三字棋游戏是一个非常经典的游戏,我们小时候经常玩,现在就实现一下这个游戏;
需要这么几个函数:
void init(char chess[MAX_ROW][MAX_COL])对每行每列进行初始化
void print(char chess[MAX_ROW][MAX_COL])对棋盘进行打印
棋盘打印成功!
void playerMove(char chessBoard[MAX_ROW][MAX_COL])判断玩家落子
void computerMove(char chessBoard[MAX_ROW][MAX_COL]) 判断电脑落子
int isFull(char chessBoard[MAX_ROW][MAX_COL])判断棋盘是不是满了,没满返回0;满了返回1
char isGameOver(char chessBoard[MAX_ROW][MAX_COL])
判断游戏是否结束;
扫描所有的行以及列两个对角线
此处约定,
如果返回 x, 表示 玩家获胜
如果返回 o, 表示 电脑获胜
如果返回 ' ', 表示胜负未分, 还要继续下棋
如果返回 q, 表示和棋
C完整代码
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#define MAX_ROW 3
#define MAX_COL 3
void init(char chess[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
chess[row][col] = ' ';
}
}
}
void print(char chess[MAX_ROW][MAX_COL]) {
printf("+---+---+---+\n");
for (int row = 0; row < MAX_ROW; row++) {
printf("|");
for (int col = 0; col < MAX_COL; col++) {
printf(" %c |", chess[row][col]);
}
printf("\n+---+---+---+\n");
}
}
void playerMove(char chessBoard[MAX_ROW][MAX_COL]) {
printf("玩家落子....\n");
while (1) {
printf("请输入坐标(row col): ");
int row = 0;
int col = 0;
scanf("%d %d", &row, &col);
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL) {
printf("您输入的坐标非法! 请重新输入!\n");
continue;
}
if (chessBoard[row][col] != ' ') {
printf("您输入的位置已经有子了, 请重新输入!\n");
continue;
}
chessBoard[row][col] = 'x';
break;
}
}
void computerMove(char chessBoard[MAX_ROW][MAX_COL]) {
while (1) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ') {
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[row][col] == ' ') {
return 0;
}
}
}
return 1;
}
char isGameOver(char chessBoard[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2]) {
return chessBoard[row][0];
}
}
for (int col = 0; col < MAX_COL; col++) {
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col]) {
return chessBoard[0][col];
}
}
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2]) {
return chessBoard[0][0];
}
if (chessBoard[0][2] != ' '
&& chessBoard[0][2] == chessBoard[1][1]
&& chessBoard[0][2] == chessBoard[2][0]) {
return chessBoard[0][2];
}
if (isFull(chessBoard)) {
return 'q';
}
return ' ';
}
int main() {
char chessBoard[MAX_ROW][MAX_COL];
// 1. 对棋盘进行初始化
init(chessBoard);
char winner = ' ';
while (1) {
// 2. 打印棋盘
print(chessBoard);
// 3. 玩家落子
playerMove(chessBoard);
// 4. 判定胜负
winner = isGameOver(chessBoard);
if (winner != ' ') {
// 游戏结束
break;
}
// 5. 电脑落子
computerMove(chessBoard);
// 6. 判定胜负
winner = isGameOver(chessBoard);
if (winner != ' ') {
// 游戏结束
print(chessBoard);
break;
}
}
if (winner == 'x') {
printf("游戏胜利!\n");
print(chessBoard);
}
else if (winner == 'o') {
printf("游戏失败!\n");
print(chessBoard);
}
else {
printf("平局!\n");
print(chessBoard);
}
system("pause");
return 0;
}
无论输赢都要打印最后的结果棋盘.
效果展示:
(1)游戏胜利
(2).游戏失败
(3)和棋!
虽然初步实现了这个三字棋函数,不过还是发现有许多不足,不如不能增加难度,页面不够美观之类的,以后学了更多知识,一定会好好完善的.