ReentrantLock原理5-条件变量的实现原理

每个条件变量其实对应一个等待队列,实现类是 ConditionObject

await流程

  1. 开始Thread-0持有锁,调用await,进入ConditionObject的addConditionWaiter流程 创建新的Node状态为-2(Node.CONDITION),关联Thread-0,加入等待队列尾部
public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            Node node = addConditionWaiter();
            int savedState = fullyRelease(node);
            int interruptMode = 0;
            while (!isOnSyncQueue(node)) {
                LockSupport.park(this);
                if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
                    break;
            }
            if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
                interruptMode = REINTERRUPT;
            if (node.nextWaiter != null) // clean up if cancelled
                unlinkCancelledWaiters();
            if (interruptMode != 0)
                reportInterruptAfterWait(interruptMode);
        }

**addConditionWaiter流程,**将当前线程加入到ConditionObject中

        private Node addConditionWaiter() {
            Node t = lastWaiter;
            // If lastWaiter is cancelled, clean out.
            if (t != null && t.waitStatus != Node.CONDITION) {
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }

image.png

  1. 接下来进入AQS的fullRelease流程,释放同步器上的锁
 final int fullyRelease(Node node) {
        boolean failed = true;
        try {
            int savedState = getState();
            if (release(savedState)) {
                failed = false;
                return savedState;
            } else {
                throw new IllegalMonitorStateException();
            }
        } finally {
            if (failed)
                node.waitStatus = Node.CANCELLED;
        }
    }

image.png

  1. unpark AQS队列中下一个节点,竞争锁,假设没有其他竞争流程,那么Thread-1竞争成功

image.png

  1. park阻塞Thread-0

image.png

signal流程

  • 假设Thread-1要唤醒Thread-0
  1. 先检查调用的是否是锁的持有者,不是就抛出异常,然后找出第一个元素,队列头元素不为空,就调用doSignal方法
        public final void signal() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignal(first);
        }

image.png

  1. 进入CondittionObject的doSignal流程,取得等待队列的第一个Node,即Thread-0所在Node
        private void doSignal(Node first) {
            do {
                if ( (firstWaiter = first.nextWaiter) == null)
                    lastWaiter = null;
                first.nextWaiter = null;
            } while (!transferForSignal(first) &&
                     (first = firstWaiter) != null);
        }

image.png

  1. 执行transferForSignal流程,将该Node加入AQS队尾,将Thread-0的waitStatus改为0,Thread-3的waitStatus改为-1
 final boolean transferForSignal(Node node) {
        /*
         * If cannot change waitStatus, the node has been cancelled.
         */
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;

        /*
         * Splice onto queue and try to set waitStatus of predecessor to
         * indicate that thread is (probably) waiting. If cancelled or
         * attempt to set waitStatus fails, wake up to resync (in which
         * case the waitStatus can be transiently and harmlessly wrong).
         */
        Node p = enq(node);
        int ws = p.waitStatus;
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            LockSupport.unpark(node.thread);
        return true;
    }

image.png

  1. Thread-1释放锁,进入unlock流程。。。
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