Android 7.1 亮度调节完整流程分析(一)
上一篇说到BrightnessController中设置屏幕亮度是通过调用PowerManagerService的setTemporaryScreenBrightnessSettingOverride,那么本篇就从这继续往下分析。
为了对下面的分析有一个总体的认识,我画了一个时序图,以帮助理解。本部分将会分三篇讲述,时序图标红的地方代表当前篇分析的起点。
首先从PowerManagerService.setTemporaryScreenAutoBrightnessAdjustmentSettingOverride开始:
@Override // Binder call
public void setTemporaryScreenAutoBrightnessAdjustmentSettingOverride(float adj) {
mContext.enforceCallingOrSelfPermission(
android.Manifest.permission.DEVICE_POWER, null);
final long ident = Binder.clearCallingIdentity();
try {
setTemporaryScreenAutoBrightnessAdjustmentSettingOverrideInternal(adj);
} finally {
Binder.restoreCallingIdentity(ident);
}
}
继续往下是setTemporaryScreenAutoBrightnessAdjustmentSettingOverrideInternal:
private void setTemporaryScreenAutoBrightnessAdjustmentSettingOverrideInternal(float adj) {
synchronized (mLock) {
// Note: This condition handles NaN because NaN is not equal to any other
// value, including itself.
if (mTemporaryScreenAutoBrightnessAdjustmentSettingOverride != adj) {
mTemporaryScreenAutoBrightnessAdjustmentSettingOverride = adj;
mDirty |= DIRTY_SETTINGS;
updatePowerStateLocked();
}
}
}
重点是updatePowerStateLocked:
private void updatePowerStateLocked() {
if (!mSystemReady || mDirty == 0) {
return;
}
if (!Thread.holdsLock(mLock)) {
Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");
}
Trace.traceBegin(Trace.TRACE_TAG_POWER, "updatePowerState");
try {
// Phase 0: Basic state updates.
updateIsPoweredLocked(mDirty);
updateStayOnLocked(mDirty);
updateScreenBrightnessBoostLocked(mDirty);
// Phase 1: Update wakefulness.
// Loop because the wake lock and user activity computations are influenced
// by changes in wakefulness.
final long now = SystemClock.uptimeMillis();
int dirtyPhase2 = 0;
for (;;) {
int dirtyPhase1 = mDirty;
dirtyPhase2 |= dirtyPhase1;
mDirty = 0;
updateWakeLockSummaryLocked(dirtyPhase1);
updateUserActivitySummaryLocked(now, dirtyPhase1);
if (!updateWakefulnessLocked(dirtyPhase1)) {
break;
}
}
// Phase 2: Update display power state.
boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);
...以下省略
}
这个函数用来更新全局电源状态,也就是说所有使电源状态发生变化的操作都在这里重新计算。具体包括哪些可以看一下mDirty的赋值:
// Dirty bit: mWakeLocks changed
private static final int DIRTY_WAKE_LOCKS = 1 << 0;
// Dirty bit: mWakefulness changed
private static final int DIRTY_WAKEFULNESS = 1 << 1;
// Dirty bit: user activity was poked or may have timed out
private static final int DIRTY_USER_ACTIVITY = 1 << 2;
// Dirty bit: actual display power state was updated asynchronously
private static final int DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED = 1 << 3;
// Dirty bit: mBootCompleted changed
private static final int DIRTY_BOOT_COMPLETED = 1 << 4;
// Dirty bit: settings changed
private static final int DIRTY_SETTINGS = 1 << 5;
// Dirty bit: mIsPowered changed
private static final int DIRTY_IS_POWERED = 1 << 6;
