Vue3 从初始化到首次渲染发生了什么?

本文从createApp开始简要分析都做了些什么。位置在packages/runtime-dom/src/index.ts

const app = createApp(App)

 思维导图:

 Mind Mapping Software: Mind Maps | MindMeister

1.createApp

初始化时首先调用了createApp ,通过createRenderer创建了一个渲染器

export const createApp = ((...args) => {
  // ensureRenderer 和渲染器相关的函数
  const app = ensureRenderer().createApp(...args)
 const { mount } = app
// 这里重写了mount方法
  app.mount = (containerOrSelector: Element | ShadowRoot | string): any => {
     // 获取mount所挂载的节点
     // normalizeContainer用于判断el是否存在
    const container = normalizeContainer(containerOrSelector)
    if (!container) return

    const component = app._component
    if (!isFunction(component) && !component.render && !component.template) {
      // __UNSAFE__
      // Reason: potential execution of JS expressions in in-DOM template.
      // The user must make sure the in-DOM template is trusted. If it's
      // rendered by the server, the template should not contain any user data.
      component.template = container.innerHTML
      // 2.x compat check
      if (__COMPAT__ && __DEV__) {
        for (let i = 0; i < container.attributes.length; i++) {
          const attr = container.attributes[i]
          if (attr.name !== 'v-cloak' && /^(v-|:|@)/.test(attr.name)) {
            compatUtils.warnDeprecation(
              DeprecationTypes.GLOBAL_MOUNT_CONTAINER,
              null
            )
            break
          }
        }
      }
    }

    // 渲染前清空html
    container.innerHTML = ''
    // 挂载元素进行渲染
    const proxy = mount(container, false, container instanceof SVGElement)
    if (container instanceof Element) {
      // vue2的话,会给#app设置一个v-cloak属性,在render的时候清空掉
      container.removeAttribute('v-cloak')
      container.setAttribute('data-v-app', '')
    }
    return proxy
  }
  return app
}) as CreateAppFunction<Element>

 baseCreateRenderer方法非常长,包含了渲染器的所有方法,createApp是createAppAPI的返回值:

export function createRenderer(options) {
  return baseCreateRenderer(options)
}

function baseCreateRenderer(options, createHydrationFns) {
    // ...
    return {
        render,
        hydrate,
        createApp: createAppAPI(render, hydrate)
    };
}

createAppAPI在packages/runtime-core/src/apiCreateApp.ts中,他返回真正的createApp,内部包含了const app = createApp(App)。这里的app 就是一个包含了许多方法的对象。因此我们可以使用app.方法名调用。

export function createAppAPI<HostElement>(
  render: RootRenderFunction<HostElement>,
  hydrate?: RootHydrateFunction
): CreateAppFunction<HostElement> {
  return function createApp(rootComponent, rootProps = null) {
    if (!isFunction(rootComponent)) {
      rootComponent = { ...rootComponent }
    }

    const context = createAppContext()
    const installedPlugins = new Set()

    let isMounted = false

    const app: App = (context.app = {

      use(plugin: Plugin, ...options: any[]) {
       ..
      },

      mixin(mixin: ComponentOptions) {
        ..
      },

      component(name: string, component?: Component): any {
       ..
      },

      directive(name: string, directive?: Directive) {
      ..
      },

      mount(
        rootContainer: HostElement,
        isHydrate?: boolean,
        isSVG?: boolean
      ): any {
        ..
      },

      unmount() {
        ..
      },

      provide(key, value) {
        ..
      }
    })

    return app
  }
}

context 保存在应用实例和根VNode上,可能是后续渲染时会用到。

export function createAppContext(): AppContext {
  return {
    app: null as any,
    config: {
      isNativeTag: NO,
      performance: false,
      globalProperties: {},
      optionMergeStrategies: {},
      errorHandler: undefined,
      warnHandler: undefined,
      compilerOptions: {}
    },
    mixins: [],
    components: {},
    directives: {},
    provides: Object.create(null),
    optionsCache: new WeakMap(),
    propsCache: new WeakMap(),
    emitsCache: new WeakMap()
  }
}

