类与对象

【实验十】

1.封装Student类(含名字和班级两个属性),利用setName()方法设置name属性(设成自己的名字),利用setBj()方法设置bj属性(设成所在班级),然后创建Student对象,并输出自己的名字和班级,运行这个测试程序查看输出结果。

import java.util.Scanner;
public class Ten1 {
		public static void main(String[] args) {
			Scanner in = new Scanner(System.in);
			student n1 = new student();
			System.out.println("姓名");
			n1.name = in.next();
			System.out.println("班级");
			n1.bj = in.next();	
			System.out.println("姓名:"+n1.setname()+";班级:"+n1.setbj());
		}
}
class student{
		String name;
		String bj;
	public String setname() {
		return name;
	}
	public String setbj() {
		return bj;
	}
}

2.封装一个汽车类,包含车牌号和车的价格以及修改价格的方法。编写一个测试类,对汽车对象进行操作,根据折扣数修改汽车的价格,最后输出修改过后的汽车信息。

public class Ten2 {
	public static void main(String[] args) {
		car n1 = new car();
		n1.showzhe();
		String info = n1.showpai();
		System.out.println(info);
		System.out.println("车的价格是"+(int)(n1.getjia()*0.9));
	}
}
class car{
	String pai = "鲁Q12345";
	int jia = 123456;
	public int getjia() {
		return jia;
	}
	public int getzhe() {
		return 9;
	}
	public void showzhe() {
		System.out.println("车的折扣是"+getzhe()+"折");
	}
	public String getpai() {
		return pai;
	}
	public String showpai() {
		return "这辆车的车牌号是"+getpai();
	}
}

3. 模拟银行账户业务
编写Account类,添加带参方法实现存款和取款业务,开户时帐户初始金额为0元,取款时如果余额不足给出提示。

import java.util.Scanner;
public class Ten3 {
	public static void main(String[] args) {
			Scanner in =new Scanner(System.in);
			account n1 = new account();
		for(int a=1;a<100;a++) {
			System.out.println("存钱请选1,取钱请选2");
			int c = in.nextInt();
			if(c==1) {
				System.out.println("请输入存钱数");
				double x = in.nextDouble();
				 n1.cun(x);		
			}else if(c == 2) {
				System.out.println("请输入取钱数");
				double x = in.nextDouble();
				 n1.qu(x);	
			}else if(c!=1&&c!=2)
				System.out.println("输入错误");	
	}
	}	
}


class account {
	double money = 0;
	public double getmoney() {
		return money;
	}
	public void cun(double a) {
		money+=a;
		System.out.println("存款成功,当前余额为:"+getmoney());
	}
	public void qu(double b) {
		if(b<=money) {
			money-=b;
			System.out.println("取款成功,当前余额:"+getmoney());
		}else 
			System.out.println("余额不足,当前余额:"+getmoney());		
	}
}

4.定义一个手机(Phone)类,在类中定义品牌(brand)和价格(price)属性,定义发短信和打电话的sendMessage()和call()方法。(使用构造方法)。

	import java.util.Scanner;
public class Ten4 {
	public static void main(String[] args) {
		Scanner in = new Scanner(System.in);
		phone n1 = new phone();
		System.out.println(n1.showbrand()+","+n1.showprince());
		System.out.println("请输入短信内容");
		String c = in.next();
		n1.sendmessage(c);
		System.out.println("请输入拨打号码");
		int x= in.nextInt();
		n1.call(x);
	}
}
class phone{
	String brand;
	double price;
	public String getbrand() {
	brand = "华为";
	return brand;
	}
	public String showbrand() {
		return "手机品牌是"+getbrand();
	}
	public double getprice() {
		price = 3000;
		return price;
		}
		public String showprince() {
			return "手机价格是"+getprice();
		}
	public void sendmessage(String a) {
		System.out.println("使用"+getbrand()+"手机发送短信:"+a);
	}
	public void call (int a) {
		System.out.println("使用"+getbrand()+"手机拨打电话"+a);
	}
}	
 