// Dirty bit: mStayOn changed
private static final int DIRTY_STAY_ON = 1 << 7;
// Dirty bit: battery state changed
private static final int DIRTY_BATTERY_STATE = 1 << 8;
// Dirty bit: proximity state changed
private static final int DIRTY_PROXIMITY_POSITIVE = 1 << 9;
// Dirty bit: dock state changed
private static final int DIRTY_DOCK_STATE = 1 << 10;
// Dirty bit: brightness boost changed
private static final int DIRTY_SCREEN_BRIGHTNESS_BOOST = 1 << 11;
// Dirty bit: VR Mode enabled changed
private static final int DIRTY_VR_MODE_CHANGED = 1 << 12;
可以看到包括启动完成、休眠、唤醒、设置等等,这使得该函数在计算电源状态时,是把所有的影响因素考虑进去。我们不分析那么全面,只看通过设置改变亮度的部分。
改变亮度是phase 2做的事情,那么我们重点看updateDisplayPowerStateLocked:
private boolean updateDisplayPowerStateLocked(int dirty) {
final boolean oldDisplayReady = mDisplayReady;
if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_WAKEFULNESS
| DIRTY_ACTUAL_DISPLAY_POWER_STATE_UPDATED | DIRTY_BOOT_COMPLETED
| DIRTY_SETTINGS | DIRTY_SCREEN_BRIGHTNESS_BOOST | DIRTY_VR_MODE_CHANGED)) != 0) {
mDisplayPowerRequest.policy = getDesiredScreenPolicyLocked();
// Determine appropriate screen brightness and auto-brightness adjustments.
boolean brightnessSetByUser = true;
int screenBrightness = mScreenBrightnessSettingDefault;
float screenAutoBrightnessAdjustment = 0.0f;
boolean autoBrightness = (mScreenBrightnessModeSetting ==
Settings.System.SCREEN_BRIGHTNESS_MODE_AUTOMATIC);
if (!mBootCompleted) {
// Keep the brightness steady during boot. This requires the
// bootloader brightness and the default brightness to be identical.
autoBrightness = false;
brightnessSetByUser = false;
} else if (mIsVrModeEnabled) {
screenBrightness = mScreenBrightnessForVrSetting;
autoBrightness = false;
} else if (isValidBrightness(mScreenBrightnessOverrideFromWindowManager)) {
screenBrightness = mScreenBrightnessOverrideFromWindowManager;
autoBrightness = false;
brightnessSetByUser = false;
} else if (isValidBrightness(mTemporaryScreenBrightnessSettingOverride)) {
screenBrightness = mTemporaryScreenBrightnessSettingOverride;//1
} else if (isValidBrightness(mScreenBrightnessSetting)) {
screenBrightness = mScreenBrightnessSetting;
}
if (autoBrightness) {
screenBrightness = mScreenBrightnessSettingDefault;
if (isValidAutoBrightnessAdjustment(
mTemporaryScreenAutoBrightnessAdjustmentSettingOverride)) {
screenAutoBrightnessAdjustment =
mTemporaryScreenAutoBrightnessAdjustmentSettingOverride;
} else if (isValidAutoBrightnessAdjustment(
mScreenAutoBrightnessAdjustmentSetting)) {
screenAutoBrightnessAdjustment = mScreenAutoBrightnessAdjustmentSetting;
}
}
screenBrightness = Math.max(Math.min(screenBrightness,
mScreenBrightnessSettingMaximum), mScreenBrightnessSettingMinimum);
screenAutoBrightnessAdjustment = Math.max(Math.min(
screenAutoBrightnessAdjustment, 1.0f), -1.0f);
// Update display power request.
