Item下的equipment包
import com.cyx.pokemon.Item.Item;
public abstract class Equipment extends Item {
/**
* 攻击力
*/
protected int attack;
/**
* 防御力
*/
protected int defense;
/**
* 生命值
*/
protected int health;
public Equipment(String name) {
super(name);
}
public Equipment(String name, int levelNumber) {
super(name, levelNumber);
}
@Override
public String getItemInformation() {
return name + ":攻击=" + attack + " 防御=" + defense + " 生命值=" + health;
}
}
首先是Equipment这个大的抽象类, 里面这些要存在一些成员变量,切记记得把权限修改为protected,子类不能继承父类的private变量
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import java.util.Random;
/**
* 工具类
*/
public class Tools {
/**
* 随机数对象
*/
private static final Random RANDOM = new Random();
/**
*获取给定范围内的随机数
* @param min 最小值
* @param max 最大值
* @param levelNumber 关卡编号
* @return
*/
public static int getRandomNumber(int min, int max, int levelNumber) {
int diff = (max - min) * levelNumber;
return RANDOM.nextInt(diff) + min * levelNumber;
}
/**
*获取给定范围内的随机数
* @param min 最小值
* @param max 最大值
* @return
*/
public static int getRandomNumber(int min, int max){
return getRandomNumber(min, max, 1);
}
/**
*获取给定范围内的随机数
* @param max 最大值
* @return
*/
public static int getRandomNumber(int max){
return getRandomNumber(0, max);
}
}
这里需要注意的就是这个是RANDOM是一个静态 static常量(后面直接调用 类名.方法名),并且被final修饰,因为需要在其他类前面抢先运行这个Tools类 。
三个getRandomNumber方法环环相扣
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这里呢要注意一些设计一个工具类(单独建一个包写一个工具类,目的是让更多的类使用这个方法,使代码更加简洁化),因为在前面的Treasure 类 里面需要随机数类来产生一个随机数字
在这里更新Treasure类
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public class Armor extends Equipment { //先继承才有构造方法 才能沿用父类的构造方法
public Armor(int levelNumber) {
super("铠甲", levelNumber);
this.attack = 0;
this.defense = Tools.getRandomNumber(40, 50, levelNumber);
this.health = Tools.getRandomNumber(200, 250, levelNumber);
}
}
/**
* 手镯
*/
public class Bracelet extends Equipment{
public Bracelet(int levelNumber) {
super("手镯", levelNumber);
this.attack = Tools.getRandomNumber(20, 30, levelNumber);
this.defense = Tools.getRandomNumber(20, 20, levelNumber);
this.health = Tools.getRandomNumber(100, 200, levelNumber);
}
/**
* 头盔
*/
public class Helmet extends Equipment { //先继承才有构造方法 才能沿用父类的构造方法
public Helmet( int levelNumber) {
super("头盔", levelNumber);
this.attack = 0;
this.defense = Tools.getRandomNumber(20, 30, levelNumber);
this.health = Tools.getRandomNumber(100, 150, levelNumber);
}
}
/**
* 护腿
*/
public class Leggings extends Equipment{
public Leggings(int levelNumber) {
super("护腿", levelNumber);
this.attack = 0;
this.defense = Tools.getRandomNumber(30, 40, levelNumber);
this.health = Tools.getRandomNumber(150, 200, levelNumber);
}
}
/**
* 项链
*/
public class Necklace extends Equipment{
public Necklace(int levelNumber) {
super("项链", levelNumber);
this.attack = Tools.getRandomNumber(25, 35, levelNumber);
this.defense = Tools.getRandomNumber(25, 25, levelNumber);
this.health = Tools.getRandomNumber(120, 180, levelNumber);
}
}
/**
* 戒指
*/
public class Ring extends Equipment{
public Ring(int levelNumber) {
super("戒指", levelNumber);
this.attack = Tools.getRandomNumber(20, 30, levelNumber);
this.defense = Tools.getRandomNumber(20, 20, levelNumber);
this.health = Tools.getRandomNumber(100, 200, levelNumber);
}
}
/**
* 鞋子
*/
public class Shoe extends Equipment{
public Shoe(int levelNumber) {
super("鞋子", levelNumber);
this.attack = 0;
this.defense = Tools.getRandomNumber(10, 20, levelNumber);
this.health = Tools.getRandomNumber(80, 100, levelNumber);
}
}
/**
* 武器
*/
public class Weapon extends Equipment{
public Weapon(int levelNumber) {
super("武器", levelNumber);
this.attack = Tools.getRandomNumber(100, 150, levelNumber);
this.defense = 0;
this.health = Tools.getRandomNumber(250, 300, levelNumber);
}
}
这里也会用到随机数字,直接this出成员变量出来,然后直接赋值,
Tools.getRandomNumber(40, 50, levelNumber);