目录
- 基本流程
- 创建菜单
- 创建两个相同的数组
- 棋盘初始化
- 埋雷
- 打印棋盘
- 用户输入判定
- 代码实现
- 结果显示
一、基本流程
- 打印菜单选择开始或退出游戏
- 创建两个二维数组作为棋盘(一个显示,一个埋雷)
- 棋盘初始化
- 埋雷
- 打印棋盘
- 用户输入判定
- 代码实现
- 结果
二、创建菜单
1.开始游戏 2.退出游戏
void Menu()
{
printf("###################\n");
printf("| 1.Play 2.Exit |\n");
printf("###################\n");
}
int main()
{
int quit = 0;
int select = 0;
while (!quit){
Menu();
printf("Please Enter# ");
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
quit = 1;
break;
default:
printf("Enter Error!\n");
break;
}
}
printf("Bye Bye!\n");
system("pause");
return 0;
}
显示结果:
三、创建两个相同的二维数组
show_board用于显示,玩家操作的棋盘,可以被修改,mine_board用于埋雷,埋的雷是固定的,用两个完全相同的二维数组,大大减少了游戏编写的难度,便于用户理解。
#define ROW 12
#define COL 12
char show_board[ROW][COL];
char mine_board[ROW][COL];
四、棋盘初始化
将show_board里的元素全部初始化为‘?’,将mine_board里的元素全部初始化为‘0’(mine_board中‘1’表示有雷,‘0’表示没雷)。
#define style '?'
memset(show_board, style, sizeof(show_board));
memset(mine_board, '0', sizeof(mine_board));
五、埋雷
种一颗随机数种子,让电脑在mine_board中随机生成行列坐标,在生成的坐标里埋雷,在函数中使用srand((unsigined long)time(NULL)),用时间作为随机数种子。
#define NUM 20
static void SetMines(char board[][COL], int row, int col)
{
int count = NUM; //表示要埋20个雷
while (count){
int x = rand() % (row - 2) + 1;
int y = rand() % (col - 2) + 1; //X和y的取值范围为1~10
if (board[x][y] == '0'){
board[x][y] = '1';
count--;
}
}
}
六、打印棋盘
static void ShowLine(int col)
{
for (int i = 0; i <= (col - 2); i++){
printf("----");
}
printf("\n");
}
static void ShowBoard(char board[][COL], int row, int col)
{
printf(" ");
for (int i = 1; i <= (col - 2); i++){
printf("%d ", i);
}
printf("\n");
ShowLine(col);
for (int i = 1; i <= (row - 2); i++){
printf("%-3d|", i);
for (int j = 1; j <= (col - 2); j++){
printf(" %c |", board[i][j]);
}
printf("\n");
ShowLine(col);
}
}
结果:
七、用户输入判定
static char CountMines(char board[][COL], int x, int y)
{
return board[x - 1][y - 1] + board[x - 1][y] +\
board[x - 1][y + 1] + board[x][y + 1] + \
board[x + 1][y + 1] + board[x + 1][y] +\
board[x + 1][y - 1] + board[x][y - 1] - 7 * '0'; //返回用户输入的位置周围雷的个数
}
SetMines(mine_board, ROW, COL);
int count = (ROW - 2)*(COL - 2)-NUM; //表示mine_board中没有雷的个数
while (count)
{
system("cls");
ShowBoard(show_board, ROW, COL); //显示棋盘
printf("Please Enter Your Position<x,y># ");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x<1 || x>10 || y<1 || y>10){ //判断玩家输入的值是否符合要求
printf("Position Error!\n");
continue;
}
if (show_board[x][y] != style){ //判断这个位置是否被排过雷
printf("Position has been ruled out!\n");
continue;
}
if (mine_board[x][y] == '1'){ //踩雷,玩家死亡
printf("You were blown up!!!\n");
ShowBoard(mine_board, ROW, COL);
break;
}
show_board[x][y] = CountMines(mine_board, x, y); //显示这个位置周围雷的个数
count--;
}
八、代码实现
test.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <time.h>
#define ROW 12
#define COL 12
#define style '?'
#define NUM 20
extern void Game();
main.c
#include "test.h"
int main()
{
int quit = 0;
int select = 0;
while (!quit){
Menu();
printf("Please Enter# ");
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
quit = 1;
break;
default:
printf("Enter Error!\n");
break;
}
}
printf("Bye Bye!\n");
system("pause");
return 0;
}
test.c
#include "test.h"
static void SetMines(char board[][COL], int row, int col)
{
int count = NUM;
while (count){
int x = rand() % (row - 2) + 1;
int y = rand() % (col - 2) + 1;
if (board[x][y] == '0'){
board[x][y] = '1';
count--;
}
}
}
static void ShowLine(int col)
{
for (int i = 0; i <= (col - 2); i++){
printf("----");
}
printf("\n");
}
static void ShowBoard(char board[][COL], int row, int col)
{
printf(" ");
for (int i = 1; i <= (col - 2); i++){
printf("%d ", i);
}
printf("\n");
ShowLine(col);
for (int i = 1; i <= (row - 2); i++){
printf("%-3d|", i);
for (int j = 1; j <= (col - 2); j++){
printf(" %c |", board[i][j]);
}
printf("\n");
ShowLine(col);
}
}
static char CountMines(char board[][COL], int x, int y)
{
return board[x - 1][y - 1] + board[x - 1][y] +\
board[x - 1][y + 1] + board[x][y + 1] + \
board[x + 1][y + 1] + board[x + 1][y] +\
board[x + 1][y - 1] + board[x][y - 1] - 7 * '0';
}
void Menu()
{
printf("###################\n");
printf("| 1.Play 2.Exit |\n");
printf("###################\n");
}
void Game()
{
srand((unsigned long)time(NULL));
char show_board[ROW][COL];
char mine_board[ROW][COL];
memset(show_board, style, sizeof(show_board));
memset(mine_board, '0', sizeof(mine_board));
SetMines(mine_board, ROW, COL);
int count = (ROW - 2)*(COL - 2)-NUM;
while (count)
{
system("cls");
ShowBoard(show_board, ROW, COL);
printf("Please Enter Your Position<x,y># ");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x<1 || x>10 || y<1 || y>10){
printf("Position Error!\n");
continue;
}
if (show_board[x][y] != style){
printf("Position has been ruled out!\n");
continue;
}
if (mine_board[x][y] == '1'){
printf("You were blown up!!!\n");
ShowBoard(mine_board, ROW, COL);
break;
}
show_board[x][y] = CountMines(mine_board, x, y);
count--;
}
}
九、结果