android自定义View——仿九宫格解锁

@Override

protected void onDraw(Canvas canvas) {

if (!initFlag) {

initCell();

initFlag = true;

}

drawCircle(canvas);

drawLine(canvas);

}

//绘制两个点之间的连线以及箭头

private void drawLine(Canvas canvas) {

if (mSelectData != null && mSelectData.size() != 0) {

// System.out.println(mSelectData.size());

myPoint lastPoint = mSelectData.get(0);

if (isWrongFlag){

linePressPaint.setColor(errorColor);

}else {

linePressPaint.setColor(downColor);

}

for (int i = 1; i < mSelectData.size(); i++) {

myPoint curPoint = mSelectData.get(i);

float d = (float) twoPointDistace(lastPoint.x, lastPoint.y, curPoint.x, curPoint.y);

float cos_a = (curPoint.x - lastPoint.x) * 1.0f / d;

float sin_a = (curPoint.y - lastPoint.y) * 1.0f / d;

canvas.drawLine(lastPoint.x + inCircleR * cos_a, lastPoint.y + inCircleR * sin_a,

curPoint.x - inCircleR * cos_a, curPoint.y - inCircleR * sin_a, linePressPaint);

//绘制箭头

drawArrow(lastPoint.x, lastPoint.y, d, cos_a, sin_a, canvas);

lastPoint = curPoint;

}

if (isPressFlag){

//绘制射线

float d = (float) twoPointDistace(lastPoint.x, lastPoint.y, downPointX, downPointY);

float cos_a = (downPointX - lastPoint.x) * 1.0f / d;

float sin_a = (downPointY - lastPoint.y) * 1.0f / d;

canvas.drawLine(lastPoint.x + inCircleR * cos_a, lastPoint.y + inCircleR * sin_a,

downPointX, downPointY, linePressPaint);

}

}

}

private void drawArrow(float startX, float startY, float d, float cos_a, float sin_a, Canvas canvas) {

float l = (float) (arrowHeight * (Math.tan(Math.toRadians(angle))));

float x0 = startX + (d - outCircleR - arrowHeight) * cos_a;

float y0 = startY + (d - outCircleR - arrowHeight) * sin_a;

float x1 = startX + (d - outCircleR) * cos_a;

float y1 = startY + (d - outCircleR) * sin_a;

float x2 = x0 + l * sin_a;

float y2 = y0 - l * cos_a;

float x3 = x0 - l * sin_a;

float y3 = y0 + l * cos_a;

Path path = new Path();

path.moveTo(x1, y1);

path.lineTo(x2, y2);

path.lineTo(x3, y3);

path.close();

linePressPaint.setStyle(Paint.Style.FILL);

canvas.drawPath(path, linePressPaint);

}

private double twoPointDistace(float startX, float startY, float endX, float endY) {

return Math.sqrt(Math.pow(startX - endX, 2) + Math.pow(startY - endY, 2));

}

@Override

public boolean onTouchEvent(MotionEvent event) {

downPointX = event.getX();

downPointY = event.getY();

System.out.println(event.getAction());

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:

isPressFlag = true;

for (int i = 0; i < mPointData.size(); i++) {

myPoint currentPoint = mPointData.get(i);

if (checkIsInCircle(downPointX, downPointY, currentPoint.x, currentPoint.y, outCircleR)) {

//记录按下的那个点,等下要以密码的形式返回出去

mSelectData.add(currentPoint);

currentPoint.state = myPoint.STATE_DOWN;

}

}

invalidate();

break;

case MotionEvent.ACTION_MOVE:

for (int i = 0; i < mPointData.size(); i++) {

myPoint currentPoint = mPointData.get(i);

if (checkIsInCircle(downPointX, downPointY, currentPoint.x, currentPoint.y, outCircleR)) {

//防止反复记下重复点

if (!mSelectData.contains(currentPoint)) {

mSelectData.add(currentPoint);

currentPoint.state = myPoint.STATE_DOWN;

}

}

}

invalidate();

break;

case MotionEvent.ACTION_UP:

isPressFlag = false;

if (mSelectData != null && mSelectData.size() != 0) {

//抬起的时候,密码回调

StringBuilder stringBuilder = new StringBuilder();

for (int i = 0; i < mSelectData.size(); i++) {

stringBuilder.append(mSelectData.get(i).i);

}

// System.out.println(“stringBuilder.toString() ->” + stringBuilder.toString());

mOnTouchResult.result(stringBuilder.toString());

}

//清除状态

postDelayed(new Runnable() {

@Override

public void run() {

clearState();

invalidate();

}

},1000);

break;

}

return true;

}

private void clearState() {

isWrongFlag = false;

mSelectData.clear();

for (int i = 0; i < mPointData.size(); i++) {

mPointData.get(i).state = myPoint.STATE_NORMAL;

}

}

//检查是否在圈内

private boolean checkIsInCircle(float downPointX, float downPointY, float centerX, float centerY, float R) {

return Math.sqrt(Math.pow(downPointX - centerX, 2) + Math.pow(downPointY - centerY, 2)) < R;

}

//初始化画笔

private Paint initPaint(int color) {

Paint paint = new Paint();

paint.setDither(true);

paint.setAntiAlias(true);

paint.setStyle(Paint.Style.STROKE);

paint.setColor(color);

paint.setStrokeWidth(5);

return paint;

}

//画圈

private void drawCircle(Canvas canvas) {

System.out.println(“drawCircle mSelectData ->” + mSelectData);

System.out.println(“drawCircle mPointData ->” + mPointData);

for (int i = 0; i < mPointData.size(); i++) {

if (mPointData.get(i).state == myPoint.STATE_NORMAL) {

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, normalPaint);

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, normalPaint);

} else if (mPointData.get(i).state == myPoint.STATE_DOWN) {

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, downPaint);

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, downPaint);

}else if (mPointData.get(i).state == myPoint.STATE_ERROR) {

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, outCircleR, errorPaint);

canvas.drawCircle(mPointData.get(i).x, mPointData.get(i).y, inCircleR, errorPaint);

}

}

}

//初始化九个单元格

private void initCell() {

mPointData = new ArrayList<>();

//获取布局宽高

int width = getWidth();

int height = getHeight();

//第一个点的位置

float possionX = 0;

float possionY = 0;

//横竖屏兼容,计算第一个点的坐标

if (width < height) {

possionX = width * 1.0f / 6;

possionY = (height - width) * 1.0f / 2 + width * 1.0f / 6;

height = width;

} else {

possionX = (width - height) * 1.0f / 2 + height * 1.0f / 6;

possionY = height * 1.0f / 6;

width = height;

}

//设置内外圆的半径

outCircleR = width * 1.0f / 12;

inCircleR = width * 1.0f / 50;

//循环产生九个点

int n = 1;

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 3; j++) {

mPointData.add(new myPoint(possionX + j * width * 1.0f / 3, possionY + i * height * 1.0f / 3, n++));

}

}

}

public void setOnTouchResultListener(onTouchResult onTouchResult) {

this.mOnTouchResult = onTouchResult;

}

public interface onTouchResult {

void result(String s);

}

public void pwdError() {

isWrongFlag = true;

for (int i = 0; i < mSelectData.size(); i++) {

mSelectData.get(i).state = myPoint.STATE_ERROR;

}

System.out.println(“mSelectData ->” + mSelectData);

invalidate();

}

}

//创建一个点类 里面主要存储 点的位置和序号 这里为了减少代码量 我就不用 get 和 set 方法了

class myPoint {

public float x;

public float y;

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