<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Page Title</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
body {
display: flex;
justify-content: center;
flex-direction: column;
align-items: center;
}
.box {
width: 200px;
height: 200px;
border: 1px solid gray;
position: absolute;
left: 200px;
top: 100px;
}
.upleftbtn,
.uprightbtn,
.downleftbtn,
.downrightbtn {
width: 10px;
height: 10px;
border: 1px solid steelblue;
position: absolute;
z-index: 5;
background: whitesmoke;
}
.upleftbtn {
top: -5px;
left: -5px;
cursor: nw-resize;
}
.uprightbtn {
top: -5px;
right: -5px;
cursor: ne-resize;
}
.downleftbtn {
left: -5px;
bottom: -5px;
cursor: sw-resize;
}
.downrightbtn {
right: -5px;
bottom: -5px;
cursor: se-resize;
}
</style>
<script>
window.onload = () => {
let obj = {};
let flag = false;
let boxNode = document.getElementById('box');
boxNode.onmousedown = function (e) {
flag = true;
obj.x = e.clientX - box.offsetLeft;
obj.y = e.clientY - box.offsetTop;
}
boxNode.onmousemove = function (e) {
if (flag) {
boxNode.style.left = parseInt(e.clientX - obj.x) + 'px';
boxNode.style.top = parseInt(e.clientY - obj.y) + 'px';
}
}
boxNode.onmouseup = function (e) {
flag = false;
obj = null;
}
}
</script>
</head>
<body>
<div class="box" id="box" style="width:200px; height:200px;left:200px; top:100px;">
<div class="upleftbtn" id="upleftbtn"></div>
<div class="uprightbtn" id="uprightbtn"></div>
<div class="downleftbtn" id="downleftbtn"></div>
<div class="downrightbtn" id="downrightbtn"></div>
</div>
</body>
</html>
总结:
onmousedown鼠标按下时计算鼠标与盒子左边框的距离;
onmousemove中通过动态计算盒子距离屏幕的left来实现拖动效果;但盒子的left值和鼠标的clientX值差了一个(鼠标与盒子左边框的距离)onmousedown中计算的距离。