在中国悠久的文化历史中,中国象棋以其深厚的策略性和趣味性深受人们喜爱。如今,我们将通过 Python 这一强大的编程语言,让古老的中国象棋在数字世界中焕发出新的活力。
一、中国象棋的魅力
中国象棋是一种两人对弈的棋类游戏,棋盘上分为楚河汉界,双方各执十六个棋子,通过巧妙的布局、进攻和防守来争夺胜利。它不仅考验着玩家的智力和决策能力,还蕴含着丰富的文化内涵。
二、Python 实现中国象棋的优势
Python 以其简洁的语法、丰富的库和强大的扩展性,成为实现中国象棋的理想选择。我们可以利用 Python 的图形库来创建直观的棋盘界面,通过逻辑控制实现棋子的移动、吃子等规则,还可以加入人工智能算法,让玩家与电脑进行对战。
三、代码结构与功能实现
import sys
import time
import pygame
class Game(object):
"""
游戏类
"""
def __init__(self, screen, chessboard):
self.screen = screen
self.player = "r" # 默认走棋的为红方r
self.player_tips_r_image = pygame.image.load("images/red.png")
self.player_tips_r_image_topleft = (550, 500)
self.player_tips_b_image = pygame.image.load("images/black.png")
self.player_tips_b_image_topleft = (550, 100)
self.show_attack = False
self.show_attack_count = 0
self.show_attack_time = 100
self.attack_img = pygame.image.load("images/pk.png")
self.show_win = False
self.win_img = pygame.image.load("images/win.png")
self.win_player = None
self.show_win_count = 0
self.show_win_time = 300
self.chessboard = chessboard
def get_player(self):
"""
获取当前走棋方
"""
return self.player
def exchange(self):
"""
交换走棋方
"""
self.player = "r" if self.player == "b" else "b"
return self.get_player()
def reset_game(self):
"""重置游戏"""
# 所谓的重置游戏,就是将棋盘恢复到默认,走棋方默认的红方
# 重建新的默认棋子
self.chessboard.create_chess()
# 设置走棋方为红方
self.player = 'r'
def show(self):
# 如果一方获胜,那么显示"赢"
# 通过计时,实现显示一会"将军"之后,就消失
if self.show_win:
self.show_win_count += 1
if self.show_win_count == self.show_win_time:
self.show_win_count = 0
self.show_win = False
self.reset_game() # 游戏玩过一局之后,重置游戏
if self.show_win:
if self.win_player == "b":
self.screen.blit(self.win_img, (550, 100))
else:
self.screen.blit(self.win_img, (550, 450))
return
# 通过计时,实现显示一会"将军"之后,就消失
if self.show_attack:
self.show_attack_count += 1
if self.show_attack_count == self.show_attack_time:
self.show_attack_count = 0
self.show_attack = False
if self.player == "r":
self.screen.blit(self.player_tips_r_image, self.player_tips_r_image_topleft)
# 显示"将军"效果
if self.show_attack:
self.screen.blit(self.attack_img, (230, 400))
else:
# 显示"将军"效果
if self.show_attack:
self.screen.blit(self.attack_img, (230, 100))
self.screen.blit(self.player_tips_b_image, self.player_tips_b_image_topleft)
def set_attack(self):
"""
标记"将军"效果
"""
self.show_attack = True
def set_win(self, win_player):
"""
设置获胜方
"""
self.show_win = True
self.win_player = win_player
class Dot(object):
group = list() # 这个类属性用来存储所有的“可落子对象”的引用
def __init__(self, screen, row, col):
"""初始化"""
self.image = pygame.image.load("images/dot2.png")
self.rect = self.image.get_rect()
self.rect.topleft = (60 + col * 57, 60 + row * 57)
self.screen = screen
self.row = row
self.col = col
def show(self):
"""显示一颗棋子"""
self.screen.blit(self.image, self.rect.topleft)
@classmethod
def create_nums_dot(cls, screen, pos_list):
"""批量创建多个对象"""
for temp in pos_list:
cls.group.append(cls(screen, *temp))
@classmethod
def clean_last_position(cls):
"""
清除所有可以落子对象
"""
cls.group.clear()
@classmethod
def show_all(cls):
for temp in cls.group:
temp.show()
@classmethod
def click(cls):
"""
点击棋子
"""
for dot in cls.group:
if pygame.mouse.get_pressed()[0] and dot.rect.collidepoint(pygame.mouse.get_pos()):
print("被点击了「可落子」对象")
return dot
class ClickBox(pygame.sprite.Sprite):
"""
标记类
"""
singleton = None
def __new__(cls, *args, **kwargs):
"""通过重写此方法,实现单例"""
if cls.singleton is None:
cls.singleton = super().__new__(cls)
return cls.singleton
def __init__(self, screen, row, col):
super().__init__()
self.screen = screen
self.image = pygame.image.load("images/r_box.png")
self.rect = self.image.get_rect()
self.rect.topleft = (50 + col * 57, 50 + row * 57)
self.row = row
self.col = col
@classmethod
def show(cls):
if cls.singleton:
cls.singleton.screen.blit(cls.singleton.image, cls.singleton.rect)
@classmethod
def clean(cls):
"""
清理上次的对象
"""
cls.singleton = None
# class Chess(object):
class Chess(pygame.sprite.Sprite):
"""
棋子类
"""
def __init__(self, screen, chess_name, row, col):
super().__init__()
self.screen = screen
# self.name = chess_name
self.team = chess_name[0] # 队伍(红方 r、黑方b)
self.name = chess_name[2] # 名字(炮p、马m等
self.image = pygame.image.load("images/" + chess_name + ".png")
self.top_left = (50 + col * 57, 50 + row * 57)
self.rect = self.image.get_rect()
self.rect.topleft = (50 + col * 57, 50 + row * 57)
self.row, self.col = row, col
def show(self):
# self.screen.blit(self.image, self.top_left)
self.screen.blit(self.image, self.rect)
@staticmethod
# def get_clicked_chess(chessboard):
def get_clicked_chess(player, chessboard):
"""
获取被点击的棋子
"""
for chess in chessboard.get_chess():
if pygame.mouse.get_pressed()[0] and chess.rect.collidepoint(pygame.mouse.get_pos()):