test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
printf("******************\n");
printf("**1.play**0.exit**\n");
printf("******************\n");
}
void game()
{
// printf("扫雷\n");
// 雷的信息存储
// 1. 布置雷的信息
char mine[ROWS][COLS] = {0};// 11*11
// 2. 排雷的信息
char show[ROWS][COLS] = { 0 };
// 一个阵放存放雷的信息,一个放排查出来的雷的信息
// 若是9*9的棋盘,则创造11*11的棋盘就不存在边界条件
//初始化
InitBoard(mine, ROWS, COLS,'0');//棋盘
InitBoard(show, ROWS, COLS, '*');//排雷信息
// 打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
// 扫雷
//查找雷
FindMine(mine,show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("进入游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("错误选择,重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows;i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row+1;// 1-9
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
// '0' = 49
// '1' -'0' =0
// '1' -'1' =0
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x - 1][y] +
mine[x + 1][y] +
mine[x - 1][y + 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9 -10 =71
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
// 坐标合法
// 1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else // 不是雷
{
//计算周边有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("输入非法坐标,请重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
//展开功能
// 1.坐标不是雷
// 2.该坐标周围也没有雷在
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);