JAVA2048小游戏

这篇文章介绍了如何使用Java Swing技术开发2048游戏,包括JFrame窗口的创建、面板的设计、键盘事件监听以及卡片操作。关键部分展示了如何通过GamePanel和Card类来组织游戏界面和移动逻辑。
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主类:

import javax.swing.*;


public class GameMain2048 {
    public static JFrame gameframe;
    public static void main(String[] args) {//输入psvm或者输入main回车
      //1.显示窗体 swing技术 JFrame类
        gameframe=new JFrame();
        //窗口大小
        gameframe.setSize(370,400);
        gameframe.setTitle("2048小游戏");
        gameframe.setLocationRelativeTo(null);//使窗体居中

       //2.显示窗体上的内容,首先创建一个面板JPanel(容器:画纸)
        GamePanel panel=new GamePanel();
      //添加到窗体上
      gameframe.add(panel);
        //显示窗口
        gameframe.setVisible(true);

    }
}

面板类:

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel {//面板,显示内容
    Random rand = new Random();
    //1. 初始化游戏界面信息,创建4*4所有的卡片:二维数组
    Card[][] allCards = new Card[4][4];
    public GamePanel()
    {
        //创建卡片的类
        //1. 创建card对象,储存到allCards数组中
        for (int i = 0; i <4 ; i++) {
            for (int j = 0; j < 4; j++) {
                Card card = new Card(i,j);
                allCards[i][j]=card;
            }
        }
        createNewCard();
        //添加一个键盘监听事件
        GameMain2048.gameframe.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {

            }


            @Override
            public void keyPressed(KeyEvent e) {
                int code = e.getKeyCode();
                switch(code)
                {
                    case KeyEvent.VK_UP:
                    case KeyEvent.VK_W:
                        moveUP();break;
                    case KeyEvent.VK_DOWN:
                    case KeyEvent.VK_S:
                        moveDOWN();break;
                    case KeyEvent.VK_RIGHT:
                    case KeyEvent.VK_D:
                        moveRight();break;
                    case KeyEvent.VK_LEFT:
                    case KeyEvent.VK_A:
                        moveLeft();break;
                }
                createNewCard();
                repaint();
            }

            @Override
            public void keyReleased(KeyEvent e) {

            }
        });
    }
    public void moveUP()
    {
        for (int i = 1; i <4 ; i++) {
            for (int j = 0; j < 4; j++) {
                Card card = allCards[i][j];
                if(card.num!=0)
                {
                    card.MoveU(allCards);
                }
            }
        }
    }
    public void moveDOWN()
    {
        for (int i = 0; i <3 ; i++) {
            for (int j = 0; j < 4; j++) {
                Card card = allCards[i][j];
                if(card.num!=0)
                {
                    card.MoveD(allCards);
                }
            }
        }
    }
    public void moveRight()
    {
        for (int i = 0; i < 4; i++) {
            for (int j = 0; j <3 ; j++) {
                Card  card=allCards[i][j];
                if(card.num!=0)
                {
                    card.MoveR(allCards);
                }
            }
        }
    }
    public void moveLeft()
    {
        for (int i = 0; i < 4; i++) {
            for (int j = 1; j <4 ; j++) {
                Card  card=allCards[i][j];
                if(card.num!=0)
                {
                    card.MoveL(allCards);
                }
            }
        }
    }
    //随机产生卡片以及这个数字
    public void createNewCard(){
        //数字2与4的概率
        int num;
        int id=rand.nextInt(5);
        if(id==4){
            //数字4
            num=4;
        }else{
            //数字2
            num=2;
        }
        //随机产生二维数组的下标,这个下标不能有数字
        Card card=randCard();
        //设置数字
        card.num=num;
    }

    //创建随机可用的卡片位置
    public Card randCard()
    {
        int i=rand.nextInt(4);
        int j=rand.nextInt(4);
        Card card =allCards[i][j];
        if (card.num==0){
            return card;
    }else{
            return randCard();
        }
    }

