android实现文字自动滚动(跑马灯)

需求:实现文字无缝连接无限循环播放,动态添加布局。

代码如下:

activity_main.xml:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/relativelayout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="${relativePackage}.${activityClass}" >
</RelativeLayout>

MainActivity.java:

public class MainActivity extends Activity {
	RelativeLayout rl;
	int count = 2;//两个文字滚动布局

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

	}

	@Override
	protected void onResume() {
		// TODO Auto-generated method stub
		super.onResume();

		//创建布局对象
		rl = (RelativeLayout)findViewById(R.id.relativelayout);
		rl.removeAllViews();
		for(int i = 1; i <= count;i++){
			//将HorseView1加入布局中
		    HorseView horseview1 = new HorseView(this);
		    rl.addView(horseview1);
		
		    //设置HorseView的布局属性
		    RelativeLayout.LayoutParams layoutParams=(RelativeLayout.LayoutParams)horseview1.getLayoutParams();
		    layoutParams.setMargins(0, count*150-i*150, 0, 0);
		    layoutParams.width = 800;
		    layoutParams.height = 150;
		    horseview1.setLayoutParams(layoutParams);
		    horseview1.setScrollWidth(layoutParams.width); //滚动框的宽度
		    horseview1.setCoordinateY(150/2 + 50/2); 
		    horseview1.setCurrentPosition(layoutParams.width);//设置滚动信息从右边出来
		    horseview1.setSpeed(4); //文字播放速度
		    horseview1.setColor(Color.parseColor(“#FFFF00”));
		    horseview1.setTextSize(50);
		    horseview1.setText("三号路依然长得没有尽头,梧桐荫还是枝繁叶茂,人间骄阳刚好,风过林梢,彼时他们正当年少。");
		    horseview1.setIndex(i);
	
		    horseview1.start();
		}
	}
}

创建一个HorseView类继承TextView,在HorseView中实现文字绘画。

public class HorseView extends TextView{
	
	private boolean stopMarquee;//是否停止滚动
	private String text;//文本内容
	private float coordinateX;//当前滚动位置
	private float coordinateY;//当前滚动位置
	private float textWidth;//文本宽度
	private int scrollWidth;//滚动区域宽度
	private int speed;//滚动速度
	private int index=0;
	private int color;
	
	
	public int getColor() {
		return color;
	}
	public void setColor(int color) {
		this.color = color;
	}
	public int getIndex() {
		return index;
	}
	public void setIndex(int index) {
		this.index = index;
	}
	public float getCurrentPosition(){
		return coordinateX;
	}
	public void setCurrentPosition(float coordinateX){
		this.coordinateX=coordinateX;
	}
	public float getCoordinateY() {
		return coordinateY;
	}
	public void setCoordinateY(float coordinateY) {
		this.coordinateY = coordinateY;
	}
	public int getScrollWidth() {
		return scrollWidth;
	}
	public void setScrollWidth(int scrollWidth) {
		this.scrollWidth = scrollWidth;
	}
	public int getSpeed() {
		return speed;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public HorseView(Context context) {
		super(context);
		// TODO Auto-generated constructor stub
	}
	public void setText(String text){
		this.text=text;
		textWidth =getPaint().measureText(text);
	}
	public void start(){
		int offsettime=0;
		offsettime=(index-1)*scrollWidth/speed*30; //第一个字从开始的位置滚动到滚动框最左边的时间
		Log.d(VIEW_LOG_TAG, "=============offsettime is "+offsettime);

		handler.sendEmptyMessageDelayed(0, offsettime);
	}
	private Handler handler = new Handler(){

		@Override
		public void handleMessage(Message msg) {
			// TODO Auto-generated method stub
			super.handleMessage(msg);
			switch(msg.what){
			case 0:
				//当文字走到最左边
				if(coordinateX < (- textWidth - scrollWidth)){
					
					coordinateX = 0;//文字滚动完了,重新开始滚动
					
					invalidate();//无限循环
					if(!stopMarquee){
						sendEmptyMessageDelayed(0, 30);
					}
				}
				else{
					coordinateX -= speed;//开始文字滚动
					invalidate();
					if(!stopMarquee){
						sendEmptyMessageDelayed(0, 30);
					}
				}
				break;
			}
			super.handleMessage(msg);
		}
		
	};
	@Override
	public void draw(Canvas canvas) {
		// TODO Auto-generated method stub
		super.draw(canvas);
		if(!isEmpty(text)){
			Log.d(VIEW_LOG_TAG, "=============draw index is "+index+"==============");
			Paint p=getPaint();
			p.setColor(getColor());
			if(coordinateX < (- (textWidth  - scrollWidth))){
					text += text;
					textWidth =getPaint().measureText(text);
					invalidate();                                                                               
			}
			textWidth =getPaint().measureText(text);
			canvas.drawText(text, coordinateX, coordinateY, p);
		}
	}
	
}

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