【C语言】详解分装实现三子棋小游戏

数组的应用实例:三子棋
test.c --------------测试游戏的逻辑
game.h------------关于游戏相关函数的声明
game.c------------游戏相关函数的实现

game.h

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);         //初始化棋盘

void DisplayBoard(char board[ROW][COL], int row, int col);      //打印棋盘

void PlayMove(char board[ROW][COL], int row, int col);          //玩家下

char IsWin(char board[ROW][COL], int row, int col);             //判断输赢

void ComputerMove(char board[ROW][COL], int row, int col);      //电脑下

game.c

#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] =' ';
		}
	}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走,请输入坐标;>\n");
	scanf("%d %d", &x, &y);
	while (1)
	{
		if (x >= 1 && x <= row && y >= 1 && y <= col)  //判断坐标是否合法
		{
			if (board[x-1][y-1] == ' ')   //判断坐标是否被占用
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
				printf("坐标已被占用,请重新输入\n");
		}
		else
			printf("坐标非法,请重新输入\n");
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')    //判断坐标是否被占用
		{
			board[x][y] = '#';
			break;
		}
	}
}
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if(board[i][j] == ' ')
			return 0;    //棋盘未满
		}
	}
	return 1;    // 棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
	/*玩家赢     返回*
	电脑赢     返回#
	平局       返回P
	继续游戏   返回Q*/
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			//判断行是否相等
			return board[i][0];
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
			//判断列是否相等
			return board[1][i];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		//判断对角线是否相等
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
		//判断对角线是否相等
		return board[0][2];
	int ret=IsFull(board, row, col);   // 判断是否平局(即判断棋盘是否已满)  此处row,col均为小写
	//如果棋盘满了返回1,未满返回0
	if (ret == 1)
		return 'P';
	return 'Q';    //游戏继续
}

test.c

#include"game.h"
void menu()
{
	printf("********************\n");
	printf("*****1.Play ********\n");
	printf("*****0.Exit ********\n");
}
void game()
{
	char board[ROW][COL];
	char ret=0;     //接收游戏状态
	InitBoard(board, ROW, COL);  //初始化棋盘
	DisplayBoard(board, ROW, COL); //打印棋盘
	while (1)
	{
		PlayMove(board, ROW, COL);    //玩家走
		DisplayBoard(board, ROW, COL);
		ret=IsWin(board, ROW, COL);   //判断输赢
		if (ret != 'Q')
			break;
		ComputerMove(board, ROW, COL);    //电脑走
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);     //判断输赢
		if (ret != 'Q')
			break;
	}
	if (ret == '*')
		printf("玩家胜\n");
	if(ret=='#')
		printf("电脑胜\n");
	if (ret == 'P')
		printf("平局\n");
	DisplayBoard(board, ROW, COL);   //展示棋盘
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择;>\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			{
				printf("开始游戏\n");
				game();
				break;
			}
		case 0:
			{
				printf("退出游戏\n");
				break;
			}
		default:
			{
				printf("选择错误,请重新选择;>\n");
			}
		}
	} while (input);
	return 0;
}

代码实现结果图
在这里插入图片描述

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