1.缓动动画的基本原理
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=, initial-scale=1.0">
<title>Document</title>
<style>
div{
background-color: pink;
width: 200px;
height: 200px;
position: absolute;
left: 0;
}
</style>
</head>
<body>
<button>点击才走</button>
<div></div>
<script>
var div=document.querySelector('div');
function animate(obj,target,change){
//change=function()
clearInterval(obj.time);
obj.time=setInterval(function() {
var step=Math.ceil((target-obj.offsetLeft)/10)//往上取整
if(obj.offsetLeft==target){
clearInterval(obj.time);
if(change){
change(); //调用函数,动画结束之后才执行,回调函数
}
}
obj.style.left = obj.offsetLeft + step + 'px';
},30)
}
var btn=document.querySelector('button');
btn.addEventListener('click',function(){
animate(div,500,function(){ //实参可以传递函数给实参
div.style.backgroundColor='purple';
});
})
</script>
</body>
</html>
2.缓动动画的应用1——侧边画出栏的制作
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
span{
width: 50px;
height: 50px;
background-color: pink;
text-align: center;
line-height: 50px;
z-index: 2;
float: left;
position: absolute;
right: 0;
}
.que{
height: 50px;
width: 150px;
text-align: center;
line-height: 50px;
background-color: pink;
z-index: 1;
float: left;
position: absolute;
right: -100px;
}
.box{
width: 200px;
height: 50px;
position: absolute;
right: 0;
}
</style>
</head>
<body>
<div class="box">
<span>⬅</span>
<div class="que">问题反馈</div>
</div>
<script>
var span=document.querySelector('span');
var wenti=document.querySelector('.que');
span.addEventListener('mouseenter',function(){
animate(wenti,0,function(){
span.innerHTML='➡';
})
})
span.addEventListener('mouseleave',function(){
animate(wenti,150)
})
function animate(obj,target,change){
//change=function()
clearInterval(obj.time);
obj.time=setInterval(function() {
var step=Math.ceil((target-obj.offsetLeft)/10)//往上取整
if(obj.offsetLeft==target){
clearInterval(obj.time);
if(change){
change(); //调用函数,动画结束之后才执行,回调函数
}
}
obj.style.left = obj.offsetLeft + step + 'px';
},30)
}
</script>
</body>
</html>
3.缓动动画的应用2——轮播图
html和css部分
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>轮播图</title>
<style>
.lunbo li a img{
width: 720px;
height: 455px;
}
.lunbo li{
float: left;
}
.lunbo{
position: absolute;
top: 0;
left: 0;
margin: 0;
padding: 0;
width: 600%;
/* 父盒子比ul小,一行显示不完,所以不能浮动,必须设置ul的宽度足够宽 */
}
.focus{
position: relative;
width: 720px;
height: 455px;
background-color: purple;
margin: 100px auto;
overflow: hidden;
}
.arrow-l,.arrow-r{
position: absolute;
top: 50%;
margin-top: -20px;
width: 24px;
height: 40px;
background: rgba(0, 0, 0, .3);
text-align: center;
line-height: 40px;
color: #fff;
font-family: 'icomoon';
font-size: 18px;
display: none;
z-index: 2;
}
.arrow-r{
right: 0;
}
.circle li{
float: left;
width: 8px;
height: 8px;
border: 2px solid rgba(255, 255, 255, 0.5);
border-radius: 50%;
margin: 0 3px;
cursor: pointer;
}
.circle{
position: absolute;
bottom: 10px;
left: 300px;
}
.focus img{
width: 720px;
height: 455px;
}
ul li{
list-style: none;
}
.current{
background-color: #fff;
}
</style>
</head>
<script src="./JS.js"></script>
<body>
<div class="focus f1">
<!-- 左侧按钮 -->
<a href="javascript:;" class="arrow-l"><</a>
<!-- 右侧按钮 -->
<a href="javascript:;" class="arrow-r">></a>
<!-- 核心滚动区域 -->
