爱心动画效果,教你如何更改颜色背景的爱心

在这里插入图片描述

如何运行该代码?

方法一:

1.创建一个.txt文件

在这里插入图片描述
在这里插入图片描述

2.把代码复制粘贴cv进去,并将其保存下来ctrl+s
在这里插入图片描述

3.改后缀名,将.txt改为.html
在这里插入图片描述

此时图标变了
在这里插入图片描述

4.此时点击,即可看见爱心效果

[外链图片转存失败,源站可能有防盗链机制,建议将图片保存下来直接上传(img-78ZIIGXM-1669524895740)(D:\总结\2css\css校内实习\img\image-20221127124755799.png)]

方法二:

vscode dddd🐱‍🐉

关于修改样式

修改背景颜色

  • 使用rgb,#等颜色值都可以

[)(D:.png)]

修改爱心颜色

  • 在创建图形函数中,var image = (function ()

[)(D7125g)]

完整代码

<!DOCTYPE html>
<html>

<head>
  <title></title>
  <script src="js/jquery.min.js"></script>
</head>
<style>
  * {
    padding: 0;
    margin: 0;
  }

  html,
  body {
    height: 100%;
    padding: 0;
    margin: 0;
    background: #000;
  }

  .container {
    width: 100%;
    height: 100%;
  }

  canvas {
    z-index: 99;
    position: absolute;
    width: 100%;
    height: 100%;
  }
</style>

<body>
  <!-- 爱心 -->
  <canvas id="pinkboard" class="container"> </canvas>

</body>

</html>
<script>
  //  设置爱心
  var settings = {
    particles: {
      // 最大颗粒量,小爱心数量
      length: 500,
      // 粒子持续时间(秒),爱心延迟显示时长
      duration: 2,
      // 粒子速度(像素/秒)
      velocity: 100,
      // 爱心隐藏方向
      effect: -0.75,
      // 颗粒大小
      size: 30,
    },
  };
  // 匿名函数
  (function () {
    var b = 0
    var c = ["ms", "moz", "webkit", "o"]
    for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
      window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]
      window.cancelAnimationFrame =
        window[c[a] + "CancelAnimationFrame"] ||
        window[c[a] + "CancelRequestAnimationFrame"]
    }
    if (!window.requestAnimationFrame) {
      window.requestAnimationFrame = function (h, e) {
        var d = new Date().getTime()
        var f = Math.max(0, 16 - (d - b))
        var g = window.setTimeout(function () {
          h(d + f)
        }, f)
        b = d + f
        return g
      }
    }
    if (!window.cancelAnimationFrame) {
      window.cancelAnimationFrame = function (d) {
        clearTimeout(d)
      }
    }
  })()
  /*
   * Point class
  */
  var Point = (function () {
    function Point (x, y) {
      this.x = typeof x !== "undefined" ? x : 0
      this.y = typeof y !== "undefined" ? y : 0
    }
    Point.prototype.clone = function () {
      return new Point(this.x, this.y)
    }
    Point.prototype.length = function (length) {
      if (typeof length == "undefined")
        return Math.sqrt(this.x * this.x + this.y * this.y)
      this.normalize()
      this.x *= length
      this.y *= length
      return this
    }
    Point.prototype.normalize = function () {
      var length = this.length()
      this.x /= length
      this.y /= length
      return this
    }
    return Point
  })()

  /*
   * Particle class
   */
  var Particle = (function () {
    function Particle () {
      this.position = new Point()
      this.velocity = new Point()
      this.acceleration = new Point()
      this.age = 0
    }
    Particle.prototype.initialize = function (x, y, dx, dy) {
      this.position.x = x
      this.position.y = y
      this.velocity.x = dx
      this.velocity.y = dy
      this.acceleration.x = dx * settings.particles.effect
      this.acceleration.y = dy * settings.particles.effect
      this.age = 0
    }
    Particle.prototype.update = function (deltaTime) {
      this.position.x += this.velocity.x * deltaTime
      this.position.y += this.velocity.y * deltaTime
      this.velocity.x += this.acceleration.x * deltaTime
      this.velocity.y += this.acceleration.y * deltaTime
      this.age += deltaTime
    }
    Particle.prototype.draw = function (context, image) {
      function ease (t) {
        return --t * t * t + 1
      }
      var size = image.width * ease(this.age / settings.particles.duration)
      context.globalAlpha = 1 - this.age / settings.particles.duration
      context.drawImage(
        image,
        this.position.x - size / 2,
        this.position.y - size / 2,
        size,
        size
      )
    }
    return Particle
  })()