5、宠物领养程序
(1)封装狗 Dog类,可参考下面的类图进行设计。

public class Ten5one {
	public static void main(String[] args) {
		dog d = new dog("哈哈哈","柯基");
		d.cry();
	}
}
class dog{
	String name;
	int energy=60;//能量值
	int love=0;//亲密度
	String strain;//品种
	public dog(String name,String strain) {
		this.name = name;
		this.strain = strain;
	}
	public void setenergy(int energy) {
		this.energy = energy;
	}
	public void setlove() {
		this.love = love;
	}
	public void cry() {
		System.out.println("狗的名字是"+name+",品种是"+strain+",
		亲密度是"+love+",能量值是"+energy);
	}
}

(2)模拟狗狗的领养程序。

import java.util.Scanner;
public class Ten5two {
	public static void main(String[] args) {
		System.out.print("请选择领养品种"+"\t"+"1.柯基"+"\t"+"2.哈士奇");
		Scanner in =new Scanner(System.in);
		int n = in.nextInt();
		System.out.print("狗名");
		String na = in.next();
		Dog1 d;
		if(n == 1) {
			d = new Dog1(na,"柯基");
		}else {
			d = new Dog1(na,"哈士奇");
		}
		d.cry();
		d.eat();
		d.play();
	}
}
class Dog1{
	String name;
	int energy=60;//能量值
	int love=0;//亲密度
	String strain;//品种
	public Dog1(String name,String strain) {
		this.name = name;
		this.strain = strain;
	}
	public void setenergy(int energy) {
		this.energy = energy;
	}
	public void setlove() {
		this.love = love;
	}
	public void cry() {
		System.out.println("======初始化=======");
		System.out.println("狗的名字是"+name+",品种是"+strain+",亲密度是"+love+",能量值是"+energy);
	}
	public void eat() {
		System.out.println("=====喂食======");
		if(energy >=100)
			System.out.println(name+"饱了");
		else {
			energy+=5;
			System.out.println("谢谢喂食,能量值+5,目前能量值"+energy);
		}
	}
	public void play() {
		System.out.println("=====玩耍======");
		if(energy<60)
			System.out.println(name+"饿了");
		else {
			System.out.println(name+"正在玩,亲密度+5,能量值-5");
			love+=5;
			energy-=5;
		}	
	}
}

6、实现课本P91任务3-1 超市购物程序设计。

抄的课本

public class Ten6 {
	public static void main(String[] args) {
		shangpin s1 = new shangpin();
		shangpin s2 = new shangpin();
		shangpin s3 = new shangpin();
		shangpin s4 = new shangpin();
		shangpin s5 = new shangpin();
		shangpin s6 = new shangpin();
		shangpin s7 = new shangpin();
		s1.setspname("芹菜");
		s2.setspname("菠菜");
		s3.setspname("白菜");
		s4.setspname("油菜");
		s5.setspname("苔菜");
		s6.setspname("韭菜");
		s7.setspname("紫菜");
		chaoshi c = new chaoshi();
		c.setcsname("超市");
		c.setspArr(new shangpin[] {s1,s2,s3,s4,s5,s6,s7});
		person p = new person();
		p.setname("有人");
		shangpin result = p.shop(c,"菠菜");
		if(result!= null)
			System.out.print(p.getname()+"在"+c.getcsname()+"买到了"+result.getspname());
		else
			System.out.print(p.getname()+"在"+c.getcsname()+"什么也没买到了");
}
static class chaoshi{//超市
	private String csname;
	private shangpin[] spArr;
	public String getcsname() {
		return csname;
	}
	public void setcsname(String csname) {
		this.csname = csname;
	}
	public shangpin[] spArr() {
		return spArr;
	}
	public void setspArr(shangpin[] spArr) {//传入数组
		this.spArr = spArr;
	}
	shangpin sell(String name) {
		for(int i=0;i<spArr.length;i++) { 
			if(spArr[i].getspname() == name)
				return spArr[i];
		}
		return null;
	}
}
static class shangpin{//商品
	private String spname;
	public String getspname() {
		return spname;
	}
	public void setspname(String spname) {
		this.spname = spname;
	}
}
static class person{//人物
	private String name;
	public String getname() {
		return name;
	}
	public void setname(String name) {
		this.name = name;
	}
	shangpin shop(chaoshi cs,String name) {
		return cs.sell(name);
	}
}
}
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