在不使用多进程时(一个客户一个服务器)进行通信的例子不仅功能简单,而且简单到几乎没有什么错误处理,我们知道,系统调用不能保证每次都成功,必须进行出错处理,这样一方面可以保证程序逻辑正常,另一方面可以迅速得到故障信息。
为使错误处理的代码不影响主程序的可读性,提高编程效率我们把与socket相关的一些系统函数加上错误处理代码包装成新的函数,做成一个模块wrap.c:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <strings.h>
void perr_exit(const char *s)
{
perror(s);
exit(-1);
}
int Accept(int fd, struct sockaddr *sa, socklen_t *salenptr)
{
int n;
again:
if ((n = accept(fd, sa, salenptr)) < 0) {
if ((errno == ECONNABORTED) || (errno == EINTR))
goto again;
else
perr_exit("accept error");
}
return n;
}
int Bind(int fd, const struct sockaddr *sa, socklen_t salen)
{
int n;
if ((n = bind(fd, sa, salen)) < 0)
perr_exit("bind error");
return n;
}
int Connect(int fd, const struct sockaddr *sa, socklen_t salen)
{
int n;
if ((n = connect(fd, sa, salen)) < 0)
perr_exit("connect error");
return n;
}
int Listen(int fd, int backlog)
{
int n;
if ((n = listen(fd, backlog)) < 0)
perr_exit("listen error");
return n;
}
int Socket(int family, int type, int protocol)
{
int n;
if ((n = socket(family, type, protocol)) < 0)
perr_exit("socket error");
return n;
}
ssize_t Read(int fd, void *ptr, size_t nbytes)
{
ssize_t n;
again:
if ( (n = read(fd, ptr, nbytes)) == -1) {
if (errno == EINTR)
goto again;
else
return -1;
}
return n;
}
ssize_t Write(int fd, const void *ptr, size_t nbytes)
{
ssize_t n;
again:
if ( (n = write(fd, ptr, nbytes)) == -1) {
if (errno == EINTR)
goto again;
else
return -1;
}
return n;
}
int Close(int fd)
{
int n;
if ((n = close(fd)) == -1)
perr_exit("close error");
return n;
}
/*参三: 应该读取的字节数*/
ssize_t Readn(int fd, void *vptr, size_t n)
{
size_t nleft; //usigned int 剩余未读取的字节数
ssize_t nread; //int 实际读到的字节数
char *ptr;
ptr = vptr;
nleft = n;
while (nleft > 0) {
if ((nread = read(fd, ptr, nleft)) < 0) {
if (errno == EINTR)
nread = 0;
else
return -1;
} else if (nread == 0)
break;
nleft -= nread;
ptr += nread;
}
return n - nleft;
}
ssize_t Writen(int fd, const void *vptr, size_t n)
{
size_t nleft;
ssize_t nwritten;
const char *ptr;
ptr = vptr;
nleft = n;
while (nleft > 0) {
if ( (nwritten = write(fd, ptr, nleft)) <= 0) {
if (nwritten < 0 && errno == EINTR)
nwritten = 0;
else
return -1;
}
nleft -= nwritten;
ptr += nwritten;
}
return n;
}
static ssize_t my_read(int fd, char *ptr)
{
static int read_cnt;
static char *read_ptr;
static char read_buf[100];
if (read_cnt <= 0) {
again:
if ( (read_cnt = read(fd, read_buf, sizeof(read_buf))) < 0) {
if (errno == EINTR)
goto again;
return -1;
} else if (read_cnt == 0)
return 0;
read_ptr = read_buf;
}
read_cnt--;
*ptr = *read_ptr++;
return 1;
}
ssize_t Readline(int fd, void *vptr, size_t maxlen)
{
ssize_t n, rc;
char c, *ptr;
ptr = vptr;
for (n = 1; n < maxlen; n++) {
if ( (rc = my_read(fd, &c)) == 1) {
*ptr++ = c;
if (c == '\n')
break;
} else if (rc == 0) {
*ptr = 0;
return n - 1;
} else
return -1;
}
*ptr = 0;
return n;
}