<ul class="lunbo">
<li>
<a href="#"><img src="./imgs/img1.jpg" alt="" class="image"></a>
</li>
<li>
<a href="#"><img src="./imgs/img2.jpg" alt=""></a>
</li>
<li>
<a href="#"><img src="./imgs/img3.jpg" alt=""></a>
</li>
<li>
<a href="#"><img src="./imgs/img4.jpg" alt=""></a>
</li>
</ul>
<!-- 下面的小圆圈 -->
<ul class="circle">
</ul>
</div>
</body>
</html>
js部分
window.onload = function() {
// 移动动画函数
function animate(obj,target,change){
// change=function()
clearInterval(obj.time);
obj.time=setInterval(function() {
// var step=Math.ceil((target-obj.offsetLeft)/10)//往上取整
var step=(target-obj.offsetLeft)/10;
step=step>0? Math.ceil(step):Math.floor(step);//大于0则向上取整,小于0则向下取整
if(obj.offsetLeft==target){
clearInterval(obj.time);
if(change){
change(); //调用函数,动画结束之后才执行,回调函数
}
}
obj.style.left = obj.offsetLeft + step + 'px';
},20)
}
var arrow_l=document.querySelector('.arrow-l');
var arrow_r=document.querySelector('.arrow-r');
var focus=document.querySelector('.focus');
var focuswidth=focus.offsetWidth;
//鼠标经过就显示和隐藏
focus.addEventListener('mouseenter',function(){
arrow_l.style.display='block';
arrow_r.style.display='block';
clearInterval(timer);
})
focus.addEventListener('mouseleave',function(){
arrow_l.style.display='none';
arrow_r.style.display='none';
timer=setInterval(function(){
//手动调用点击事件(直接调用右侧的点击事件)
arrow_r.click();
},2000)
})
//动态生成小圆圈
var lunbo=focus.querySelector('.lunbo');
var circle=focus.querySelector('.circle');
// var index;
for(var i=0;i<lunbo.children.length;i++){
var li=document.createElement('li');
// 自定义属性
li.setAttribute('index',i);
circle.appendChild(li);
//排他思想绑定点击事件
li.addEventListener('click',function(){
for(var i=0;i<circle.children.length;i++){
circle.children[i].className='';
// circle.children[i].index=i;
}
this.className='current';
var index=this.getAttribute('index');
//当点击了li就要把当前的index值拿给num
num=index;
//当点击了li就要把当前的index值拿给circle1
circle1=index;
// 调用函数
animate(lunbo,-index*focuswidth);
})
}
circle.children[0].className='current';
//右侧箭头点击图片移动开始
// 将第一个小li克隆一份放到轮播的最后
var first=lunbo.children[0].cloneNode(true);
lunbo.appendChild(first);
var num=0;
var circle1=0;//控制小圆圈的播放
arrow_r.addEventListener('click',function(){
if(num==4){
lunbo.style.left=0;
num=0;
}
num++;
animate(lunbo,-num*focuswidth);
circle1++;
//如果circle1==4 说明走到了最后我们克隆的这张照片了 我们就复原
if(circle1==4){
circle1=0;
}
//先清除其余小圆圈的current类名
for(var i=0;i<circle.children.length;i++){
circle.children[i].className='';
}
//留下当前的小圆圈的current类名
circle.children[circle1].className='current';
})
//左侧箭头点击图片移动开始
arrow_l.addEventListener('click',function(){
if(num==0){
lunbo.style.left=-(lunbo.children.length-1)*focuswidth+'px';
num=lunbo.children.length-1;
}
num--;
animate(lunbo,-num*focuswidth);
circle1--;
//如果circle1<0 说明走到了第一张图片
if(circle1<0){
circle1=circle.children.length-1;
}
//先清除其余小圆圈的current类名
for(var i=0;i<circle.children.length;i++){
circle.children[i].className='';
}
//留下当前的小圆圈的current类名
circle.children[circle1].className='current';
})
//自动播放功能
var timer=setInterval(function(){
//手动调用点击事件(直接调用右侧的点击事件)
arrow_r.click();
},2000)
}
在写轮播图的时候遇到一个问题,做鼠标移动和离开的时候左右箭头则显示和隐藏,但是控制台一直报错,卡了两天,本来以为是因为js读取文档顺序的问题就一直在这个问题上纠结,最后才发先原来是因为类名抄写错误了,所以友友们写代码的时候一定要仔细呀,这么个小小的问题就花了大量的时间去看到底哪里出问题了