeyEvent.VK_UP) || (keyCode == KeyEvent.VK_LEFT && direction != KeyEvent.VK_RIGHT) || (keyCode == KeyEvent.VK_RIGHT && direction != KeyEvent.VK_LEFT)) { direction = keyCode; } } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { } private class GameLoop implements Runnable { public void run() { while (!gameOver) { move(); repaint(); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } public static void main(String[] args) { new SnakeGame(); } } ``` 这个代码示例中,我们通过继承JPanel类和实现KeyListener接口来创建了一个贪吃蛇游戏。通过调用JFrame的addKeyListener()方法,我们可以让JFrame监听键盘事件。在keyPressed()方法中,我们根据按下的键盘按键来改变蛇的方向。 游戏的主要逻辑在move()方法中实现,它负责计算蛇的新位置、是否吃到了食物、是否碰到了边界或蛇身等。在GameLoop中,我们通过线程循环调用move()方法,并且每次移动后都调用repaint()方法来重新绘制游戏界面。 这只是一个简单的贪吃蛇游戏实现,您可以根据需要进行修改和优化。
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