可以使用 PyOpenGL 库来加载和渲染 obj 模型,然后将其与 PyQt 中的 OpenGLWidget 集成。以下是一个简单的示例代码:
```python
from PyQt5.QtWidgets import QApplication, QMainWindow, QOpenGLWidget
from PyQt5.QtGui import QOpenGLShader, QOpenGLShaderProgram
from PyQt5.QtCore import Qt
from OpenGL.GL import *
from OpenGL.GLU import *
from objloader import ObjLoader
class MyOpenGLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.obj = ObjLoader()
self.shaderProgram = QOpenGLShaderProgram()
def initializeGL(self):
glClearColor(0.0, 0.0, 0.0, 1.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_NORMALIZE)
self.obj.load("model.obj")
vertexShader = QOpenGLShader(QOpenGLShader.Vertex)
vertexShader.compileSourceCode("""
attribute vec3 a_position;
attribute vec3 a_normal;
varying vec3 v_normal;
uniform mat4 u_modelViewProjectionMatrix;
uniform mat4 u_normalMatrix;
void main() {
gl_Position = u_modelViewProjectionMatrix * vec4(a_position, 1.0);
v_normal = vec3(u_normalMatrix * vec4(a_normal, 0.0));
}
""")
fragmentShader = QOpenGLShader(QOpenGLShader.Fragment)
fragmentShader.compileSourceCode("""
varying vec3 v_normal;
void main() {
vec3 lightPosition = vec3(0.0, 0.0, 1.0);
vec3 lightColor = vec3(1.0, 1.0, 1.0);
vec3 ambientColor = vec3(0.2, 0.2, 0.2);
vec3 diffuseColor = lightColor * max(dot(v_normal, normalize(lightPosition)), 0.0);
gl_FragColor = vec4(ambientColor + diffuseColor, 1.0);
}
""")
self.shaderProgram.addShader(vertexShader)
self.shaderProgram.addShader(fragmentShader)
self.shaderProgram.link()
def resizeGL(self, width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0, width / height, 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0.0, 0.0, -5.0)
glRotatef(self.rotation, 0.0, 1.0, 0.0)
self.shaderProgram.bind()
self.shaderProgram.setUniformValue("u_modelViewProjectionMatrix", self.modelViewProjectionMatrix())
self.shaderProgram.setUniformValue("u_normalMatrix", self.normalMatrix())
self.obj.render()
self.shaderProgram.release()
def modelViewProjectionMatrix(self):
modelViewMatrix = QMatrix4x4()
modelViewMatrix.translate(0.0, 0.0, -5.0)
modelViewMatrix.rotate(self.rotation, 0.0, 1.0, 0.0)
projectionMatrix = QMatrix4x4()
projectionMatrix.perspective(45.0, self.width() / self.height(), 0.1, 100.0)
return projectionMatrix * modelViewMatrix
def normalMatrix(self):
return self.modelViewProjectionMatrix().normalMatrix()
def setRotation(self, rotation):
self.rotation = rotation
self.update()
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
mainWindow = QMainWindow()
glWidget = MyOpenGLWidget(mainWindow)
mainWindow.setCentralWidget(glWidget)
mainWindow.show()
sys.exit(app.exec_())
```
其中,ObjLoader 是一个简单的 obj 文件加载器,可以从网上找到。在这个例子中,我们使用了 Phong 光照模型来渲染模型。