用c语言做一个三子棋游戏

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test.c
game.c
game.h

//test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
	printf("************************************\n");
	printf("**************1.play ***************\n");
	printf("**************0.exit****************\n");
	printf("************************************\n");

}
void game()
{
	char ret = 0;
	char board[ROW][COL] = { 0 };
	//初始化棋盘的函数
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		player_move(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);

		if (ret != 'C')
		{
			break;
		}
		DisplayBoard(board, ROW, COL);
		Computer_Move(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		DisplayBoard(board, ROW, COL);
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
	DisplayBoard(board, ROW, COL);
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误请重新选择\n");
			break;
		}
	} while (input);
}
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"


//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋\n");
	int i = 0;
	int j = 0;
	while (1)
	{
		printf("请输入坐标:");
		scanf("%d%d", &i, &j);
		if ((i > 0 && i <= row) && (j > 0 && j <= col))
		{
			if (board[i - 1][j - 1] == ' ')
			{
				board[i - 1][j - 1] = '*';
				break;

			}
			else
			{
				printf("坐标被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法。请重新输入\n");
		}
	

	}
}
//电脑下棋
void Computer_Move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int i = 0;
	int j = 0;
	while (1)
	{
		i = rand() % row;
		j = rand() % row;
		if ((i > 0 && i < row) && (j > 0 && j < col))
		{
			if (board[i][j] == ' ')
			{
				board[i][j] = '#';
				break;

			}
		}
	}
}
//判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];//
		}
	}

	//列
	int j = 0;
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//没有人赢,就要平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}

	//游戏继续
	return 'C';
}










//game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3 
//初始化棋盘
void InitBoard(int board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void Computer_Move(char board[ROW][COL], int row, int col);
//判断输赢
int IsFull(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);





运行结果如下:

test.c

在这里插入图片描述

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