antd组件状态变换为啥要使用剪头函数

先看下代码

import React, {useState} from 'react';
import {Switch, Typography} from 'antd';

const {Paragraph, Text} = Typography;

const App: React.FC = () => {
const [ellipsis, setEllipsis] = useState(true);

return (
    <>

        //正确的
      <Switch checked={ellipsis}
        onChange={
          () => {
            setEllipsis(!ellipsis);
          }
        }/>
        //错误的
      <Switch checked={ellipsis}
        onChange={
          setEllipsis(!ellipsis)
        }/>

      <Paragraph ellipsis={ellipsis}>
        Ant Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team.
      </Paragraph>

      <Paragraph ellipsis={
        ellipsis ? {
          rows: 2,
          expandable: true,
          symbol: 'more'
        } : false
      }>
        Ant Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team. Ant
                                                Design, a design language for background applications, is refined by Ant UED Team.
      </Paragraph>

      <Text style={
          ellipsis ? {
            width: 200
          } : undefined
        }
        ellipsis={
          ellipsis ? {
            tooltip: 'I am ellipsis now!'
          } : false
      }>
        Ant Design, a design language for background applications, is refined by Ant UED Team.
      </Text>

      <Text code
        style={
          ellipsis ? {
            width: 200
          } : undefined
        }
        ellipsis={
          ellipsis ? {
            tooltip: 'I am ellipsis now!'
          } : false
      }>
        Ant Design, a design language for background applications, is refined by Ant UED Team.
      </Text>
    </>
);
};

export default App;

看下报错:

简单的解释:会在页面渲染的时候执行setState导致触发了reRender然后陷入死循环了。

这个例题也是可以看下比较有意思

他并不会报错的原因是无数次Math.random() > 0.5都为true的概率几乎为零

React报错之Too many re-renders-腾讯云开发者社区-腾讯云

  • 2
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

每天吃饭的羊

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值