#include "stdafx.h"
#include <GL/glut.h>
#include <math.h>
#define MAX_LOADSTRING 100
#define PI 3.14159
SYSTEMTIME timeNow;
float hh, mm, ss;
int n = 6, R = 10;
int k = 0;
// 此代码模块中包含的函数的前向声明:
float theta = 0.0;
float theta_line = 0.0;
void Keyboard(unsigned char key, int x, int y);
void Display(void);
void Reshape(int w, int h);
void mytime(int t);
void init();
int main()
{
// TODO: 在此放置代码。
char* argv[] = { "hello"," " };
int argc = 2;
glutInit(&argc, argv); //初始化GTD工座
glutInitWindowSize(700, 700);//设置显示窗口大小
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); // 设置显示模式 (注意双缓存)
glutCreateWindow("A Rotating Square"); // 创建显示窗口
init();
glutDisplayFunc(Display); // 注册显示回调函数
glutReshapeFunc(Reshape); //注册窗口改变回调函数
glutTimerFunc(1000, mytime, 10); //1000毫秒后调用时间函数mytime
glutMainLoop(); //进入事件处理循环
return 0;
}
void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1, 1, 1); //设置黄色绘图颜色
glBegin(GL_POLYGON); //开始绘制六边形
for (int i = 0; i < n; i++)
glVertex2f(R * cos(theta + i * 2 * PI / n), R * sin(theta + i * 2 * PI / n)); //顶点坐标
glEnd();
float xs, ys, xm, ym, xh, yh;
float xc = 0, yc = 0;
//xc, yc为时针中心点坐标
//xs, ys为秒针终止点坐标
//xm, ym为分针终止点坐标
xs = xc + R * cos(PI / 2.0 - ss / 60 * 2 * PI);
ys = yc + R * sin(PI / 2.0 - ss / 60 * 2 * PI);
xm = xc + R * cos(PI / 2.0 - (mm + ss / 60.0) / 60.0 * 2.0 * PI);
ym = yc + R * sin(PI / 2.0 - (mm + ss / 60.0) / 60.0 * 2.0 * PI);
xh = xc + (R - 5) * cos(PI / 2.0 - (hh + (mm + ss / 60.0) / 60.0) / 12.0 * 2.0 * PI);
yh = yc + (R - 5) * sin(PI / 2.0 - (hh + (mm + ss / 60.0) / 60.0) / 12.0 * 2.0 * PI);
glColor3f(1, 0, 0);
glBegin(GL_LINES);
glVertex2f(xc, yc);
glVertex2f(xs, ys);
glEnd();
glColor3f(1, 1, 0);
glBegin(GL_LINES);
glVertex2f(xc, yc);
glVertex2f(xm, ym);
glEnd();
glColor3f(0, 1, 1);
glBegin(GL_LINES);
glVertex2f(xc, yc);
glVertex2f(xh, yh);
glEnd();
glutSwapBuffers();//双缓存的刷新模式
}
void mytime(int t)
{
theta_line += 1.0; //旋转角增量
if (theta >= 2 * PI)
theta -= 2 * PI;
if (theta_line >= 2 * PI)
theta_line -= 2 * PI;
glutPostRedisplay(); //重画,相当于重新调用Display(),改变后的变量得以传给绘制函数
glutTimerFunc(1000, mytime, 10);
GetLocalTime(&timeNow); //获取系统时间
hh = timeNow.wHour; //获取小时时间
mm = timeNow.wMinute; //获取分钟时间
ss = timeNow.wSecond; //获取秒时间
}
void Reshape(GLsizei w, GLsizei h)
{
glMatrixMode(GL_PROJECTION); //投影矩阵模式
glLoadIdentity(); //矩阵堆栈清空
gluOrtho2D(-1.5 * R * w / h, 1.5 * R * w / h, -1.5 * R, 1.5 * R);//设置裁剪窗口大小
glViewport(0, 0, w, h);// 设置视区大小
glMatrixMode(GL_MODELVIEW); //模型矩阵模式
}
void init()
{
GetLocalTime(&timeNow);// 获取系统时间
hh = timeNow.wHour;//获取小时时间
mm = timeNow.wMinute;//获取分钟时间
ss = timeNow.wSecond;//获取秒时间
}
void Display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
//glColor3f(0,1,0); //设置黄色绘图颜色
glBegin(GL_POLYGON); //开始绘制六边形
for (int i=0;i<n;i++)
glVertex2f( R*cos(theta+i*2*PI/n),R*sin(theta+i*2*PI/n));//顶点坐标
//glColor3f(1, 0, 0); //设置红色绘图颜色
glRasterPos2i(3, 2); //定位当前光标,起始字符位置
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, 'H'); //写字符"H"
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, 'e'); //写字符"e"
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, 'l'); //写字符"l"
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, 'l'); //写字符"l"
glutBitmapCharacter(GLUT_BITMAP_9_BY_15, 'o'); //写字符"o"
glEnd();
glutSwapBuffers(); //双缓存的刷新模式
}