  /*
   * ParticlePool class
   */
  var ParticlePool = (function () {
    var particles,
      firstActive = 0,
      firstFree = 0,
      duration = settings.particles.duration

    function ParticlePool (length) {
      // 创建和填充粒子池
      particles = new Array(length)
      for (var i = 0; i < particles.length; i++)
        particles[i] = new Particle()
    }
    ParticlePool.prototype.add = function (x, y, dx, dy) {
      particles[firstFree].initialize(x, y, dx, dy)

      // 处理循环队列
      firstFree++
      if (firstFree == particles.length) firstFree = 0
      if (firstActive == firstFree) firstActive++
      if (firstActive == particles.length) firstActive = 0
    }
    ParticlePool.prototype.update = function (deltaTime) {
      var i
      // 处理循环队列
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].update(deltaTime)
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].update(deltaTime)
        for (i = 0; i < firstFree; i++) particles[i].update(deltaTime)
      }


      // 移除非活性粒子
      while (
        particles[firstActive].age >= duration &&
        firstActive != firstFree
      ) {
        firstActive++
        if (firstActive == particles.length) firstActive = 0
      }
    }
    ParticlePool.prototype.draw = function (context, image) {
      // 绘制活性粒子
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].draw(context, image)
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].draw(context, image)
        for (i = 0; i < firstFree; i++) particles[i].draw(context, image)
      }
    }
    return ParticlePool
  })();
  /*
   * 把所有这些放在一起
   */
  (function (canvas) {
    var context = canvas.getContext("2d"),
      particles = new ParticlePool(settings.particles.length),
      particleRate =
        settings.particles.length / settings.particles.duration, // particles/sec
      time


    // 得到爱心的范围 -PI <= t <= PI
    function pointOnHeart (t) {
      return new Point(
        160 * Math.pow(Math.sin(t), 3),
        130 * Math.cos(t) -
        50 * Math.cos(2 * t) -
        20 * Math.cos(3 * t) -
        10 * Math.cos(4 * t) +
        25
      )
    }

    // 使用虚拟画布创建粒子图像
    var image = (function () {
      var canvas = document.createElement("canvas"),
        context = canvas.getContext("2d")
      canvas.width = settings.particles.size
      canvas.height = settings.particles.size
      // helper函数创建路径
      function to (t) {
        var point = pointOnHeart(t)
        point.x =
          settings.particles.size / 2 +
          (point.x * settings.particles.size) / 350
        point.y =
          settings.particles.size / 2 -
          (point.y * settings.particles.size) / 350
        return point
      }
      // 创建路径
      context.beginPath()
      var t = -Math.PI
      var point = to(t)
      context.moveTo(point.x, point.y)
      while (t < Math.PI) {
        t += 0.01
        point = to(t)
        context.lineTo(point.x, point.y)
      }
      context.closePath()
      // 创建填充
      context.fillStyle = "#b1191a"
      context.fill()
      // 创建图像
      var image = new Image()
      image.src = canvas.toDataURL()
      return image
    })()

    // 渲染那个东西
    function render () {
      // 下一动画帧
      requestAnimationFrame(render)

      // 更新时间
      var newTime = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime)
      time = newTime

      // 透明帆布
      context.clearRect(0, 0, canvas.width, canvas.height)

      // 创建新粒子
      var amount = particleRate * deltaTime
      for (var i = 0; i < amount; i++) {
        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random())
        var dir = pos.clone().length(settings.particles.velocity)
        particles.add(
          canvas.width / 2 + pos.x,
          canvas.height / 2 - pos.y,
          dir.x,
          -dir.y
        )
      }

      // 更新和绘制粒子
      particles.update(deltaTime)
      particles.draw(context, image)
    }

    // 处理画布的大小
    function onResize () {
      canvas.width = canvas.clientWidth
      canvas.height = canvas.clientHeight
    }
    window.onresize = onResize

    //延迟渲染引导
    setTimeout(function () {
      onResize()
      render()
    }, 10)
  })(document.getElementById("pinkboard"))

</script>
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