这就是createApp大概流程。

2.mount挂载 

export function createAppAPI<HostElement>(
  render: RootRenderFunction,
  hydrate?: RootHydrateFunction
): CreateAppFunction<HostElement> {
  return function createApp(rootComponent, rootProps = null) {
    if (rootProps != null && !isObject(rootProps)) {
      __DEV__ && warn(`root props passed to app.mount() must be an object.`)
      rootProps = null
    }
    // 创建AppContext
    const context = createAppContext()
    // 已安装的插件
    const installedPlugins = new Set()

    // 是否渲染
    let isMounted = false

    const app: App = (context.app = {
      _uid: uid++,
      _component: rootComponent as ConcreteComponent,
      _props: rootProps,
      _container: null,
      _context: context,

      version,
      // ...
      mount(
        rootContainer: HostElement,
        isHydrate?: boolean,
        isSVG?: boolean
      ): any {
        if (!isMounted) {
          // 创建Vnode
          const vnode = createVNode(
            rootComponent as ConcreteComponent,
            rootProps
          )
          // store app context on the root VNode.
          // this will be set on the root instance on initial mount.
          // 将context挂载到根节点
          vnode.appContext = context

          // HMR root reload
          if (__DEV__) {
            context.reload = () => {
              render(cloneVNode(vnode), rootContainer, isSVG)
            }
          }
          // ssr渲染
          if (isHydrate && hydrate) {
            hydrate(vnode as VNode<Node, Element>, rootContainer as any)
          } else {
            // 普通渲染
            render(vnode, rootContainer, isSVG)
          }

          isMounted = true
          app._container = rootContainer
          // for devtools and telemetry
          ;(rootContainer as any).__vue_app__ = app
          // 初始化devtools
          if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
            devtoolsInitApp(app, version)
          }

          return vnode.component!.proxy
        } else if (__DEV__) {
          warn(
            `App has already been mounted.\n` +
              `If you want to remount the same app, move your app creation logic ` +
              `into a factory function and create fresh app instances for each ` +
              `mount - e.g. \`const createMyApp = () => createApp(App)\``
          )
        }
      },
    })

    // ...
    return app
  }
}

 主要逻辑就是render函数,参数vnode虚拟dom、rootContainer要挂载的位置、isSvg:boolean

vnod后边再说哦 

3.render 

const render: RootRenderFunction = (vnode, container, isSVG) => {
    if (vnode == null) {
      if (container._vnode) {
        unmount(container._vnode, null, null, true)
      }
    } else {
      patch(container._vnode || null, vnode, container, null, null, null, isSVG)
    }
    flushPreFlushCbs()
    flushPostFlushCbs()
    container._vnode = vnode
  }

首次渲染,mount的时候已经创建了vnode,所有直接看patch函数。patch函数中用了很多位运算。判断当前vnode属于什么类型(text,comment,static,fragment或其他)(其他会判断是元素、组件、teleport、suspense)。初始化渲染一定是组件,所以直接看processComponent。

switch语句一共八种情况:

  • 文本节点
  • 注释节点
  • 静态节点
  • Fragment 节点
  • 元素节点
  • 组件节点
  • Teleport 组件包裹的节点
  • Suspense 组件包裹的节点
 /**
   * Note: functions inside this closure should use `const xxx = () => {}`
   * style in order to prevent being inlined by minifiers.
   * n1 旧节点
   * n2 新节点
   * anchor telport相关
  */
  const patch: PatchFn = (
    n1,
    n2,
    container,
    anchor = null,
    parentComponent = null,
    parentSuspense = null,
    isSVG = false,
    slotScopeIds = null,
    optimized = false
  ) => {
    // ...
    const { type, ref, shapeFlag } = n2
    switch (type) { // type为vnode的类型,首次为component
      // 文本节点
            case Text:
                processText(n1, n2, container, anchor);
                break;

            // 注释节点
            case Comment:
                processCommentNode(n1, n2, container, anchor);
                break;

            // 静态节点
            case Static:
                if (n1 == null) {
                    mountStaticNode(n2, container, anchor, isSVG);
                } else if ((process.env.NODE_ENV !== 'production')) {
                    patchStaticNode(n1, n2, container, isSVG);
                }
                break;

