flutter按钮防止多次点击

flutter按钮防止多次点击

1.防抖(debounce)

防抖可以概括为触发高频事件后n秒内函数只会执行一次,如果n秒内高频事件再次被触发,则重新计算时间。
如果某一事件被连续快速地触发多次,只会执行最后那一次。

示例代码

import 'package:flutter/material.dart';
import 'dart:async';

typedef DebounceCallback = Future<void> Function();

class Debounce {
  final Duration duration;
  Timer? _timer;

  Debounce(this.duration);

  void call(DebounceCallback callback) {
    _timer?.cancel();
    _timer = Timer(duration, () async {
      await callback();
    });
  }
}

class DebouncedButtonApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Debounce Button Example')),
        body: Center(child: DebouncedButton()),
      ),
    );
  }
}

class DebouncedButton extends StatefulWidget {
  @override
  _DebouncedButtonState createState() => _DebouncedButtonState();
}

class _DebouncedButtonState extends State<DebouncedButton> {
  final Debounce _debounce = Debounce(Duration(milliseconds: 500));

  Future<void> _handleButtonClick() async {
    // 这里是按钮点击后执行的操作
    print('Button clicked at ${DateTime.now()}');
    await Future.delayed(Duration(milliseconds: 200)); // 模拟一些异步操作
  }

  @override
  Widget build(BuildContext context) {
    return ElevatedButton(
      onPressed: () => _debounce(() => _handleButtonClick()),
      child: Text('Click Me'),
    );
  }
}

void main() {
  runApp(DebouncedButtonApp());
}

2.节流(throttle)

节流就是减少流量,将频繁触发的事件减少。n 秒内只运行一次,若在n秒内重复触发,只有一次生效。如限制1s,则1s内只执行一次。

示例代码

import 'package:flutter/material.dart';
import 'dart:async';

typedef ThrottleCallback = Future<void> Function();

class Throttle {
  final Duration duration;
  int _lastEventTimestamp = 0;
  bool _isWaiting = false;

  Throttle(this.duration);

  Future<void> start(ThrottleCallback callback) async {
    final now = DateTime.now().millisecondsSinceEpoch;
    if (_lastEventTimestamp == 0 ||
        now - _lastEventTimestamp >= duration.inMilliseconds) {
      _lastEventTimestamp = now;
      if (!_isWaiting) {
        _isWaiting = true;
        await callback();
        _isWaiting = false;
      }
    } else {
      // 事件在限流时间内,忽略此次事件
    }
  }
}

class ThrottledButtonApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(title: Text('Throttle Button Example')),
        body: Center(child: ThrottledButton()),
      ),
    );
  }
}

class ThrottledButton extends StatefulWidget {
  @override
  _ThrottledButtonState createState() => _ThrottledButtonState();
}

class _ThrottledButtonState extends State<ThrottledButton> {
  final Throttle _throttle = Throttle(Duration(milliseconds: 500));

  Future<void> _handleButtonClick() async {
    // 这里是按钮点击后执行的操作
    print('Button clicked at ${DateTime.now()}');
    await Future.delayed(Duration(milliseconds: 200)); // 模拟一些异步操作
  }

  @override
  Widget build(BuildContext context) {
    return ElevatedButton(
      onPressed: () => _throttle.start(_handleButtonClick),
      child: Text('Click Me'),
    );
  }
}

void main() {
  runApp(ThrottledButtonApp());
}
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