int tcp4bind(short port,const char *IP)
{
struct sockaddr_in serv_addr;
int lfd = Socket(AF_INET,SOCK_STREAM,0);
bzero(&serv_addr,sizeof(serv_addr));
if(IP == NULL){
//如果这样使用 0.0.0.0,任意ip将可以连接
serv_addr.sin_addr.s_addr = INADDR_ANY;
}else{
if(inet_pton(AF_INET,IP,&serv_addr.sin_addr.s_addr) <= 0){
perror(IP);//转换失败
exit(1);
}
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(port);
Bind(lfd,(struct sockaddr *)&serv_addr,sizeof(serv_addr));
return lfd;
}
wrap.h
#ifndef __WRAP_H_
#define __WRAP_H_
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <strings.h>
void perr_exit(const char *s);
int Accept(int fd, struct sockaddr *sa, socklen_t *salenptr);
int Bind(int fd, const struct sockaddr *sa, socklen_t salen);
int Connect(int fd, const struct sockaddr *sa, socklen_t salen);
int Listen(int fd, int backlog);
int Socket(int family, int type, int protocol);
ssize_t Read(int fd, void *ptr, size_t nbytes);
ssize_t Write(int fd, const void *ptr, size_t nbytes);
int Close(int fd);
ssize_t Readn(int fd, void *vptr, size_t n);
ssize_t Writen(int fd, const void *vptr, size_t n);
ssize_t my_read(int fd, char *ptr);
ssize_t Readline(int fd, void *vptr, size_t maxlen);
int tcp4bind(short port,const char *IP);
#endif
在以上的基础上进行服务端代码的编写:
server.c
//多进程版本的网络服务器
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <ctype.h>
#include "wrap.h"
int main()
{
//创建socket
int lfd = Socket(AF_INET, SOCK_STREAM, 0);//ipv4,tcp协议
//绑定
struct sockaddr_in serv;
bzero(&serv, sizeof(serv));
serv.sin_family = AF_INET;
serv.sin_port = htons(8888);//给服务器绑定一个端口8888
serv.sin_addr.s_addr = htonl(INADDR_ANY);//给服务器绑定一个任意可用IP
Bind(lfd, (struct sockaddr *)&serv, sizeof(serv));//参数1:监听文件描述符
//设置监听
Listen(lfd, 128);
pid_t pid;
int cfd;
char sIP[16];
socklen_t len;
struct sockaddr_in client;
while(1)
{
//接受新的连接
len = sizeof(client);
memset(sIP, 0x00, sizeof(sIP));
cfd = Accept(lfd, (struct sockaddr *)&client, &len);
printf("client:[%s] [%d]\n", inet_ntop(AF_INET, &client.sin_addr.s_addr, sIP, sizeof(sIP)), ntohs(client.sin_port));
//参数二:网络字节序转化为主机字节序的字符串形式,参数三:网络字节序转化为主机字节序短整型
//接受一个新的连接, 创建一个子进程,让子进程完成数据的收发操作
pid = fork();
if(pid<0)
{
perror("fork error");
exit(-1);
}
else if(pid>0)
{
//关闭通信文件描述符cfd
close(cfd);
}
else if(pid==0)
{
//关闭监听文件描述符
close(lfd);
int i=0;
int n;
char buf[1024];
while(1)
{
//读数据
n = Read(cfd, buf, sizeof(buf));
if(n<=0)
{
printf("read error or client closed, n==[%d]\n", n);
break;
}
//printf("client:[%s] [%d]\n", inet_ntop(AF_INET, &client.sin_addr.s_addr, sIP, sizeof(sIP)), ntohs(client.sin_port));
printf("[%d]---->:n==[%d], buf==[%s]\n", ntohs(client.sin_port), n, buf);
//将小写转换为大写
for(i=0; i<n; i++)
{
buf[i] = toupper(buf[i]);
}
//发送数据
Write(cfd, buf, n);
}
//关闭cfd
close(cfd);
exit(0);
}
}
//关闭监听文件描述符
close(lfd);
return 0;
}
编译之后启动服务端,使用nc命令nc:可以作为client发起TCP或UDP连接 。同时开启多个终端(模拟客户端)来测试。
测试结果如下,多个客户端向服务器发出请求,并得到回应,实现了多进程通信。