            // Fragment 节点
            case Fragment:
                processFragment(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
                break;

            // 其他节点
            default:
                // 如果是元素节点
                if (shapeFlag & 1 /* ShapeFlags.ELEMENT */) {
                    processElement(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
                }
                
                // 如果是组件节点
                else if (shapeFlag & 6 /* ShapeFlags.COMPONENT */) {
                    processComponent(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized);
                } 
                
                // 如果是 Teleport 组件包裹的节点
                else if (shapeFlag & 64 /* ShapeFlags.TELEPORT */) {
                    type.process(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals);
                }
                
                // 如果是 Suspense 组件包裹的节点
                else if (shapeFlag & 128 /* ShapeFlags.SUSPENSE */) {
                    type.process(n1, n2, container, anchor, parentComponent, parentSuspense, isSVG, slotScopeIds, optimized, internals);
                } 
                
                // 不是以上类型的节点,报错
                else if ((process.env.NODE_ENV !== 'production')) {
                    warn('Invalid VNode type:', type, `(${ typeof type })`);
                }

    }
    // ...
  }

 processComponent具体也就判断旧节点是否为空,然后判断是否为keepAlive组件,否则就挂载组件


  const processComponent = (
    n1: VNode | null,
    n2: VNode,
    container: RendererElement,
    anchor: RendererNode | null,
    parentComponent: ComponentInternalInstance | null,
    parentSuspense: SuspenseBoundary | null,
    isSVG: boolean,
    slotScopeIds: string[] | null,
    optimized: boolean
  ) => {
    n2.slotScopeIds = slotScopeIds
    if (n1 == null) {
      if (n2.shapeFlag & ShapeFlags.COMPONENT_KEPT_ALIVE) {
        ;(parentComponent!.ctx as KeepAliveContext).activate(
          n2,
          container,
          anchor,
          isSVG,
          optimized
        )
      } else {
        // 挂载组件
        mountComponent(
          n2,
          container,
          anchor,
          parentComponent,
          parentSuspense,
          isSVG,
          optimized
        )
      }
    } else {
      // 更新组件
      updateComponent(n1, n2, optimized)
    }
  }

下面看具体是怎么挂载组件的:

4. mountComponent

  • createComponentInstance创建组件实例

  • setupComponent安装组件

  • setupRenderEffect渲染组件

函数源码位置packages/runtime-core/src/component.ts中,大家自行查阅。 

 createComponentInstance返回一个对象内部维护了一些数据,用于组件渲染。

setupComponent函数的作用是初始化组件的 propsslots然后调用 setupStatefulComponent函数,setupStatefulComponent函数的作用是调用组件的 setup函数;

isStatefulComponent就是通过组件的shapeFlag来判断组件是否是有状态的组件;

 setupRenderEffect函数如下:

const setupRenderEffect = (instance, initialVNode, container, anchor, parentSuspense, isSVG, optimized) => {
    // 组件的更新函数
    const componentUpdateFn = () => {
       // ...
    };
    
    // create reactive effect for rendering
    // 创建用于渲染的响应式 effect
    const effect = (instance.effect = new ReactiveEffect(componentUpdateFn, () => queueJob(update), instance.scope // track it in component's effect scope
    ));
    
    // 组件的更新钩子函数
    const update = (instance.update = () => effect.run());
    
    // 组件uid,在上面出现过
    update.id = instance.uid;
    
    // allowRecurse
    // #1801, #2043 component render effects should allow recursive updates
    // 允许递归
    // #1801,#2043 组件渲染效果应该允许递归更新
    toggleRecurse(instance, true);
    
    // 执行组件的更新函数
    update();
};

这里创建了一个effect函数,而这个是ReactiveEffect的实例,也是我们在响应式原理中讲到的。副作用函数componentUpdateFn。最后执行update函数,然后会进行依赖收集,当我们修改数据时,就会触发依赖更新,从而触发effect,从而执行componentUpdateFn函数

componentUpdateFn 函数内部实现主要两个部分,一是组件挂载,二是组件更新的逻辑。

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