蓝桥杯2022扫雷_二分枚举

P2038 - [蓝桥杯2022初赛] 扫雷 - New Online Judgehttp://oj.ecustacm.cn/problem.php?id=2038

暴力能过30%

#include<bits/stdc++.h>
using namespace std;
const int N = 5e4 + 4;
struct node {
    int x, y, r;
};
node a[N], b[N];
int vis[N] = {0};
int n, m, ans = 0;
int within(node p, node q) {
    int dis2 = (p.x - q.x) * (p.x - q.x) + (p.y - q.y) * (p.y - q.y);
    return dis2 <= q.r * q.r;
}
void blowUp(node q) {
    for (int i = 0; i < n; i++) {
        if (!vis[i]) {
            if (within(a[i], q)) {
                vis[i] = 1;
                ans++;
                blowUp(a[i]);
            }
        }
    }
}
int main() {
    ios::sync_with_stdio(false);
    cin >> n >> m;
    for (int i = 0; i < n; i++) {
        cin >> a[i].x >> a[i].y >> a[i].r;
    }
    for (int i = 0; i < m; i++) {
        cin >> b[i].x >> b[i].y >> b[i].r;
    }
    for (int j = 0; j < m; j++) {
        blowUp(b[j]);
    }
    cout << ans;
    return 0;
}

AC代码:

#include <bits/stdc++.h>
using namespace std;
const int N = 5e4 + 4;
struct node {
    int x, y, r;
};
node a[N], b[N];
int vis[N] = {0};
int n, m, ans = 0;
int within(node& p, node& q) {
    int dis2 = (p.x - q.x) * (p.x - q.x) + (p.y - q.y) * (p.y - q.y);
    return dis2 <= q.r * q.r;
}
int first(node& q) {
    int low = 0, high = n - 1;
    while (low < high) {
        int mid = (low + high) >> 1;
        if (a[mid].x < q.x - q.r) {
            low = mid + 1;
        } else {
            high = mid;
        }
    }
    return low;
}
void blowUp(node& q) {
    int i = first(q);
    for (; i < n; i++) {
        if (a[i].x > q.x + q.r) {
            break;
        }
        if (!vis[i]) {
            if (within(a[i], q)) {
                vis[i] = 1;
                ans++;
                blowUp(a[i]);
            }
        }
    }
}
int cmp(node& p, node& q) {
    return p.x < q.x;
}
int main() {
    ios::sync_with_stdio(false);
    cin >> n >> m;
    for (int i = 0; i < n; i++) {
        cin >> a[i].x >> a[i].y >> a[i].r;
    }
    for (int i = 0; i < m; i++) {
        cin >> b[i].x >> b[i].y >> b[i].r;
    }
    sort(a, a + n, cmp);
    for (int j = 0; j < m; j++) {
        blowUp(b[j]);
    }
    cout << ans;
    return 0;
}

先对炸雷按x的值排序,每次爆炸的q能引爆的炸雷的x值肯定在区间[q.x-q.r,q.x+q.r]内,所以可以二分枚举出第一个x值>=q.x-q.r的炸雷,减少每次遍历的范围

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
扫雷是一款经典的休闲益智游戏,Python也可以开发出一个简单的扫雷游戏。下面是一个简单的Python扫雷游戏的实现: ```python import random # 游戏主函数 def play(): # 游戏设置 rows = 10 cols = 10 mines = 10 # 扫雷地图 board = [] for i in range(rows): row = [] for j in range(cols): row.append(0) board.append(row) # 布置地雷 count = 0 while count < mines: row = random.randint(0, rows-1) col = random.randint(0, cols-1) if board[row][col] == 0: board[row][col] = '*' count += 1 # 显示地图 for i in range(rows): for j in range(cols): if board[i][j] == 0: board[i][j] = count_mines(board, i, j) # 开始游戏 while True: print_board(board) row = int(input('Please enter row: ')) col = int(input('Please enter col: ')) if board[row][col] == '*': print('Game over!') break elif board[row][col] > 0: board[row][col] = str(board[row][col]) else: expand(board, row, col) if count_empty(board) == mines: print('You win!') break # 计算周围地雷数量 def count_mines(board, row, col): count = 0 for i in range(row-1, row+2): for j in range(col-1, col+2): if i >= 0 and i < len(board) and j >= 0 and j < len(board[0]): if board[i][j] == '*': count += 1 return count # 显示地图 def print_board(board): for row in board: for col in row: print(col, end=' ') print() # 展开空白区域 def expand(board, row, col): if row < 0 or row >= len(board) or col < 0 or col >= len(board[0]): return if board[row][col] == '*' or board[row][col] > 0: return board[row][col] = '-' expand(board, row-1, col) expand(board, row+1, col) expand(board, row, col-1) expand(board, row, col+1) # 计算未翻开的方块数量 def count_empty(board): count = 0 for row in board: for col in row: if col == 0: count += 1 return count # 开始游戏 play() ``` 这段代码实现了一个简单的扫雷游戏,玩家可以输入行和列来翻开对应的方块,如果翻开的方块是地雷,则游戏结束;如果所有非地雷方块都被翻开,则游戏胜利。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值