实现象棋的程序需要考虑到棋盘、棋子、走法规则等多个方面。下面是一个简单的C语言程序实现下象棋的示例:
#include <stdio.h>
#include <stdbool.h>
// 棋盘大小
#define BOARD_SIZE 10
// 棋子类型
#define CHESS_KING 1 // 将/帅
#define CHESS_ADVISOR 2 // 士
#define CHESS_ELEPHANT 3 // 象
#define CHESS_HORSE 4 // 马
#define CHESS_CHARIOT 5 // 车
#define CHESS_CANNON 6 // 炮
#define CHESS_SOLDIER 7 // 兵/卒
// 棋盘数组
int board[BOARD_SIZE][BOARD_SIZE] = {
{5, 4, 3, 2, 1, 2, 3, 4, 5},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{7, 0, 7, 0, 7, 0, 7, 0, 7},
{0, 6, 0, 0, 0, 0, 0, 6, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{5, 4, 3, 2, 1, 2, 3, 4, 5}
};
// 输出棋盘
void print_board() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
printf("%d ", board[i][j]);
}
printf("\n");
}
}
// 判断是否越界
bool is_out_of_bound(int x, int y) {
return x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE;
}
// 判断是否是同一方棋子
bool is_same_side(int x1, int y1, int x2, int y2) {
if (board[x1][y1] * board[x2][y2] > 0) {
retur