    //绘图功能 画笔工具  Graphics g
    @Override
    public void paint(Graphics g) {//重写父类方法
        super.paint(g);
        //画16个矩形
        for (int i = 0; i <4 ; i++) {
            for (int j = 0; j < 4; j++) {
               Card card = allCards[i][j];
                g.setColor(getColor(card.num));//根据卡片上的数字决定颜色
                g.fillRect(card.x,card.y,80,80);
                //设置文字颜色
                if(card.num!=0) {
                    g.setColor(new Color(125, 78, 51));
                    g.setFont(new Font("楷体", Font.BOLD, 35));
                    int x;
                    if (card.num < 10)
                        x = card.x + 32;
                    else if (card.num < 100)
                        x = card.x + 20;
                    else if (card.num < 1000)
                        x = card.x + 8;
                    else x = card.x - 2;
                    int y = card.y + 50;
                    g.drawString(card.num + "", x, y);//画数字
                }
            }
        }
    }
    public Color getColor(int num)
    {
        Color color;
        switch (num)
        {
            case 0: color=new Color(80,140,110);
            break;
            case 2: color=new Color(150,140,110);
            break;
            case 4: color=new Color(150,250,110);
            break;
            case 8: color=new Color(250,250,110);
            break;
            case 16: color=new Color(150,150,20);
            break;
            case 32: color=new Color(250,150,20);
            break;
            case 64: color=new Color(250,50,20);
            break;
            case 128: color=new Color(150,100,100);
            break;
            case 256: color=new Color(230,190,45);
            break;
            case 512: color=new Color(230,10,150);
            break;
            case 1024: color=new Color(100,10,150);
            break;
            case 2048: color=new Color(90,90,250);
            break;
            default:color=null;
        }
        return color;
    }
}

卡片类:

public class Card {
    //存储卡片的属性
    int x,y;//窗体上坐标
    int num=0;//卡片上的数字
    int i,j;//数组中的二维下标
    public Card(int i,int j)
    {
        this.i=i;
        this.j=j;
        this.x=5+j*80+5*(j+1);
        this.y=5+i*80+5*(i+1);
    }
    public void MoveU(Card[][] allCards)
    {
        if(this.i==0) return;
        Card preCard= allCards[i - 1][j];
        if(preCard.num==0) {
            preCard.num = this.num;
           this.num = 0;
            preCard.MoveU(allCards);}
        else if(preCard.num==this.num) {
            preCard.num = preCard.num + this.num;
            this.num = 0;
            preCard.MoveU(allCards);
        }
        }
    public void MoveD(Card[][] allCards)
    {
        if(this.i==3) return;
        Card preCard= allCards[i + 1][j];
        if(preCard.num==0) {
            preCard.num = this.num;
            this.num = 0;
            preCard.MoveD(allCards);}
        else if(preCard.num==this.num) {
            preCard.num = preCard.num + this.num;
            this.num = 0;
            preCard.MoveD(allCards);
        }
    }
    public void MoveR(Card[][] allCards)
    {
        if(this.j==3) return;
        Card preCard= allCards[i][j+1];
        if(preCard.num==0) {
            preCard.num = this.num;
            this.num = 0;
            preCard.MoveR(allCards);}
       else  if(preCard.num==this.num) {
            preCard.num = preCard.num + this.num;
            this.num = 0;
            preCard.MoveR(allCards);
        }
    }
    public void MoveL(Card[][] allCards)
    {
        if(this.j==0) return;
        Card preCard= allCards[i][j-1];
        if(preCard.num==0) {
            preCard.num = this.num;
            this.num = 0;
            preCard.MoveL(allCards);}
        else if(preCard.num==this.num) {
            preCard.num = preCard.num + this.num;
            this.num = 0;
            preCard.MoveL(allCards);
        }
    }

    }

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