mDisplayPowerRequest.screenBrightness = screenBrightness;
mDisplayPowerRequest.screenAutoBrightnessAdjustment =
screenAutoBrightnessAdjustment;
mDisplayPowerRequest.brightnessSetByUser = brightnessSetByUser;
mDisplayPowerRequest.useAutoBrightness = autoBrightness;
mDisplayPowerRequest.useProximitySensor = shouldUseProximitySensorLocked();
mDisplayPowerRequest.lowPowerMode = mLowPowerModeEnabled;
mDisplayPowerRequest.boostScreenBrightness = shouldBoostScreenBrightness();
if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DOZE) {
mDisplayPowerRequest.dozeScreenState = mDozeScreenStateOverrideFromDreamManager;
if (mDisplayPowerRequest.dozeScreenState == Display.STATE_DOZE_SUSPEND
&& (mWakeLockSummary & WAKE_LOCK_DRAW) != 0) {
mDisplayPowerRequest.dozeScreenState = Display.STATE_DOZE;
}
mDisplayPowerRequest.dozeScreenBrightness =
mDozeScreenBrightnessOverrideFromDreamManager;
} else {
mDisplayPowerRequest.dozeScreenState = Display.STATE_UNKNOWN;
mDisplayPowerRequest.dozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
}
mDisplayReady = mDisplayManagerInternal.requestPowerState(mDisplayPowerRequest,
mRequestWaitForNegativeProximity);//2
mRequestWaitForNegativeProximity = false;
...以下省略
return mDisplayReady && !oldDisplayReady;
}
通过setTemporaryScreenAutoBrightnessAdjustmentSettingOverride设置亮度,在标记1处为screenBrightness 赋值。然后更新mDisplayPowerRequest。然后在标记2处将包含screenBrightness 的requestPowerState传递下去。
先看一下mDisplayManagerInternal是什么:
mDisplayManagerInternal = getLocalService(DisplayManagerInternal.class);
搜索一下DisplayManagerInternal的LocalService,在DisplayManagerService.onStart里:
publishLocalService(DisplayManagerInternal.class, new LocalService());
继续看一下LocalService:
private final class LocalService extends DisplayManagerInternal {
@Override
public void initPowerManagement(final DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager) {
synchronized (mSyncRoot) {
DisplayBlanker blanker = new DisplayBlanker() {
@Override
public void requestDisplayState(int state, int brightness) {
// The order of operations is important for legacy reasons.
if (state == Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
callbacks.onDisplayStateChange(state);
if (state != Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
}
};
mDisplayPowerController = new DisplayPowerController(
mContext, callbacks, handler, sensorManager, blanker);//1
}
}
@Override
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
return mDisplayPowerController.requestPowerState(request,
waitForNegativeProximity);//2
}
...以下省略
这是DisplayManagerService的私有类,在initPowerManagement标记1处创建了DisplayPowerController,并注册了blanker,后面会调用到。在标记2 处就是mDisplayManagerInternal.requestPowerState做的事情,那么继续看下DisplayPowerController的requestPowerState:
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
if (DEBUG) {
Slog.d(TAG, "requestPowerState: "
+ request + ", waitForNegativeProximity=" + waitForNegativeProximity);
}
synchronized (mLock) {
boolean changed = false;
if (waitForNegativeProximity
&& !mPendingWaitForNegativeProximityLocked) {
mPendingWaitForNegativeProximityLocked = true;
changed = true;
}
if (mPendingRequestLocked == null) {
mPendingRequestLocked = new DisplayPowerRequest(request);
changed = true;
} else if (!mPendingRequestLocked.equals(request)) {
mPendingRequestLocked.copyFrom(request);
changed = true;
}
if (changed) {
mDisplayReadyLocked = false;
}
if (changed && !mPendingRequestChangedLocked) {
mPendingRequestChangedLocked = true;
sendUpdatePowerStateLocked();
}
return mDisplayReadyLocked;
}
}
可以看到,包含亮度的request被传递到mPendingRequestLocked ,然后sendUpdatePowerStateLocked:
private void sendUpdatePowerStateLocked() {
if (!mPendingUpdatePowerStateLocked) {
mPendingUpdatePowerStateLocked = true;
Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
看一下处理MSG_UPDATE_POWER_STATE的Handler:
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_UPDATE_POWER_STATE:
updatePowerState();
break;
...以下省略
可以看到是调用了updatePowerState。
由于以下还以较长篇幅,咱们下一篇再分析updatePowerState。ヾ( ̄▽ ̄)ByeBye