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编写一个函数,接收棋盘并检查是否有人赢了
def win_check(board,mark):
return ((board[7] == mark and board[8] == mark and board[9] == mark) or # across the top
(board[4] == mark and board[5] == mark and board[6] == mark) or # across the middle
(board[1] == mark and board[2] == mark and board[3] == mark) or # across the bottom
(board[7] == mark and board[4] == mark and board[1] == mark) or # down the middle
(board[8] == mark and board[5] == mark and board[2] == mark) or # down the middle
(board[9] == mark and board[6] == mark and board[3] == mark) or # down the right side
(board[7] == mark and board[5] == mark and board[3] == mark) or # diagonal
(board[9] == mark and board[5] == mark and board[1] == mark)) # diagonal
测试4:针对我们的 test_board 运行 win_check 函数——它应该返回 True
win_check(test_board,‘X’)
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编写一个函数,使用 random 模块随机决定哪个玩家先走。您可能想要查找random.randint()返回哪个玩家先去的字符串。
import random
def choose_first():
if random.randint(0, 1) == 0:
return ‘Player 2’
else:
return ‘Player 1’
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编写一个函数,该函数返回一个布尔值,指示板上的空间是否可用。
def space_check(board, position):
return board[position] == ’ ’
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编写一个函数来检查地图是否已满并返回一个布尔值。满则为真,否则为假。
def full_board_check(board):
for i in range(1,10):
if space_check(board, i):
return False
return True
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编写一个函数来询问玩家的下一个位置(作为数字 1-9),然后使用步骤 6 中的函数检查它是否是空闲位置。如果是,则返回该位置以备后用。
def player_choice(board):
position = 0
while position not in [1, 2, 3, 4, 5, 6, 7, 8, 9] or not space_check(board, position):
position = int(input('Choose your next position: (1-9) '))
return position
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编写一个函数,询问玩家是否想再玩一次,如果他们想再玩一次,则返回一个布尔值 True。
def replay():
return input('Do you want to play again? Enter Yes or No: ').lower().startswith(‘y’)
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困难的部分来了!使用 while 循环和为运行游戏所做的函数。
print(‘欢迎来到井字游戏!’)
while True:
重置地图
theBoard = [’ '] * 10
player1_marker, player2_marker = player_input()
turn = choose_first()
print(turn + ’ will go first.')
play_game = input(‘Are you ready to play? Enter Yes or No.’)
if play_game.lower()[0] == ‘y’:
game_on = True
else:
game_on = False
while game_on:
if turn == ‘Player 1’:
display_board(theBoard)
position = player_choice(theBoard)
place_marker(theBoard, player1_marker, position)
if win_check(theBoard, player1_marker):
display_board(theBoard)
print(‘恭喜!你赢了比赛!’)
game_on = False
else:
if full_board_check(theBoard):
display_board(theBoard)
print(‘平局’)
break
else:
turn = ‘Player 2’
else:
display_board(theBoard)
position = player_choice(theBoard)
place_marker(theBoard, player2_marker, position)
if win_check(theBoard, player2_marker):
display_board(theBoard)
print(‘玩家2赢了!’)
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